#Mrshenanigans
It’s how he understands and then communicates back. 😁🐶
#MrShenanigans
December 3, 2025 at 11:15 PM
After dinner play time ♥️🐶😊
#MrShenanigans
#MyToby
December 6, 2025 at 9:25 PM
lol!!! 😂
Such a goof!!!
#YupThatsToby
#Mrshenanigans
December 20, 2025 at 4:14 PM
Toby says “did you smile today”? 🐶😁
#Smile
#MrShenanigans
July 25, 2025 at 9:26 PM
😂🐶🎾🎾
He’s a thief 😂

Hope you all have a good day!
#Toby
#MrShenanigans
October 15, 2025 at 1:18 PM
And then….. he becomes a Thief 🤣🎾🎾🐶

Hey Mister, get back here!!
#MrShenanigans
September 20, 2025 at 8:30 PM
Coming in hot! 🤣 ♥️ 🐶

Those ears 🐶
He loves his evening play time with his favorite red ball in our upstairs hallway.
#MrShenanigans
#OurToby
#PlayTime
August 6, 2025 at 9:47 PM
Waaaaay to icy for our morning walk around the yard so we will do it later. For now, a few tosses of the ball 🎾 “IF” he lets me have it! 😂🐶♥️
#BrandNewDay
#MrShenanigans
#Hope
#TruthWillPrevail
November 14, 2025 at 1:41 PM
lots of things i could work on, i think my two major choices tonight are either my my stream overlay, MrShenanigans, or a cross between pure data and pipewire that i've been idly designing for a while
April 25, 2026 at 1:20 AM
the question is, do i build it into MrShenanigans or do i do the usual OBS thing. leaning towards building it into MrShenanigans because it'll be easy to do and i'd like to eventually have everything inside my own program and just use OBS to capture and broadcast
February 15, 2026 at 1:23 AM
got some fixups to take care of in MrShenanigans and then i'm thinking... TTS Mascot :drgn_3c:​
February 15, 2026 at 1:21 AM
after a very slow detour through connecting lanes and cqueues together i am finally ready to start the hopefully short work of making MrShenanigans multithreaded sans shenanigans (dont feel like dealing with them just yet). if i can finish it up earlyish today i might even stream
February 11, 2026 at 10:02 AM
today's plan is to move the rendering in MrShenanigans into a separate thread because it's reached the point where GC and I/O activity are murdering the frame rate. I need it to maintain a mostly consistent 60FPS and it's getting down to the 30s in some scenarios
February 2, 2026 at 2:14 PM