#NiagaraVFX
Level up your real-time VFX skills with Magic Shield Breakdown!
This intermediate course takes you inside Unreal Engine 5 to build a stunning, starry magical shield using the Niagara particle system.
#VFX #RealTimeVFX #UnrealEngine5 #UE5 #NiagaraVFX #GameDev
September 10, 2026 at 5:51 PM
vimeo.com/985075928 earlier this year I too a class in Unreal Engine. This is one of my projects using #niagaravfx #UnrealEngine #realtimevfx #characterfx #fx #vfx
LightningBall_New_03
This is "LightningBall_New_03" by Katherine Morter on Vimeo, the home for high quality videos and the people who love them.
vimeo.com
December 12, 2024 at 12:49 AM
⚡ Unleashing the Storm! ⚡

I’ve been working on a lightning strike attack that delivers a visually striking effect & dynamically damages enemies on impact.

Still fine-tuning enemy reactions & effects—feedback is welcome! ⚡🎮

#GameDev #UnrealEngine #IndieGameDev #NiagaraVFX #Blueprints
February 4, 2025 at 12:09 AM
Unleash your creative storm! 🔥 Master the art of VFX with Unreal Engine's Niagara and sculpt your most epic visions. What will you create today? ✨

UnrealEngine5 NiagaraVFX VFXArt CreativeStorm GameDev
October 26, 2025 at 5:10 AM
MetaSound Graph vs. Live Result
Side-by-side view of my MetaSound node architecture and the resulting real-time environment pulse.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound #Techart
February 6, 2026 at 5:05 PM
1000+ VFX GIFs for Unreal Engine – Watch in Comments!
lnkd.in/f6PiSce
hashtag#RealTimeVFX hashtag#UnrealEngineVFX hashtag#UE5VFX hashtag#NiagaraVFX hashtag#GameVFX hashtag#cghow hashtag#ue5 hashtag#gameeffects
March 29, 2025 at 6:26 AM
Unreal Engine 5 Immersive Garden PIE
Play-In-Editor (PIE) walkthrough of my reacting environmental systems. No pre-renders, all live UE5 logic.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound
February 4, 2026 at 8:45 PM
Visualizing Frequency: The Bass Test
Highlighting low-end frequency isolation using the UE5 Audio Engine. Hand-mixed and remastered for impact.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound
February 8, 2026 at 3:02 PM
UE5 Emissive Vines: Audio Reactivity
Real-time frequency-to-light binding in Unreal Engine 5. All logic built manually via the Niagara System.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound
January 29, 2026 at 8:15 PM
Controlling Niagara VFX with Data
My custom setup for Niagara Parameter Collections. Driving visual noise with direct audio input values.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound
January 31, 2026 at 3:45 PM