#MakeHuman
Thx :)
I combined two of my base models, female/male, into one (they started out as MakeHuman models with some extra sculpting by me). Normal rig works for most of the model, but I added an extra rig just for the dick (it is how my male model works, too). Extra rig is parented to ...
October 31, 2026 at 1:14 PM
En quelques clics, vous avez un modèle riggé, texturé et prêt pour votre scène. Essayez, c’est gratuit et sans contrainte ! 🎬 https://jurojin.net/makehuman-creer-des-personnages-3d-realistes-100-gratuitement/ #Tech #Blender #OpenSource
October 27, 2026 at 11:00 AM
MakeHuman est 100 % open‑source, sous licence CC0. Vous exportez vos modèles sans aucune restriction, et l’add‑on MPFB2 les intègre directement dans Blender. 🔧
October 27, 2026 at 11:00 AM
MakeHumanを使って体のモデリングとウェイトペイントをしなくても済むようなワークフローにしてるんだけど、ウェイトペイントに関してはMakeHumanの初期設定が割とガバくて結局手作業で修正しないといけない。
October 24, 2026 at 11:57 PM
MakeHumanの初期設定だと関節がこんなふうにつぶれまくるので何とかしないといけない。
これを修正するウェイトペイントの黄金律がわからない殿で毎回試行錯誤してる。
October 25, 2026 at 1:51 AM
Dass Kaatje noch nicht rundherum zufrieden ist, kann ich verstehen. Ich übe ja noch mit Blender 5.2.3 LTS und dem freien AddOn MPFB Version 2.0.18 [ MakeHuman ] an meinem Open Source Arbeitsplatz als Freelancer mit meinem Knuud & Ksavver Projekt rund um die persönliche BETA-KI Tapcy anno 2069
October 23, 2026 at 3:01 PM
I'm not remotely happy with characters yet, tbh. Not exactly my strong suit, hard technical drawings are more my thing. I'm tweaking makehuman, but I'm not certain it's going to get me where I want to be. I'd want an open source version of something like racemenu for skyrim tbh. One day.
October 19, 2026 at 3:13 PM
Procedural drawing makes sense if the pipeline has to survive regeneration — you're describing the character in parameters, not pixels. Does Makehuman give you enough control over topology, or do you end up fixing meshes by hand anyway?
October 19, 2026 at 3:11 PM
I have it scripted, but to iron out the nuts and bolts and script it all, I use claude code to assist. Don't think I'd have gotten the pipeline working without it. Need blender for the character models too, I should mention that. Makehuman plugin. I just prefer procedural drawing.
October 19, 2026 at 2:54 PM
also i used makehuman to create a 3dmodel on measurements and you can export that as obj. but i had to do some adjustments since it was unable to perfectly capture my body shape ofc. You can do front/side photos to adjust the bodyshape a bit after. static.makehumancommunity.org/makehuman/re...
October 13, 2026 at 10:58 PM
If you don't have room on your desk for one of those artist mannequins, Blender is fine

In fact, there's a plugin to build a good enough human figure to draw from, and it's got no AI at all static.makehumancommunity.org/mpfb/index.h...
MPFB :: MakeHuman Community
MPFB — free, open-source human character creator addon for Blender. Documentation, downloads, asset packs and tutorials for the MakeHuman plugin.
static.makehumancommunity.org
October 12, 2026 at 9:28 PM
今まで靴は頑張って体からメッシュをコピーした後一生懸命指を消して靴にしてたんだけど、靴の原型もMakeHumanから持ってくればいいやん?って気づいた。
とても楽だった。
October 10, 2026 at 1:01 PM
Made with MakeHuman Blender plugin + licensed sweater model. Applying custom textures and had to do the hair myself (curious how that will look in webgpu).
October 9, 2026 at 8:27 PM
I'm making the character and animation editors fully based on MakeHuman assets and standards.

and this will be the first Densetsu Toolkit release landmark. why? read the first reply 👇🏻

#gamedev #indiegamedev #godot #tool #plugin #procgen

I have no screenshots today. Enjoy a sketch ✏️
October 1, 2026 at 8:30 AM
いつもの倉庫で篠原重工のイングラム・プロモーションビデオできた。

コンポジット:davInci resolve
文字アニメ:After Effects
声:Irodori-TTS-v4.1
人物モーション:mixamo
人物:MakeHuman

#blender #パトレイバー
September 29, 2026 at 11:12 AM
Avec MakeHuman, créez, riggez et exportez des personnages humains ultra‑réalistes, 100 % gratuit et sans contrainte. Testez‑le ! https://jurojin.net/makehuman-creer-des-personnages-3d-realistes-100-gratuitement/ #Blender3D #Tuto #Tech
September 27, 2026 at 10:00 AM
MakeHuman est 100 % open source, sous licence CC0 : aucune contrainte sur vos exports. Grâce à l’add‑on MPFB2, il s’intègre nativement dans Blender, prêt à l’emploi.
September 27, 2026 at 10:00 AM
The raw data is from MakeHuman, an open source project

The renderer includes skin texture, subsurface scattering, moving hair, rigging, working clothes system… all fast enough to run in the browser
September 19, 2026 at 8:37 PM
🖤 Gas Masks, Breath Control & Straitjackets in my game. New content inspired by my own fetishes. 🎮⛓️

🔗 Free behind the scenes devlog on Patreon:
www.patreon.com/Millaceedee/...

#AdultGame #GameDev #BDSM #3DArt #Breathcontrol #Straitjacket #ChastityCage
Behind the Scenes: Gas Masks, Straitjackets & More | Millaceedee
I've been working on a new breath control scene for Black & Pink: BDSM Simulator. 🖤 I found this gas mask on MakeHuman Community: 🔗 http://w
www.patreon.com
September 17, 2026 at 9:17 AM
5% luck 95% pain or whatever Mike Shinoda said

integrating MakeHuman as the base for character generation. good on paper, horror on camera 🤣

#gamedev #indiegame #gamedevelopment #godot #makehuman #procgen #tools #plugin
September 15, 2026 at 12:02 PM
Building your own main character in MakeHuman feels like the calm before all the yokai chaos. Would love a peek at the model once it's shaped up!
September 13, 2026 at 1:17 PM
🛠️ New tutorial! I show how I modified MakeHuman’s genital mesh in Blender, from scaling and extending to refining the shape. 😈🎨

🎥 Patreon: www.patreon.com/Millaceedee/...
📜 Itch.io: queendomia.itch.io/black-and-pi...

#Blender #MakeHuman #3DModeling #AdultGame #BDSMGame
September 7, 2026 at 11:43 PM