The full slide deck can be found at materialx.org/assets/ASWF_..., and stay tuned for the published video from the @aswf.io.
The full slide deck can be found at materialx.org/assets/ASWF_..., and stay tuned for the published video from the @aswf.io.
marketplace.visualstudio.com/items?itemNa...
open-vsx.org/extension/be...
marketplace.visualstudio.com/items?itemNa...
open-vsx.org/extension/be...
Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd
Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd
The full slide deck can be found at materialx.org/assets/ASWF_...
The full slide deck can be found at materialx.org/assets/ASWF_...
github.com/AcademySoftw...
github.com/AcademySoftw...
events.linuxfoundation.org/open-source-...
events.linuxfoundation.org/open-source-...
github.com/AcademySoftw...
github.com/AcademySoftw...
github.com/AcademySoftw...
github.com/AcademySoftw...
docs.needle.tools/materialx
#rendering #threejs #materialx #needle @needletools.bsky.social #webdev #shaders #nodegraph #shadergraph #unity
docs.needle.tools/materialx
#rendering #threejs #materialx #needle @needletools.bsky.social #webdev #shaders #nodegraph #shadergraph #unity
This version adds support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Worley noise, shader generation optimizations, and contributions from our participants in ASWF Dev Days 2024.
www.aswf.io/blog/materia...
This version adds support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Worley noise, shader generation optimizations, and contributions from our participants in ASWF Dev Days 2024.
www.aswf.io/blog/materia...
This release of MaterialX has the largest set of contributors in the history of our project, and includes support for the Slang shading language, 2D and 3D flake nodes, improvements to the MaterialX Graph Editor, and much more.
github.com/AcademySoftw...
This release of MaterialX has the largest set of contributors in the history of our project, and includes support for the Slang shading language, 2D and 3D flake nodes, improvements to the MaterialX Graph Editor, and much more.
github.com/AcademySoftw...
New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...
Full details: github.com/mrdoob/three...
New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...
Full details: github.com/mrdoob/three...
Let's formalize what @polyhaven.com and @gpuopen.bsky.social material libraries are already doing with a new "mtlz" extension. Details here:
ben3d.ca/blog/materia...
CC: @materialx.bsky.social
Let's formalize what @polyhaven.com and @gpuopen.bsky.social material libraries are already doing with a new "mtlz" extension. Details here:
ben3d.ca/blog/materia...
CC: @materialx.bsky.social
The project enables OpenUSD inspection, composition arc access, MaterialX support, Gaussian Splats and more, in one web-native environment:
The project enables OpenUSD inspection, composition arc access, MaterialX support, Gaussian Splats and more, in one web-native environment:
Jonathan Stone (@lucasfilm.bsky.social) and Fran Gonzalez (Pixar) share how they brought MaterialX BSDF networks to RenderMan XPU, from CPU/GPU architecture to production testing.
🎥 youtu.be/CMGajIM3_sQ
#MaterialX #RenderMan #ASWF
Jonathan Stone (@lucasfilm.bsky.social) and Fran Gonzalez (Pixar) share how they brought MaterialX BSDF networks to RenderMan XPU, from CPU/GPU architecture to production testing.
🎥 youtu.be/CMGajIM3_sQ
#MaterialX #RenderMan #ASWF
ben3d.ca/blog/pixel-p...
ben3d.ca/blog/pixel-p...
https://code.stylelib.org/?p=3078
#codecanyon #flutter #mobile
https://code.stylelib.org/?p=3078
#codecanyon #flutter #mobile
lnkd.in/gn5uYUGZ
lnkd.in/gn5uYUGZ
Stay tuned for the results!
summerofcode.withgoogle.com/programs/2026/organizations/blender-foundation
#OpenSource #Blender #GSoC #ASWF #MaterialX #OpenTimelineIO #VFX #Animation"
Stay tuned for the results!
summerofcode.withgoogle.com/programs/2026/organizations/blender-foundation
#OpenSource #Blender #GSoC #ASWF #MaterialX #OpenTimelineIO #VFX #Animation"
"My 5 favorite new MaterialX nodes"
youtu.be/f4_ALknPuEg
I mostly show how you can animate shader parameters and show some new nosed in the MaterialX context.
Nerdy warning 😇
@octanerenderitalia.bsky.social @maxonvfx.bsky.social
#octane #c4d #materialx #cinema4d
"My 5 favorite new MaterialX nodes"
youtu.be/f4_ALknPuEg
I mostly show how you can animate shader parameters and show some new nosed in the MaterialX context.
Nerdy warning 😇
@octanerenderitalia.bsky.social @maxonvfx.bsky.social
#octane #c4d #materialx #cinema4d