#MondayNightBytes
I'm launching #ByteJamuary tomorrow - it's month of ByteJam tricks for all experience levels!

Intro post tomorrow, then runs daily from 1st through 31st January 2025. Let's see where we get to 😄

Details: bytejamuary.creativenucleus.com

#demoscene #livecoding #TIC80 #MondayNightBytes
#ByteJam
December 30, 2024 at 11:04 PM
Back to #mondaynightbytes this week!
April 28, 2025 at 9:35 PM
// extreme shaking + flashing

Considering my proximity to horror content and my personal preferences, this was bound to happen eventually.
#mondaynightbytes
October 20, 2025 at 8:22 PM
September 29, 2025 at 9:06 PM
// lots of movement

#mondaynightbytes
September 15, 2025 at 8:13 PM
An astonishingly good #MondayNightBytes #ByteJam - some incredible effects, and a great Christmas send-off for the community. One to rewatch when it hits @scenesat.com!

Mine riffed on classic Amiga demo "State of The Art", with a dancing tree and moiré circles in the background.

#TIC80 #liveCoding
December 23, 2024 at 10:27 PM
This week's thing. Despite complications, it was made.
#mondaynightbytes
January 13, 2025 at 11:09 PM
// flashing

Bitwise operations and polar coordinates, together at last.
#mondaynightbytes
September 22, 2025 at 9:11 PM
Another small increment to my 3D setup for this week's #mondaynightbytes
April 7, 2025 at 8:25 PM
Didn't feel like continuing the 3D stuff today, so in lieu of that: Polar boing. #mondaynightbytes
April 14, 2025 at 9:16 PM
I had a bit of a plan going into this week's #mondaynightbytes, but I noticed someone else's program was working the stream's bitrate pretty hard, and for some reason, I decided to make it worse.

Minor visual epilepsy/flashing lights warning on this one.
February 3, 2025 at 8:23 PM
// strobing, lots of movement

idk what to put for this one
#mondaynightbytes
September 8, 2025 at 9:09 PM
// sort-of strobing lights

For this week's— wait, hang on, I think I opened Bonzomatic by mistake.
#mondaynightbytes
August 25, 2025 at 9:14 PM
// flashing + lots of movement

Haven't touched TIC-80 in a hot minute, so today's #mondaynightbytes was a great excuse to warm up.
August 18, 2025 at 8:02 PM
// flashing

My mind's been elsewhere as of late, so I just built off of what I did last time. #mondaynightbytes
July 28, 2025 at 9:12 PM
More VQT stuff because I was fresh out of ideas again. #mondaynightbytes
July 14, 2025 at 9:16 PM
Some new sound data tech has been provided for this week's #mondaynightbytes that makes it easier to represent the whole range of sound. Loved just watching this one.
July 7, 2025 at 8:06 PM
June 16, 2025 at 9:14 PM
// hard color pulsing (not strobing, but close ig)

Once again no ideas for this week's #mondaynightbytes, so I just played it by ear.
June 9, 2025 at 8:15 PM
// lots of motion

Another #mondaynightbytes done. This one has some lag on my machine that I tried to combat in the back half, and only realized a more efficient way to do the spotlight until the jam was almost over.
June 2, 2025 at 9:16 PM
// flashing

Brought over an in-progress thing for this week's #mondaynightbytes to mess around with it.
May 12, 2025 at 9:21 PM
// flashing lights, maybe eyestrain

#mondaynightbytes
May 5, 2025 at 8:17 PM
Happy trains day! #mondaynightbytes
March 31, 2025 at 8:16 PM
This week's thing for #mondaynightbytes was built off of last week's 3D thing (projected properly this time). The jam ended up getting extended by 30 minutes, which finally gave me time to experiment with making a multi-part sinusoidal thing!
March 24, 2025 at 10:53 PM
// eyestrain, lots of movement

Today on #mondaynightbytes: 3D! I forgot how to properly re-scale things on projection when I made the foundations yesterday, but it looks cooler this way, so I can forgive it.
March 17, 2025 at 10:20 PM