#NightmareOperator
December 1, 2024 at 1:47 AM
November 23, 2025 at 1:09 AM
November 28, 2024 at 12:32 AM
September 21, 2025 at 1:10 AM
October 27, 2024 at 1:57 AM
February 9, 2025 at 1:12 AM
April 12, 2025 at 1:20 PM
March 2, 2025 at 2:29 AM
October 16, 2024 at 11:36 PM
October 14, 2025 at 9:58 AM
A bit belated, but here's a snippet of our recent trailer for our Selected Indie 80 participation at Tokyo Game Show 2024!

#nightmareoperator
#indiegame
#horrorgame
October 16, 2024 at 11:57 PM
Shizuku is Misha's fellow Operator, and romantic partner. Contrary to Misha, she prefers sniping so that she can keep her exertion to a minimum, and keep her distance from Youkai.

#screenshotsaturday
#nightmareoperator
January 31, 2026 at 1:28 PM
Remina are stationary enemies capable of attacking Misha with a variety of long-range attacks. Stunning them will dislodge their mask and reveal their internal mechanisms, which can be shot to deal heavy damage.

#screenshotsaturday
#nightmareoperator
#horrorgame #indiegame
December 15, 2024 at 12:13 AM
November 25, 2024 at 12:17 PM
New firing animations for all of Misha's Weapon Modules.

ミーシャの武器モジュールの発射モーションを導入しました。

#nightmareoperator
#screenshotsaturday
#indiegame
November 2, 2024 at 3:40 AM
In NIGHTMARE OPERATOR, switching weapons as quickly as possible is the key to efficiently dispatching enemies.

NIGHTMARE OPERATORでは武器を素早く切り替えることが、敵を効率的に倒す鍵となります。

#nightmareoperator
#indiegame
#psx #ps1 #gamedev
#TPS #actiongame
May 13, 2025 at 2:34 AM
Effectively weaving between melee combat, parries, Discharge Cancels, and shooting is key to surviving in the Toyko Ruins.

東京遺跡で生き続けるため、近接戦闘、パリー、ディスチャージキャンセル、射撃を全部上手く使う必要があります

#screenshotsaturday
#nightmareoperator
#gamedev #ps1 #psx #indiegame
December 8, 2024 at 1:09 AM
We've been quietly plugging away at #nightmareoperator, and we're intentionally holding some cards close to the chest.

Still, we want to show off some of the cool polishing we've been doing. Here's an example: smooth volumetric fog transitions.

#screenshotsaturday
#gamedev
September 1, 2025 at 12:09 AM
Misha's three-stage melee combo is a powerful tool for dispatching Youkai at close range. The second and third stages of the combo can be altered by inputting different movement directions during the combo (forward, side, etc.)

#screenshotsaturday
#nightmareoperator
#indiedev
January 12, 2025 at 1:30 AM
My halloween costume this year is another youkai!
Based on #nightmareoperator from DDDistortion Games!
楽しみに✂️
#oomukad絵
October 19, 2024 at 9:26 PM
We've been quietly gearing up for a announcement towards the end of this month, so stay tuned!

(It's not the release date.)

月末に向けて、発表の準備しています!

(残念ですが、発売日ではありません。)

#nightmareoperator
#screenshotsaturday
April 26, 2026 at 12:52 AM
April 17, 2026 at 11:27 AM
We're still tuning the exact behavior, but we finally added one of the most requested features from our TGS demo: camera lock-on!

まだ調整中ですが、ついにTGSでプレイした人の最も要望の多かった機能を追加しました:ロックオン!

#nightmareoperator
#indiegame #ps1 #psx
#screenshotsaturday
January 19, 2025 at 12:00 AM
March 23, 2025 at 1:01 AM
Certain Youkai are smart enough to know when they're being targeted, and will attempt to evade Misha's shots.

妖怪の中には、自分が狙われていることに気づき、ミーシャの攻撃を回避しようとするやつもいます。

#screenshotsaturday
#nightmareoperator
#ps1 #psx
#horrorgame
November 17, 2024 at 12:41 AM