#Multiplatform
On November 9, 2004, Mozilla Corporation released a multiplatform web browser, Firefox 1.0.

Firefox gained major popularity among users and exceeded 1 billion downloads between 2004 and 2009.
November 9, 2026 at 3:46 PM
Queen's Domain (2026, Multiplatform)
November 3, 2026 at 5:04 PM
Senran Kagura: Burst Re:Newal (Multiplatform, 2018)
November 9, 2026 at 2:13 AM
Assassin’s Creed II (2009, multiplatform)
Bob looks positively sinister
November 4, 2026 at 7:54 PM
✨ Shared UIs are not a preview feature anymore.

Compose Multiplatform is Stable on Android, iOS, and desktop, with web in Beta.

There’s Hot Reload for instant updates, plus Junie – the JetBrains AI coding agent – to generate entire screens.

Ship stunning shared UIs faster 👇
https://kotl.in/hyfvaw
Compose Multiplatform – Beautiful UIs Everywhere
Compose Multiplatform is a declarative framework for building beautiful shared UIs across Android, iOS, desktop, and web – powered by Kotlin Multiplatform.
kotl.in
November 9, 2026 at 11:32 AM
It’s got to be multiplatform at this point.
November 7, 2026 at 4:44 PM
Hard agree. Expected something like infix-de.github.io/testBalloon
Welcome to TestBalloon - TestBalloon
TestBalloon – a next generation Kotlin Multiplatform test framework
infix-de.github.io
November 8, 2026 at 8:59 PM
Just a reminder to all vtuber friends

You have the ability to change ANYTHING when it comes to your content/streams

Feeling stagnant? Make some new redeems. Wanna multiplatform? Upload some shorts (extra points for editing)

Aesthetics/redeems/shorts/and more.

YOU CAN DO THESE THINGS!
November 6, 2026 at 4:10 PM
An excellent RSS reader. Have been using it for a few days.

github.com/msasikanth/t...
GitHub - msasikanth/twine: Twine: A multiplatform RSS reader built using Kotlin and Compose
Twine: A multiplatform RSS reader built using Kotlin and Compose - msasikanth/twine
github.com
November 9, 2026 at 4:52 PM
So much exciting indie stuff launching this week, and very little big AAA stuff because every bigger multiplatform studio is getting out of the GTA splash zone.

I think I'm most excited for Selaco Episode 2 though. They've reportedly overhauled Episode 1 as well which was fantastic already.
Selaco on Steam
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
store.steampowered.com
November 8, 2026 at 6:10 PM
noclip_2 Recommends QUEEN'S DOMAIN

Multiplatform King's Field love letter Queen's Domain is one of Jeremy's favorite games of 2026. Here's a brief sample of it's gameplay to wet your appetite.

WATCH: youtu.be/jiqekiAprzk
GOTY Contender QUEEN'S DOMAIN is a Dungeon Crawler for Souls Fans - noclip_2 Recommendation
YouTube video by noclip_2
youtu.be
November 4, 2026 at 5:56 PM
In case you needed to render Mermaid natively in Compose (Android, iOS, desktop), I got you covered with Maradona, a port of the is-based Pele library to CMP. Now on Maven Central!

(yes I know Pele is named after a divinity, I am a silly sausage)
GitHub - rock3r/maradona: Mermaid flowcharts as native Compose Multiplatform composables
Mermaid flowcharts as native Compose Multiplatform composables - rock3r/maradona
github.com
November 4, 2026 at 6:18 PM
More to say later but I’ve been loving Tanuki: Pon’s Summer. You play a bike-riding, mail-delivering raccoon in a Japanese town full of colorful characters.

It feels like a Nintendo game that broke containment and went multiplatform. So easy to love. One of my favorite family games of 2026.
November 9, 2026 at 5:23 PM
Well, claiming it doesn't mean you have to install it immediately... Also, not explaining this case, because Bosca is multiplatform 🙃
November 6, 2026 at 12:47 PM
If Playstation can make MLB The Show multiplatform, they can do the same for the Marvel games
November 5, 2026 at 7:08 PM
Most of the games I can think of that didn't have nudity were multiplatform releases

The ones that were exclusives were either hyper violent (Dead of the Brain), or extremely small indie things
November 6, 2026 at 8:18 PM
The Kotlin Multiplatform Contest Is Open: Win a Trip to KotlinConf

The Kotlin Multiplatform Contest is back!  Students and recent graduates, turn your idea into a cross-platform project with Kotlin Multiplatform (KMP).  The authors of the top three projects will each win a trip to KotlinConf 2027…
The Kotlin Multiplatform Contest Is Open: Win a Trip to KotlinConf
The Kotlin Multiplatform Contest is back!  Students and recent graduates, turn your idea into a cross-platform project with Kotlin Multiplatform (KMP).  The authors of the top three projects will each win a trip to KotlinConf 2027 in Kraków, Poland, with conf…
news-area.com
November 6, 2026 at 11:22 PM
Cinematech's Trailer Park - Sonic Racing: CrossWorlds (Multiplatform) - https://ift.tt/zMCHNFw
Cinematech's Trailer Park - Sonic Racing: CrossWorlds (Multiplatform)
Ol' Godzilla was hopping around, City Escape like a big playground...
g4zdtechtv.com
November 7, 2026 at 4:02 AM
I thought the point of the Kotlin Foundation grant was to support and expand the ecosystem? Grant requests explicitly encourage asking grants to help libraries add Multiplatform support. JUnit, because it's only JVM-compatible, limits the adoption of Multiplatform in the ecosystem.
November 8, 2026 at 12:53 PM
How Long It Takes To Post A Clip To 8 Platforms

#contentcreator #viral #socialmedia #instagramgrowth #tiktoktips #youtubeshortstips #creatortools #multiplatform #growthhacking
November 9, 2026 at 2:00 PM
Are there any multiplatform 6th gen games where the Xbox version is distinctly better than PS2 or GameCube, or even PC?
November 9, 2026 at 3:19 PM
Why Your Content Does Better When Posting To EVERY Platform

#contentcreator #viral #socialmedia #instagramgrowth #tiktoktips #youtubeshortstips #creatortools #multiplatform #growthhacking
November 8, 2026 at 2:00 PM
I think that's probably true. PS3 was notoriously difficult to develop for because if its unique architecture. Once a developer figured it out, it was potentially more powerful than an Xbox 360. Still, most multiplatform games run better on the 360, especially a Bethesda game.
November 8, 2026 at 6:09 AM
(I'm not an expert on this kind of thing, but I work on a lot of multiplatform stuff, porting projects, etc. This is definitely our biggest concern with picking up a Godot project currently, is how much it's dependant on C#)
November 7, 2026 at 2:08 AM