#MaterialX
Thanks to our colleagues at Pixar, NVIDIA, SideFX, OTOY, Blender, and Autodesk for their amazing work on this year's MaterialX and OpenPBR Virtual Town Hall.

The full slide deck can be found at materialx.org/assets/ASWF_..., and stay tuned for the published video from the @aswf.io.
September 26, 2026 at 10:04 PM
Want to inspect #MaterialX materials in your coding IDE? Try my new #ThreeJS-based MaterialX Viewer extension for VSCode and Cursor:

marketplace.visualstudio.com/items?itemNa...

open-vsx.org/extension/be...
September 24, 2026 at 3:40 PM
MaterialX adds support for Slang Shader generation!

Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd
MaterialX Adds Support for Slang Shader Generation – ASWF
www.aswf.io
January 22, 2026 at 8:02 PM
Thanks to our colleagues at Autodesk, IKEA, NVIDIA, OTOY, and Pixar Animation Studios for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for @aswf.io Open Source Days 2025.

The full slide deck can be found at materialx.org/assets/ASWF_...
August 7, 2025 at 9:25 PM
Highlighting one of the key contributions in MaterialX v1.39.2, Masuo Suzuki at NVIDIA contributed the Chiang Hair BSDF, seen below in NVIDIA RTX, which opens the door to the authoring of cross-platform, customizable hair shading models in MaterialX and OpenUSD.

github.com/AcademySoftw...
January 21, 2025 at 7:22 PM
Join us on August 5th for the MaterialX Virtual Townhall at ASWF Open Source Days 2025, featuring presentations from Autodesk, IKEA, Lucasfilm, NVIDIA, OpenPBR, OTOY, and Pixar.

events.linuxfoundation.org/open-source-...
August 2, 2025 at 3:13 AM
New tutorial
Houdini 20.5 - Texturing a Drone in MaterialX
YouTube video by Rohan Dalvi
www.youtube.com
November 26, 2024 at 2:05 PM
NVIDIA has contributed two new high-fidelity assets—the MaterialX Teapot and Lion—to DPEL. These are the first DPEL assets to feature production-grade, multi-layered MaterialX materials. Learn more and get the assets: www.aswf.io/blog/materia...
DPEL Adds New MaterialX Assets from NVIDIA – ASWF
www.aswf.io
September 16, 2026 at 8:28 PM
The MaterialX PBR specification is gaining formal mathematics! This proposal adds scattering equations for each BSDF, EDF, and VDF, so that renderers can implement shading nodes directly from the spec. Feedback and review from the rendering community are very welcome:

github.com/AcademySoftw...
Initial scattering equations for the PBR specification by jstone-lucasfilm · Pull Request #2964 · AcademySoftwareFoundation/MaterialX
This changelist expands the MaterialX PBR specification with the formal mathematical foundations of its shading nodes, so that the behavior of each BSDF, EDF, and VDF can be reproduced directly fro...
github.com
June 6, 2026 at 7:16 PM
For folks interested in the USD/MaterialX/OpenPBR ecosystem, I'll just note that this recently shipped as a feature of MaterialX v1.39.5, and it will also become a feature of the upcoming OpenPBR v1.2 around SIGGRAPH.

github.com/AcademySoftw...
Release Version 1.39.5 · AcademySoftwareFoundation/MaterialX
Added Added support for the Slang shading language in MaterialX shader generation and rendering, with language bindings for Python and JavaScript. Added initial support for Volume Distribution Fun...
github.com
May 23, 2026 at 9:14 PM
More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

docs.needle.tools/materialx

#rendering #threejs #materialx #needle @needletools.bsky.social #webdev #shaders #nodegraph #shadergraph #unity
April 25, 2026 at 1:42 PM
MaterialX v1.39.2 has been released!

This version adds support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Worley noise, shader generation optimizations, and contributions from our participants in ASWF Dev Days 2024.

www.aswf.io/blog/materia...
MaterialX v1.39.2 Now Publicly Available - ASWF
The Academy Software Foundation is excited to announce the release of MaterialX v1.39.2, introducing support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Wo...
www.aswf.io
January 21, 2025 at 6:57 PM
MaterialX v1.39.5 is released!

This release of MaterialX has the largest set of contributors in the history of our project, and includes support for the Slang shading language, 2D and 3D flake nodes, improvements to the MaterialX Graph Editor, and much more.

github.com/AcademySoftw...
May 22, 2026 at 9:00 PM
#LAIKA Joins the #AcademySoftwareFoundation - award-winning #animation studio and longtime contributor to the MaterialX project, and #OpenUSD Working Group plans to help expand the organization’s mission and learning programs. bit.ly/40Iu6NN #Stopmotion #3Dprinting #AnimationWorld #VFXWorld
August 1, 2025 at 5:16 PM
New Github PR to #ThreeJS that adds much improved #MaterialX support.

New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...

Full details: github.com/mrdoob/three...
July 21, 2025 at 8:21 PM
How can MaterialX make VFX shading more portable?

Jonathan Stone (@lucasfilm.bsky.social) and Fran Gonzalez (Pixar) share how they brought MaterialX BSDF networks to RenderMan XPU, from CPU/GPU architecture to production testing.

🎥 youtu.be/CMGajIM3_sQ

#MaterialX #RenderMan #ASWF
September 24, 2026 at 2:24 PM
MaterialX Needs a Single-File Container.

Let's formalize what @polyhaven.com and @gpuopen.bsky.social material libraries are already doing with a new "mtlz" extension. Details here:

ben3d.ca/blog/materia...

CC: @materialx.bsky.social
MaterialX Needs a Single-File Container
MaterialX assets are multiple loose files, which breaks down in real pipelines. The community has already solved this with zip packaging. We just need to formalize it as .mtlz.
ben3d.ca
April 24, 2026 at 1:45 PM
Today at Pixar's Open Source BoF at SIGGRAPH I'll be introducing USD Web View: an OSS webapp built for meaningful OpenUSD stage access and interaction.

The project enables OpenUSD inspection, composition arc access, MaterialX support, Gaussian Splats and more, in one web-native environment:
July 20, 2026 at 3:25 PM
I should also prob learn about MaterialX, I have a feeling the real non-cheese solution would probably somehow involve exporting/importing the actual shader graph
November 10, 2024 at 4:21 AM
MaterialX Flutter – Flutter Material Design UI 2.5

https://code.stylelib.org/?p=3078

#codecanyon #flutter #mobile
September 23, 2026 at 7:15 PM
Last week I worked on achieving pixel-perfect #ThreeJS import of @materialx.bsky.social files, and this week I've got pixel perfect @blender.org #MaterialX importing working.

ben3d.ca/blog/pixel-p...
Transferable Pixel-Perfect Material Graphs for Blender & Three.js
How I built the MaterialX Fidelity Suite, then used it to drive pixel-perfect MaterialX support in both Three.js and Blender — including custom noise node implementations that finally close the gap be...
ben3d.ca
May 4, 2026 at 5:08 PM
Repost (via Matt Tillman on LinkedIn): Converting the Graswald asset library to USD and MaterialX for loading into Houdini's asset browser. Shout out to Graswald for not only making such a great library of assets but also making them available for free.

lnkd.in/gn5uYUGZ
April 17, 2025 at 8:51 PM
This year's Google Summer of Code includes two ASWF projects within Blender: MaterialX and OpenTimelineIO.

Stay tuned for the results!  

summerofcode.withgoogle.com/programs/2026/organizations/blender-foundation
#OpenSource #Blender #GSoC #ASWF #MaterialX #OpenTimelineIO #VFX #Animation"
May 8, 2026 at 7:46 PM
This weeks Tutorial is online:
"My 5 favorite new MaterialX nodes"
youtu.be/f4_ALknPuEg

I mostly show how you can animate shader parameters and show some new nosed in the MaterialX context.
Nerdy warning 😇

@octanerenderitalia.bsky.social @maxonvfx.bsky.social
#octane #c4d #materialx #cinema4d
Silverwing: My 5 Favorite Material X Nodes in Octane
YouTube video by SilverwingVFX
youtu.be
April 14, 2026 at 7:23 AM
Thanks to a sponsorship from @sidefx.bsky.social we've made some big improvements to our USD and FBX downloads for models, as well as introduced a new MaterialX download option for all textures: www.patreon.com/posts/materi...
June 27, 2025 at 11:44 AM