#Mooninites
I remember when I was looking at Power Puff Girls Z during this time frame, a bit after the Mooninites incident happened, the entire CN US credits changed on the Japanese airing where it was at the time. I figured that they had cleaned shop after Snyder came it and that... pretty much confirms it.
‘Chowder’ creator C.H. Greenblatt reflects on the show’s cancellation, saying Cartoon Network’s new executives dismissed it as a “baby show” and believed “the future was CN Real.”

“I left CN feeling like I had failed and no one saw Chowder.”
October 4, 2026 at 6:20 PM
There was a gimmick for an Aqua Teen movie awhile ago where you could "text the Mooninites" and it would just spam your phone for a few hours, if only it was still around
October 4, 2026 at 12:26 AM
The staffers who assured Eric Schmitt that Jack Smith was definitely at an Atlanta Hawks game have been identified.
October 3, 2026 at 9:27 PM
that's the mooninites
October 3, 2026 at 5:48 PM
xD

Idk, I doubt one could justify a potentially damaging prank, or one that would require cleanup…

I would say something based on the goofiest rendition of space aliens might be fun, but well, I know what your local PD thought of the Mooninites 
October 2, 2026 at 6:25 PM
gloating like the mooninites over here

you and your 2d construction drawings, it's so pathetic. We have five. thousand
October 1, 2026 at 9:20 PM
The fans still keeping it alive baby! #ATHF #AdultSwim
Aqua Teen Hunger Force Reanimated - Mayhem of the Mooninites
YouTube video by スノウサ
youtu.be
September 29, 2026 at 12:35 AM
Aqua Teen beats Kevin Spacey's dog murderer any day.
Mooninites Athf
ALT: Mooninites Athf
static.klipy.com
September 27, 2026 at 1:58 AM
Mooninites Athf
ALT: Mooninites Athf
static.klipy.com
September 25, 2026 at 11:09 PM
All hail the Mooninites.
September 25, 2026 at 11:04 PM
Mooninites Ignignokt and Err
ALT: Mooninites Ignignokt and Err
static.klipy.com
September 25, 2026 at 3:21 AM
The Mooninites are thrilled
September 24, 2026 at 2:07 AM
September 23, 2026 at 11:44 PM
September 23, 2026 at 4:30 AM
Aqua Teen Hunger Force - Best of the Mooninites
YouTube video by StinkyGoober Playz
youtu.be
September 22, 2026 at 10:29 PM
Project Postmortem: Frylock and the Mooninites
### Part 1 1. It was a different time. A different world. I thought I could be a game developer so I played around with Game Maker 5. I started a simple 2d shooter based on Aqua Teen Hunger Force called Frylock Vs. the Mooninites. I dropped it after finishing part of a level and life got in the way and over 20 years passed. Jesus fucking Christ. Anyway, surprisingly Game Maker 5 still works and I think I mentioned looking at some of my old projects in a previous post. But I have also decided (very much to mine and everyone else's detriment) to actually keep working on this dumb game and maybe see if I've learned any lessons over time. I certainly haven't learned to ship a finished product. The game is ridiculously simple - you're Frylock, you're on the moon, you're "bouncing" because of moon gravity (think Flappy Bird) and you're shooting "mooninites" that are like 80's space invaders. That's literally it. I didn't even make a healthbar or HUD, all of that is on the title bar. Trying to refamiliarize myself with the UI and Game Maker 5's scripting language GML, which is pretty straightforward, and luckily the editor comes with a reference. One thing I realize is that I didn't name assets properly so sprites are called "sprite1","sprite2" etc. There are lots of little scripts attached to the "events" (what Godot would call "nodes") some of which just set a single variable, so one of my goals is to consolidate as much as possible into as few scripts as necessary. As an aside, the UI is wonderfully simple and clean. I kind of wish everything looked like this again. For some reason the window hangs for ten seconds or so before actually loading the game. I have no idea why. It doesn't happen with other old projects so it's something to do with this specific one. One thing I find immediately is that I don't really like the gravity mechanic. It mostly just makes things annoying, and there isn't either a penalty or reward on the ground. So as my first actual edit of this game in 20 years (ignoring the ones I made before I decided to write a blog post about it) I change the controls so the player can just move freely. I decide to set some goals. This game is never going to be very good, and there's no real point in making it much more complicated than it is. I'm not changing the music or the sprites, as basic and dumb as it is, I want to keep as much of the original style as possible. So I'll just finish a single level, up to a "boss," add a title and end screen, and call it "done." First, it should have auto-scrolling. Game Maker has the concept of "views" which seem to be equivalent to a Camera in Godot, and the Room ("Scene") has a default view that follows the player. I assume that to get auto-scrolling I need to have the view follow an invisible moving object or else script it somehow, and limit the player's movement to the screen. There is a view_hspeed variable but that just seems to control the scroll speed, it doesn't move the view. I create a dummy object "objAutoScroll" and gave it a vertical speed, and set the view to follow it. Game Maker does have paths, so after a bit of reading I get the autoscroller on a path from the start of the level to stop at the end. In the player step phase I make sure the player stays onscreen. I don't know how to set up the paths correctly in the UI, there isn't a "path begin" or "path end" object as far as I'm aware, so I just guesstimate that the path will stop at x=3000. The window is 640 x 480 so that's about 4 screens. I found some interesting sites on about map size and scrolling in video games, and shmup design: * https://lilura1.blogspot.com/2022/06/Screen-Scrolling-in-Computer-Games.html * https://www.slynyrd.com/blog/2026/7/26/pixelblog-63-horizontal-shmup * https://racketboy.com/retro/shmups-101-a-beginners-guide-to-2d-shooters * https://forums.nesdev.org/viewtopic.php?t=7425 So after all that I've decided... I don't know. I guess the level goes until I run out of ideas. Currently the game just... _ends_. The boss at the end of the first level will be a lunar lander because apparently I had the image with the rest of the assets and never used it. I have absolutely no idea who or where I stole it from - a lot of the assets were just taken from the internet. The Frylock sprite is just a gif with bad transparency, you can literally see the green fringe around it. And I mean... the background music is a MIDI of the Mortal Kombat theme. With all of this copyright theft and whatever the loading problem is this game is probably never seeing the light of day. After getting the auto-scrolling and player positioning good enough, there was the problem of having the player get "squashed" by solid objects against the left side of the screen. Since the player can't move past the view, but collisions can, I had the player die if their x position went offscreen. Or I will once I get the player dying to actually work. I don't remember how GM5 handles deleting instances and I don't have anything that can _happen_ when the player dies, yet. Anyway, here is the end of day 1. This is it. This is the entire game thus far. I'm tired. Enjoy a video with the BGM replaced with copyright-free audio because it isn't 2004 anymore. **Youtube | I'm all taut, rock you like a cop. ** - Kenneth Rapp The part where it bounces back and starts scrolling the other way is entirely intentional and I left it in because it's funny. I guess that goes on the list of things to fix... someday. So, goals for next time: ▶️ HUD with healthbar and lives. ▶️ Better weapons, ability to shoot up/down ▶️ Boss????
kennethrapp.net
September 22, 2026 at 9:15 PM
Remember that one time the mooninites shave Carl? Lol
September 21, 2026 at 1:18 PM
The frat aliens not sure what I think of them. Theyre no Mooninites. And I like the Plutonians thank you Andy Merrill.
September 20, 2026 at 8:39 AM
How would you describe your social media reach?

Mine:
September 18, 2026 at 10:00 PM
Another art piece for Adult Swim's 25th anniversary! Man, I'm so late for a lot of anniversaries. #AdultSwim
September 16, 2026 at 7:25 PM
I’d say “in hindsight this is up there with the Boston Mooninites Incident on the list of funniest things to happen in my lifetime” but y’know what this one actually went from not-ha ha funny to ha ha funny pretty quick. Ashcroft burst into song at a press conference ffs
John Ashcroft
YouTube video by pdx
youtu.be
September 11, 2026 at 10:49 PM
Me and my friends in senior year of high school, trying to explain the Mooninites / ATHF in general to our **very old** AP govt teacher
September 11, 2026 at 6:51 PM