#MegaDuck
MEGADUCK EXPLOSION
May 13, 2025 at 6:08 AM
Finally #MegaDuck gets good #shmups!

Made #romhack for 3 modern homebrew #GameBoy shmups. Compatible with Zwenergys picoDuck flash cart.

Genesis 2
bbbbbr.itch.io/megaduck-pat...
Lunar Lancer (free ROM)
bbbbbr.itch.io/megaduck-pat...
Nocptern
bbbbbr.itch.io/megaduck-pat...

#romhacking #retrogaming
November 26, 2024 at 8:12 AM
'nother MegOp crossover ship from twt lolol
Peak plan, megaduck
#megop #ratchet #transformersprime
February 27, 2025 at 7:20 PM
Suleiman's Treasure (1993)
#MegaDuck
#CougarBoy
November 20, 2025 at 12:29 AM
Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop.

Playable and fun even on blurry oem screens.
bbbbbr.itch.io/megaduck-cel...

Patch and binary made and shared with permission, only needed minor edits to get it running on the good duck.
#retrogaming
July 16, 2026 at 6:38 PM
Making good progress decoding the #MegaDuck Laptop printing protocol.

Prob make a test ROM eventually to verify.

REQUEST: If anyone has a working #MegaDuck Printer, laptop and flash cart and can do testing later on, let me know. (I don't have the printer)
March 2, 2025 at 12:57 AM
September 19, 2026 at 2:07 AM
#GameBoy to #MegaDuck Cart Slot Adapter Design is now available as #opensource.

This allows plugging GB flash carts (including flashable #gameboycameras) into the MegaDuck Console. Game Boy games and programs are *not* automatically compatible, they require patching.

github.com/bbbbbr/gb_to...
GitHub - bbbbbr/gb_to_megaduck_cart_adapter: Cart slot adapter to use Game Boy cartridges on MegaDuck consoles
Cart slot adapter to use Game Boy cartridges on MegaDuck consoles - bbbbbr/gb_to_megaduck_cart_adapter
github.com
January 25, 2025 at 11:52 PM
July 6, 2026 at 7:32 AM
duck
January 5, 2026 at 4:43 AM
Made a replacement Gamepad ("Mouse") for a #MegaDuck Quique laptop with a gutted aftermarket SNES pad.

Added the wiring diagram and other details on how to make one to the MegaDuck info page.

github.com/bbbbbr/megad...

#gbdev #retrogaming #retrocomputing
May 15, 2024 at 6:42 AM
The SuperVision and MegaDuck are so similar Game Boy knock offs that I have to lump them together. A big problem for a chronology project is that they quality is so poor that it would eventually feel like punching down on Snake Roy.

SuperVision: Alleyway
MegaDuck: Baseball on the Game Boy
August 23, 2026 at 8:30 PM
novelty cover band 'megaduck'
February 5, 2026 at 9:29 PM
aten_panzana released patch for #gameboy #Pokemon Red/Blue on #MegaDuck. (based on the pret disasm)

On hardware requires MD2+MBC5 SRAM cart. Theres demo picoDuck firmware & upcoming flash carts. Can also run in SuperJunior SameDuck emu (".md25s" ext)

Patch:
aten-panzana.itch.io/mega-duck-pa...
August 13, 2026 at 12:14 AM
Ahhhh, could't help it. Took a detour to do some Game Boy -> MegaDuck ROM patching yesterday.

Made a couple game cheats then disassembed and ROM patched the new #GameBoy #shmup Nocptern by @denebolagames.bsky.social to run on the #MegaDuck. Did everything except the audio (the most tedious part).
November 11, 2024 at 1:44 AM
An obscure cpu clone of a #GameBoy won't support a system RTC date past 2011.

Found this Y2K12 bug while disassembling the system ROM of the #MegaDuck laptop model. The hardware itself could do it, but I guess they didn't think anyone would still use the console 15 years later (made in ~1995)
November 26, 2025 at 4:40 AM
Behold the megaduck!
December 30, 2024 at 12:44 PM
Woo! I've updated my #MegaDuck ROM patch on itch for Fydo's Magic Tiles to note that the source ROM is now **pay what you want**. 🎉

Recommend checking out this charming puzzle game for the Game Boy *and* Mega Duck. :)
bbbbbr.itch.io/megaduck-pat...
December 21, 2025 at 5:06 AM
There oughta be.... a way to USB video stream #MegaDuck console gameplay too!

Modified the firmware for the GB Interceptor device by @there.oughta.be to do that. Connecting the device requires a #GameBoy to Mega Duck cart slot adapter.

github.com/bbbbbr/megad...

#retrodev
January 24, 2025 at 1:00 AM
#GameBoy 4-Player adapter mysteries solved & working great.

Now we have snakes, 4 of them! And synchronized game play across 4 consoles. Game mechanics still work in progress.

Adapter interface code now open sourced & documented:
github.com/bbbbbr/gbdk-...

#gbdev #retrodev #retrogaming #megaduck
July 9, 2025 at 9:11 AM
Most importantly, this new game has a build which runs on a MegaDuck and fits in a 32K flash cart. 😄

It's built with GBDK which can fairly easily target both the #GameBoy and #MegaDuck/#CougarBoy

bsky.app/profile/game...
April 4, 2024 at 7:18 AM
Enjoy seeing photos of people's workspaces.

Here's mine currently. Inside Gadgets mbc7 Kirby cart still hanging out. Ever present mega duck flash cart.

And in 2023 while tracking down a mega duck audio hardware difference.
October 27, 2024 at 10:07 PM
#GBDK 2020 v4.4.0 is out!

- Improved #NES support
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & features

New examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjunkyard.bsky.social
- #GameBoy MBC7 Accelerometer & MBC3 RTC

github.com/gbdk-2020/gb...

#gbdev #smsdev #nesdev
May 24, 2025 at 7:52 AM
May 17, 2026 at 6:23 AM
Added a "Hardware Features Used" filter for the #GBDK Showcase/Gallery.

Now it's easy to find games and tools which use Cart Rumble, RTC, the #GameBoy Color IR Sensor or even the #MegaDuck Keyboard.

gbdk-2020.github.io/gbdk-2020-ga...
#gbdev #retrodev #retrogaming
December 13, 2024 at 10:00 AM