#Moonshell_Island
Wassup #PortfolioDay, I'm Sam!

I've been taking a break from #gamedev to build a #Moonshell_Island themed website from scratch, and it's got everything from #pixelart to millennial mix-tapes. Mind the placeholders - Crabby's Clubhouse is...

UNDER CONSTRUCTION!

cheekynauts.com/crabbys_clubhouse
October 13, 2026 at 10:49 PM
The end of my #webcrafting adventure is coming into view, but no detour is complete without a postcard!

Come take a pit-stop peek at the new design I'll be mailing to qualified patrons this autumn and the #Moonshell_Island themed website I've got under construction:

www.patreon.com/cheekynauts/...
October 10, 2026 at 5:26 PM
Thanks for looking out for me, Eric! 😊❤️ So hyped for Drifter Dynasty!

Yeah! I'd sooner toil endlessly on #Moonshell_Island than lower myself to slop standards. Would love to be added! 🙏

store.steampowered.com/app/1629660/...
Moonshell Island on Steam
Grow a crab's clubhouse into a thriving community hub and uproot the island's monster veggie problem in this cozy action adventure.
store.steampowered.com
August 18, 2026 at 6:02 PM
We've reached the end of Sprint 4 of the #Moonshell_Island Reboot: Journal System! Here is the showcase and devlog I made to celebrate!

bsky.app/profile/goaw...

We're caught up now, so I have some thoughts to share in the thread! 🦀💭

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Even on #Moonshell_Island, it takes organization to track those goals and achievements when there's no end to the chaos. Fear not, dreamers - our Journal System's got ya covered! Happy New Year!

Captain's #gamedev log:
www.patreon.com/posts/new-ye...

#indiedev #pixelart #cozygames #gamemaker #rpg
April 21, 2026 at 8:59 PM
Day 100: 2025/12/17 - 7h

What a day to finally end Sprint 4!

Finishing touches:
- Journal opens to last viewed tab
- cancel out of menus
- load changes no longer appear too early
- general cleanup
- Community Hall map for the showcase to follow!

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 21, 2026 at 8:59 PM
Day 99: 2025/12/16 - 9h

Lost day 98 to a PC crash, so this is when I learned how to use github for more frequent backups! 😅

After that I fixed some remaining issues with item logic & integrated the speed boost into save data.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 20, 2026 at 4:40 PM
Day 97: 2025/12/12 - 10h

Improved the logic for receiving items from cutscenes so it respects available space, fixed minor bugs with the inventory & mouse control of save file processes in the journal. Still more polish to do, but nearly finished!

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 19, 2026 at 6:21 PM
Day 96: 2025/12/11 - 17h

LONG day of tying loose ends I came across throughout existing systems, such as:
- button mashing breaking complex cutscenes
- backing out & mouse select of dialogue choices

Broken: insufficient space cutscene item logic

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 18, 2026 at 6:06 PM
Day 95: 2025/12/10 - 8.5h

Integrated persistent room states into save data & session memory. Now items stay picked up & one-time conversations are not forgotten! If only I had this system in my real life.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 17, 2026 at 5:51 PM
Day 94: 2025/12/09 - 4.5h

Integrated menu and inventory states into the save data. Still need to add room states and other details, but the finish line for this sprint is coming into view!

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 16, 2026 at 7:23 PM
Day 93: 2025/12/08 - 8h

It might not look too different yet, but the external file saving, loading and erasing works on a basic level! I'll keep integrating the menu, inventory, and room states over the next sessions.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 15, 2026 at 7:13 PM
Hey #PortfolioDay - I'm Sam!

I do #pixelart & #gamedev for my passion project, #Moonshell_Island. It's taking a long time, but I hope you'll enjoy the journey with me as much as I enjoy sharing it!

Your support means a lot! 🦀💜

Wishlist: s.team/a/1629660
Subscribe: patreon.com/cheekynauts
April 15, 2026 at 1:34 AM
Day 92: 2025/12/05 - 7h

Added some final menu-side polish with confirm dialogue before potential data loss & slot background processing animations. Now I'm ready to focus on external file management & game-updating!

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 14, 2026 at 8:49 PM
Day 91: 2025/12/04 - 4.5h

Solved that bug & got Save, Load, Erase & Quit working on a basic level. More polish, game-updating, & external file management to come!

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 13, 2026 at 5:49 PM
Day 90: 2025/12/03 - 6.5h

Save slots can now be overwritten by keyboard/gamepad as well as mouse. Still working on the bug where saving updates multiple slots at a time.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 12, 2026 at 6:41 PM
Day 89: 2025/12/02 - 7.5h

Improved mouse navigation of save slots & added content to them based on the save data system I'm working on. Saving that content to a slot sort of works (with bugs to troubleshoot) but doesn't save an actual file yet.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 11, 2026 at 3:38 PM
Day 88: 2025/12/01 - 5.5h

Started on the Progress Log section, where the player can save, load & erase game data and quit to the menu. I've got the basic layout & navigation mostly working so far.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 10, 2026 at 5:20 PM
Day 87: 2025/11/28 - 6h

My recording cropped fullscreen wrong, but I improved screen scaling & removed Pixel Perfect setting. For now I'll call the Settings section complete & move on to the last Journal section planned for the demo: Progress Log!

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 9, 2026 at 4:44 PM
Day 86: 2025/11/27 - 6h

Hooked up the settings to the things they can affect for what's currently implemented. Screen scaling works but I'll show it properly after some improvements.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 8, 2026 at 8:16 PM
Day 85: 2025/11/26 - 6h

Finished up the Control section with animations & more balanced device-specific layouts & made settings persistent. All controls/settings not final. Will start connecting settings to things they can affect next time.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 7, 2026 at 12:45 PM
Day 84: 2025/11/25 - 6.5h

Improved the layout for the Keyboard control scheme & added descriptions. While the Gamepad scheme inherits this for now, I want to arrange it differently. Dynamic layout takes time, but future flexibility is worth it.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 6, 2026 at 6:39 PM
Day 83: 2025/11/24 - 4.5h

Started on the Control Settings, which swaps between control schemes depending on which device is active. Proper layout and descriptions to be implemented next time!

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 5, 2026 at 5:54 PM
Day 82: 2025/11/21 - 7h

Added keyboard/gamepad controls and some quick SFX to the Settings menu, completing the main structure of adjustable settings on the menu side. Nothing is final at this point, of course.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 4, 2026 at 6:33 PM
Day 81: 2025/11/20 - 5.5h

Got the last option type (text slider) implemented, but it looks like I lost the % in percentage sliders. The language selection (subject to change) will require updating my fonts, but I'll ignore that for this sprint.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 3, 2026 at 6:29 PM
Day 80: 2025/11/19 - 5.5h

Implemented numbered range and percentage sliders as well as mouse input for these and the checkbox options. These options are subject to change and have no effect at this stage.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker
April 2, 2026 at 6:30 PM