#Malt3d
here's a behind scenes of the compositing #bnpr #malt3d #compositing
April 7, 2026 at 8:49 PM
did this compositing test to trying composite my Greta 3d model into a official Castlevania season 4 background by Jose Vega. #malt3d #blender3d #bnpr
April 7, 2026 at 11:21 AM
First bouncing ball animation I did after following @pierrick-picaut.bsky.social Alive animation course rendered in #Malt3d.
#blender3d #animation
January 15, 2026 at 1:06 PM
I have finished the model of #Greta from the #castelvania Netflix series. This showcases the custom rig, user interface and camera based shape keys using #Geomertynodes using #Malt3d. #blender #bnpr #characterrigging. @samueldeats.bsky.social @adamdeats.bsky.social
youtu.be/uVzN3P67NKU?...
Castlevania Greta finished project.
YouTube video by Ross Bergin
youtu.be
October 3, 2025 at 2:58 PM
I have finished the 3d modelling and texturing using a similar method to how #arcsystemsworks does it instead of using a lot more materials. Next step rigging.
#blender #blender3d #bnpr #malt3d
July 29, 2025 at 3:19 PM
I decided to revisit the car tunnel animation project by upgrading the shaders. And doing some compositing with Blender's compositor and I made VFX breakdown . #bnpr #malt3d #compositing #anime
December 3, 2024 at 1:14 PM
Here's the character model rendered could not solve the line art issue. #bnpr #malt3d #3DCG #art
October 21, 2024 at 12:33 PM
I've decided to redo the model since it doesn't look appealing from the three-quarter view. I plan to further adjust it by using camera-based shape keys and a lattice to refine the side profile and other angles as necessary. And also there are some topology issues. New vs Old. #bnpr #malt3d #3dcg
June 29, 2024 at 3:10 PM
Blender #spiderverse style comic shader using #malt3d and #ironman model with some compositing. #bnpr
June 13, 2024 at 1:05 PM
Quick Comic/ Manga experiment with #Malt3d #bnpr
June 6, 2024 at 1:20 PM
I've decided to give up on my car tunnel animation as I could not render out the car and background properly and here's the final render of the animation. #bnpr #Malt3d #3DCG #3danimated youtu.be/o46zStwau7c?...
car tunnel animation final malt3d
youtu.be
May 31, 2024 at 7:38 PM
View port render of part of car tunnel animation. #bnpr #malt3d #anime #3DCGhttps://youtu.be/cx3BdlksncE?si=EojmqWWG17C8K8Sf
Part of Anime style car tunnel in View port render
Blender will be rendered in Malt3d
youtu.be
May 14, 2024 at 2:35 PM
Here's a another #WIP of my main project trying face rigging for the first time awhile ago. Did a bit more experimenting with shading. #bnpr #malt3d #rigged #castlevanianetflix #3dcg #blender3d
May 13, 2024 at 11:39 AM
Here's a another #WIP update. The tunnel seams are modelled as the I could not get to work the way I wanted to #procedurally. #bnpr #Malt3d #Blender3d #3DCG #anime
April 22, 2024 at 5:28 PM
Another test render what do you guys think? #blender3d #bnpr #Malt3d #3DCG #anime #blendernpr #procedural
April 18, 2024 at 3:44 PM
I decided to do some more experimenting. #bnpr #blendernpr #Malt3d #blender3d #3DCG #anime #procedural
April 13, 2024 at 6:28 PM
This is a test render of my car tunnel animation project. I could not figure out how get to headlights to emit light using spot lights. I plan to add some #greasepencil #2dfx next. Feed back welcomed. #blender #malt3d #3DCG #bnpr #anime #indie_anime #procedural
April 4, 2024 at 5:28 PM
Iron Man mark 7 rendered in malt and some compositing in blender .
@Marvel

@MarvelStudios
#malt3d #blender3d #3DCG #bnpr #MarvelStudios #Marvel #anime #ironman #compositing Model link: sketchfab.com/3d-models/ir...
March 16, 2024 at 1:07 AM
This is a work in progress 3d fan art of Greta From Castlevania in Blender rendered in Malt3d.
February 6, 2024 at 8:49 PM
そしておそらくだけどvulkan有効にしてるとmalt3Dがちゃんと有効ならない
April 10, 2025 at 9:02 AM
とりあえずmalt3Dも最新版を入れた。反射とか、pbrな要素の合成を考えさえしなければ一番思い通りにできる
April 4, 2025 at 9:36 PM
とりあえずmalt3Dで作ったマテリアルと同じ感じにするを目標で弄ってみるか…
April 3, 2025 at 6:39 AM
割とノードグループでいろんなこと出来そうでcarvtureノードとか疑似ハーフランバートやフォンとか必須なの揃ってるので、出来れば完成する頃にはmalt3Dにあるようなリムライトや異方性スペキュラは追加されて欲しい。あとはライトベクトルを容易に参照出来るノード
April 3, 2025 at 12:39 AM
March 13, 2026 at 5:31 PM
sadly progress video is too long fro bsky, so you can find it here: t.me/sari_s_usami...
notepad
@VashLichnyiDed hallo В кои-то веки смогла записать процесс хд #mmd #blender #malt3d #bnpr
t.me
January 25, 2026 at 10:14 AM