#Novasquadron
More #NovaSquadron cutscene work, now with some help from Geoff (???)
#gamedev #indiedev #screenshotsaturday
September 19, 2026 at 9:50 AM
Wait for it, wait for it...

Behold, the moons of Jupiter, coming soon to #NovaSquadron.
#gamedev #indiedev #screenshotsaturday
April 11, 2026 at 7:17 AM
perfectly normal city nothing to see here
#gamedev #indiedev #screenshotsaturday #NovaSquadron
January 4, 2025 at 8:58 AM
just more UI work, nothing to see here, you definitely cannot flirt with your AWACS
#gamedev #indiedev #screenshotsaturday #NovaSquadron
July 18, 2026 at 10:21 AM
Another quick update on #NovaSquadron 's clouds:

They look like this now.

It's all finally coming together.
#gamedev #indiedev #screenshotsaturday
April 4, 2026 at 10:55 AM
Being able to climb up buildings offers a pretty big advantage for the AA quadmech variants, which can scoot up onto rooftops to get a better vantage point!
#gamedev #indiedev #screenshotsaturday #NovaSquadron
May 31, 2025 at 11:52 AM
June 21, 2025 at 7:45 AM
It's been a long time coming, but cityships finally have ground units spawning on top of them for you to shoot at!
#gamedev #indiedev #screenshotsaturday #NovaSquadron
April 26, 2025 at 11:34 AM
Aaaaand back to #NovaSquadron UI. The main menu goes shwoop woop now.
#gamedev #indiedev #screenshotsaturday
July 11, 2026 at 11:58 AM
New box art for #NovaSquadron 0.4.0, coming soon to a store page near you!
#gamedev #indiedev
July 21, 2025 at 10:17 PM
The fade to black after the cutscene at the start of each #NovaSquadron mission is kind of a buzzkill.

So I'm getting rid of it.*
#gamedev #indiedev #screenshotsaturday

*(heavily WIP and the Editor gave me frame stutters at the worst possible times)
September 26, 2026 at 11:13 AM
So, there's no other way of putting this,

I've strapped flamethrower turrets to a plane.

And you can dogfight with them.
#gamedev #indiedev #screenshotsaturday #NovaSquadron
April 19, 2025 at 8:35 AM
Introducing the final weapon coming to #NovaSquadron 's 0.4.0 update this month - the Splitter Cannon! A double-barrelled, wide-spread gun with just a bit of recoil.
#gamedev #indiedev #screenshotsaturday
July 5, 2025 at 10:42 AM
The new fonts are spreading! Now #NovaSquadron 's main menus are more readable and, dare I say, more classy.
#gamedev #indiedev #screenshotsaturday
January 10, 2026 at 9:39 AM
hey is it me or does the main menu look different now
#gamedev #indiedev #screenshotsaturday #NovaSquadron
October 4, 2025 at 11:10 AM
More work on #NovaSquadron 's newer, fancier shield bubbles - this time adding animations for popping and recharging them!
#gamedev #indiedev #screenshotsaturday
February 8, 2025 at 9:35 AM
Due to their climbing abilities, AA quadmechs can position themselves not just on top of cityships, but underneath them as well!
#gamedev #indiedev #screenshotsaturday #NovaSquadron
(yes I know it's really hard to tell what's going on, I'm figuring out a solution)
June 7, 2025 at 10:37 AM
The #NovaSquadron VFX improvement pass has made its way over to laser beams now! I'm not done yet, but you can already see a huge improvement over the live version of the demo.
#gamedev #indiedev #screenshotsaturday
January 17, 2026 at 9:01 AM
The prototype Pillars seemed to work, so I've started experimentally texturing them.

Yes, environment texturing. In #NovaSquadron. I've never done this before in my life...

...but what if I did
#gamedev #indiedev #screenshotsaturday
May 2, 2026 at 7:45 PM
More of #NovaSquadron 's new exhaust and shield VFX - this time it's the Valkyrie versus a small Callistan naval group!
#gamedev #indiedev #screenshotsaturday
February 22, 2025 at 10:27 AM
A quick look at the new collateral damage system, for when you're making air strikes in the city streets and you, uh...miss slightly.
#gamedev #indiedev #screenshotsaturday #NovaSquadron
February 1, 2025 at 10:54 AM
I'm still working on the #NovaSquadron narrative tooling overhaul, but that's not all I'm cooking.

For your listening pleasure: the WIP new background music for Dogfight missions!
For your viewing pleasure: me making extremely bad evasive decisions!
#gamedev #indiedev #screenshotsaturday
June 20, 2026 at 11:32 AM
This week I made a bunch of little tweaks to #NovaSquadron:
- post-processing is a bit better
- lighting is a bit better
- the aurora is a bit better
- rim lighting?!
#gamedev #indiedev #screenshotsaturday
February 21, 2026 at 1:18 PM
No, this isn't a late April Fools' joke, we're actually adding "the ground" to #NovaSquadron!

Introducing the secret fifth region, the Crystal Highlands, where freezing temperatures condense rare minerals in the clouds into huge pillars.
#gamedev #indiedev #screenshotsaturday
May 23, 2026 at 9:13 AM
I'm very proud to present @crowwmonarch.bsky.social's first writing work for #NovaSquadron, the Urban Defense briefing! This is one of the two new city missions coming to 0.4.0.
#gamedev #indiedev #screenshotsaturday
July 12, 2025 at 6:38 AM