#Mode4
Ah, cool stuff !

I shuddered slightly remembering the shift tables in Beeb Lunar Jetman..... but that is Mode4 (and about 2K of tables IIRC !), but then thought - Mode5 - shouldn't be too bad !

😎
October 18, 2026 at 9:47 PM
ちなみにトルフディル先生はノルドです。
だからなのかぁ〜(自信はMode4「向こう見ず(Foolhardy)」)
October 14, 2026 at 3:14 PM
I think that would work really well. I don't mind Mode4 Elk games! 😎
October 13, 2026 at 12:06 PM
Low tech🎵4 2day's soundtrack. I=digital playlist but dusted off cdplayer 4 a fav. Have it as LP, cassette, cd. Replay mode4 this 1song from ZeppelinII: Ramble On (accident'l theme of Sauron but appropriate). Song=w/me 50+yrs (nevr had 8track) #Rock #Vinyl #Zeppelin 💙 www.youtube.com/watch?v=jJFu...
Led Zeppelin - Ramble On (HD/Lyrics)
YouTube video by Michaels Hit Music
www.youtube.com
June 9, 2025 at 4:40 PM
Given the extra memory, would it ever be possible to do a MODE4/5 split like the BBC Micro, or is there a hardware limitation?
June 4, 2025 at 12:23 PM
📰 A Copy-Paste Bug That Broke PSpice AES-256 Encryption

💬 SpiceCrypt reveals PSpice Mode4 AES‑256+ECB flaw: 4‑byte key → trivial crack. Sentiment: critical; vibe: amused. 😏

https://news.ycombinator.com/item?id=47439948
March 23, 2026 at 5:30 AM
The problem of not being able to access the Modulator parameters on page 9 of Mode4 when SequencerMode is selected was solved by placing the corresponding parameters on page 5 of Mode4 in parallel.
October 9, 2024 at 10:43 PM
Bug in question: issuetracker.unity3d.com/issues/the-m...

"A bug which returned incorrect normals during the contact modification pipeline was fixed."

...and the fix breaks my game B-)
Unity IssueTracker - The "ModifiableContactPair.IgnoreContact" method does not work
How to reproduce:1. Open the “IN-89806-SeamBumpBug.zip“ project2. Open the “TestingMonorail 1“ Scene3. Enter Play Mode4. Observe the...
issuetracker.unity3d.com
October 3, 2025 at 5:54 PM
The introduction of mode4 was a big mistake and should never have been passed. That's why many servers are now blocking any content from servers who made the switch to mode4.
July 3, 2023 at 8:52 PM
Qdora-chan's motion
クドラちゃんのモーション
youtu.be/TOEouDuB28o
gallery mode4 [Individually Crafted Fighting Games]
YouTube video by E's Laf
youtu.be
August 1, 2025 at 4:32 PM
Gallery mode is gradually expanding. You can view approximately 100 character motions per character.
ギャラリーモード少しずつ増えています
キャラクターモーション1キャラ約100モーションを閲覧できます
#indiedev #indiegame #eslaf
youtu.be/UdiL4yrOzg4
gallery mode4 [Individually Crafted Fighting Games]
YouTube video by E's Laf
youtu.be
July 29, 2025 at 3:25 PM
Nice, it was about time I updated the Mode4 SmallFont graphics for these silly Atari 8-bit graphics experiment.

Special thanks to @gors.bsky.social for creating the much better 4x8 Font based on my original attempt!
October 22, 2025 at 2:54 PM
I used some dummy graphics for the "Void" so it would be easier to tell what is and isn't in-bounds.
I wanna try to combine this with some Mode4 Soft Scrolling to add a nice Parallax effect on top of it later :3
May 15, 2025 at 8:34 AM
if vala-mode2 is so good why isnt there val- fuck
if vala-mode3 is so good why isnt there vala-mode4
August 7, 2025 at 10:22 PM
Secret Mode4
November 16, 2025 at 11:30 AM
Ugh, I hate this kind of stuff. I split my time between here and Mastodon and this is exactly the kind of stuff that leads users to think decentralization is too complicated.

The flag you should use is -mode4, NOT mode3 (since February). That way you don’t need to pass -f to override the compa

1/5
July 3, 2023 at 8:27 PM
No, I would like to but don't quite see how. But the demo mode and the fireworks display could run without the MODE4 stats/dashboard at the top. And then I could use it for hidden unpacked code/data. Alternatively: move the (exomized) title screen out of the main binary into a disposable loader
July 21, 2026 at 7:21 PM
The Arcade Room is basically a game itself, taking considerable space. I am running low on RAM and pondering putting separate 'modules' (e.g. demo mode, celebratory fireworks display) up there in the hidden MODE4 part of the screen (after unpacking it)
July 21, 2026 at 5:38 PM
Cheers Dean! I've been looking at it for too long and feel it's ok-ish for a MODE1 version. I just remembered I don't actually have pixel-perfect MODE4 sprite plotters in this game (and running out of RAM again) 🤦 This'll have to do for now 😎
July 21, 2026 at 12:09 PM
Pyjamarama (WIP). That's the Arcade Room (mini game) done! However, I may just rewrite this particular room in MODE4. That might give me a fighting chance for more speed and flicker-free sprites. At the moment the poor Elk is drawing twice the amount of sprite data as the Speccy 😫
July 21, 2026 at 10:33 AM
The MODE4/MODE1 mix combined with extra space/speed of SWRAM is great so far! (same with Citadel 2 in MODE5/MODE2; must use this more often)
July 8, 2026 at 10:02 PM
As usual I find myself writing custom sprite plotting routines again! Sprites are stored in MODE4 format but drawn in MODE1. Preshifting is probably too much with so many sprites 🤔
June 13, 2026 at 10:29 PM