I've been taking a break from #gamedev to build a #Moonshell_Island themed website from scratch, and it's got everything from #pixelart to millennial mix-tapes. Mind the placeholders - Crabby's Clubhouse is...
UNDER CONSTRUCTION!
cheekynauts.com/crabbys_clubhouse
I've been taking a break from #gamedev to build a #Moonshell_Island themed website from scratch, and it's got everything from #pixelart to millennial mix-tapes. Mind the placeholders - Crabby's Clubhouse is...
UNDER CONSTRUCTION!
cheekynauts.com/crabbys_clubhouse
Come take a pit-stop peek at the new design I'll be mailing to qualified patrons this autumn and the #Moonshell_Island themed website I've got under construction:
www.patreon.com/cheekynauts/...
Come take a pit-stop peek at the new design I'll be mailing to qualified patrons this autumn and the #Moonshell_Island themed website I've got under construction:
www.patreon.com/cheekynauts/...
Yeah! I'd sooner toil endlessly on #Moonshell_Island than lower myself to slop standards. Would love to be added! 🙏
store.steampowered.com/app/1629660/...
Yeah! I'd sooner toil endlessly on #Moonshell_Island than lower myself to slop standards. Would love to be added! 🙏
store.steampowered.com/app/1629660/...
bsky.app/profile/goaw...
We're caught up now, so I have some thoughts to share in the thread! 🦀💭
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Captain's #gamedev log:
www.patreon.com/posts/new-ye...
#indiedev #pixelart #cozygames #gamemaker #rpg
bsky.app/profile/goaw...
We're caught up now, so I have some thoughts to share in the thread! 🦀💭
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
What a day to finally end Sprint 4!
Finishing touches:
- Journal opens to last viewed tab
- cancel out of menus
- load changes no longer appear too early
- general cleanup
- Community Hall map for the showcase to follow!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
What a day to finally end Sprint 4!
Finishing touches:
- Journal opens to last viewed tab
- cancel out of menus
- load changes no longer appear too early
- general cleanup
- Community Hall map for the showcase to follow!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Lost day 98 to a PC crash, so this is when I learned how to use github for more frequent backups! 😅
After that I fixed some remaining issues with item logic & integrated the speed boost into save data.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Lost day 98 to a PC crash, so this is when I learned how to use github for more frequent backups! 😅
After that I fixed some remaining issues with item logic & integrated the speed boost into save data.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Improved the logic for receiving items from cutscenes so it respects available space, fixed minor bugs with the inventory & mouse control of save file processes in the journal. Still more polish to do, but nearly finished!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Improved the logic for receiving items from cutscenes so it respects available space, fixed minor bugs with the inventory & mouse control of save file processes in the journal. Still more polish to do, but nearly finished!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
LONG day of tying loose ends I came across throughout existing systems, such as:
- button mashing breaking complex cutscenes
- backing out & mouse select of dialogue choices
Broken: insufficient space cutscene item logic
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
LONG day of tying loose ends I came across throughout existing systems, such as:
- button mashing breaking complex cutscenes
- backing out & mouse select of dialogue choices
Broken: insufficient space cutscene item logic
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Integrated persistent room states into save data & session memory. Now items stay picked up & one-time conversations are not forgotten! If only I had this system in my real life.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Integrated persistent room states into save data & session memory. Now items stay picked up & one-time conversations are not forgotten! If only I had this system in my real life.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Integrated menu and inventory states into the save data. Still need to add room states and other details, but the finish line for this sprint is coming into view!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Integrated menu and inventory states into the save data. Still need to add room states and other details, but the finish line for this sprint is coming into view!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
It might not look too different yet, but the external file saving, loading and erasing works on a basic level! I'll keep integrating the menu, inventory, and room states over the next sessions.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
It might not look too different yet, but the external file saving, loading and erasing works on a basic level! I'll keep integrating the menu, inventory, and room states over the next sessions.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
I do #pixelart & #gamedev for my passion project, #Moonshell_Island. It's taking a long time, but I hope you'll enjoy the journey with me as much as I enjoy sharing it!
Your support means a lot! 🦀💜
Wishlist: s.team/a/1629660
Subscribe: patreon.com/cheekynauts
I do #pixelart & #gamedev for my passion project, #Moonshell_Island. It's taking a long time, but I hope you'll enjoy the journey with me as much as I enjoy sharing it!
Your support means a lot! 🦀💜
Wishlist: s.team/a/1629660
Subscribe: patreon.com/cheekynauts
Added some final menu-side polish with confirm dialogue before potential data loss & slot background processing animations. Now I'm ready to focus on external file management & game-updating!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Added some final menu-side polish with confirm dialogue before potential data loss & slot background processing animations. Now I'm ready to focus on external file management & game-updating!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Solved that bug & got Save, Load, Erase & Quit working on a basic level. More polish, game-updating, & external file management to come!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Solved that bug & got Save, Load, Erase & Quit working on a basic level. More polish, game-updating, & external file management to come!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Save slots can now be overwritten by keyboard/gamepad as well as mouse. Still working on the bug where saving updates multiple slots at a time.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Save slots can now be overwritten by keyboard/gamepad as well as mouse. Still working on the bug where saving updates multiple slots at a time.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Improved mouse navigation of save slots & added content to them based on the save data system I'm working on. Saving that content to a slot sort of works (with bugs to troubleshoot) but doesn't save an actual file yet.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Improved mouse navigation of save slots & added content to them based on the save data system I'm working on. Saving that content to a slot sort of works (with bugs to troubleshoot) but doesn't save an actual file yet.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Started on the Progress Log section, where the player can save, load & erase game data and quit to the menu. I've got the basic layout & navigation mostly working so far.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Started on the Progress Log section, where the player can save, load & erase game data and quit to the menu. I've got the basic layout & navigation mostly working so far.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
My recording cropped fullscreen wrong, but I improved screen scaling & removed Pixel Perfect setting. For now I'll call the Settings section complete & move on to the last Journal section planned for the demo: Progress Log!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
My recording cropped fullscreen wrong, but I improved screen scaling & removed Pixel Perfect setting. For now I'll call the Settings section complete & move on to the last Journal section planned for the demo: Progress Log!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Hooked up the settings to the things they can affect for what's currently implemented. Screen scaling works but I'll show it properly after some improvements.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Hooked up the settings to the things they can affect for what's currently implemented. Screen scaling works but I'll show it properly after some improvements.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Finished up the Control section with animations & more balanced device-specific layouts & made settings persistent. All controls/settings not final. Will start connecting settings to things they can affect next time.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Finished up the Control section with animations & more balanced device-specific layouts & made settings persistent. All controls/settings not final. Will start connecting settings to things they can affect next time.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Improved the layout for the Keyboard control scheme & added descriptions. While the Gamepad scheme inherits this for now, I want to arrange it differently. Dynamic layout takes time, but future flexibility is worth it.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Improved the layout for the Keyboard control scheme & added descriptions. While the Gamepad scheme inherits this for now, I want to arrange it differently. Dynamic layout takes time, but future flexibility is worth it.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Started on the Control Settings, which swaps between control schemes depending on which device is active. Proper layout and descriptions to be implemented next time!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Started on the Control Settings, which swaps between control schemes depending on which device is active. Proper layout and descriptions to be implemented next time!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Added keyboard/gamepad controls and some quick SFX to the Settings menu, completing the main structure of adjustable settings on the menu side. Nothing is final at this point, of course.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Added keyboard/gamepad controls and some quick SFX to the Settings menu, completing the main structure of adjustable settings on the menu side. Nothing is final at this point, of course.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Got the last option type (text slider) implemented, but it looks like I lost the % in percentage sliders. The language selection (subject to change) will require updating my fonts, but I'll ignore that for this sprint.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Got the last option type (text slider) implemented, but it looks like I lost the % in percentage sliders. The language selection (subject to change) will require updating my fonts, but I'll ignore that for this sprint.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Implemented numbered range and percentage sliders as well as mouse input for these and the checkbox options. These options are subject to change and have no effect at this stage.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Implemented numbered range and percentage sliders as well as mouse input for these and the checkbox options. These options are subject to change and have no effect at this stage.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker