github.com/FNA-XNA/Nati...
github.com/FNA-XNA/Nati...
andrewlock.net/creating-a-d...
In this post I look at how to create a simple .NET profiler. But instead of using C++, the profiler uses C# and NativeAOT with @kevingosse.net's Silhouette library
#dotnet
andrewlock.net/creating-a-d...
In this post I look at how to create a simple .NET profiler. But instead of using C++, the profiler uses C# and NativeAOT with @kevingosse.net's Silhouette library
#dotnet
#dotnet #aspnetcore
github.com/davidfowl/II...
#dotnet #aspnetcore
github.com/davidfowl/II...
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev
buff.ly/8dnlOXH
#dotnet #programming #csharp #profiler #aot
buff.ly/8dnlOXH
#dotnet #programming #csharp #profiler #aot
#gamedev #zinc #csharp
kylekukshtel.com/csharp-wasm-...
#gamedev #zinc #csharp
kylekukshtel.com/csharp-wasm-...
#indiedev #gamedev #gamedevelopment
#indiedev #gamedev #gamedevelopment
In the process, we also learn how to use static linking with NativeAOT.
minidump.net/using-functi...
In the process, we also learn how to use static linking with NativeAOT.
minidump.net/using-functi...
In a new episode of the series "writing a .NET garbage collector in C#", we discover the kind of problem that it intends to solve: minidump.net/writing-a-ne...
In a new episode of the series "writing a .NET garbage collector in C#", we discover the kind of problem that it intends to solve: minidump.net/writing-a-ne...
#MonoGame #NativeAOT #GameDev
monogame.net/blog/2024-12...
#MonoGame #NativeAOT #GameDev
monogame.net/blog/2024-12...
As such, I built a #Ghidra Analyzer that can automatically recover most .NET types, methods and frozen objects (e.g., strings).
👉https://blog.washi.dev/posts/recovering-nativeaot-metadata/
As such, I built a #Ghidra Analyzer that can automatically recover most .NET types, methods and frozen objects (e.g., strings).
👉https://blog.washi.dev/posts/recovering-nativeaot-metadata/