#OpenGL
polyamorous yuri call that openGL
November 8, 2026 at 9:55 PM
STATLER: I hear Jensen Huang got caught cheating on his wife

WALDORF: Just once? I thought he'd be in multiple triangles

STATLER: He thought he was in an OpenGL relationship but it turns out it's DirectX

WALDORF: Better hope she's not into frustum culling

STATLER: Z fighting? more like Ex!
November 8, 2026 at 9:14 PM
timewarp will change into having a non pixelated artstyle cause being fully honest i'm kinda tired of everything being chunky pixels at this point, we need more opengl texture filtering appreciation
November 6, 2026 at 11:45 AM
This is on both D3D11 and OpenGL, unfortunately.
November 8, 2026 at 2:05 PM
So OpenGL isn't quite dead yet it seems .. certainly not if you want to run your app in a type 2 hypervisor such as VMware Workstation Pro.
#gamedev
November 8, 2026 at 10:19 AM
i'm building the letterboxd replacement in c++ to webassembly to make an opengl website why because the future is now old man
November 7, 2026 at 1:59 AM
- The daily video game history fact -

Quake II (1997) helped establish hardware-accelerated 3D as the standard for PC shooters, shipping with OpenGL support and a modular engine architecture that made the game highly adaptable for mods and licensed games.

Gameplay: youtu.be/BX36sJ0nPos
November 6, 2026 at 1:47 PM
The animation adventure continues.

We are making a sprite based 2D game with OpenGL. We store all of our sprites in a single large image, or atlas.

#gamedev #indiegame
November 8, 2026 at 12:23 AM
early 20s me wrote some nice side by side assembly style comments which helped when revisiting this over a decade later.
November 8, 2026 at 8:16 PM
tempted to have one of these public hypno room things at some point (mb on stream...)
i also wanna do my own but what the fuck is a shader lmao, trying to convert sth from glsl to opengl feels like im partaking in 2 different ancient schools of magic as a lv 2 warrior
November 9, 2026 at 3:31 PM
SDL: Removed Apple OpenGL UYVY rendering fast path
SDL: Removed Apple OpenGL UYVY rendering fast path
github.com
November 9, 2026 at 5:45 PM
Going live now with my #indiegamedev stream!

I'm making a pirate themed zeldalike game! #gamedev

youtube.com/live/0-2j89T...
OpenGL/C++ Game Engine - Open World Pirate Game - A Short Odyssey LIVE
YouTube video by Jake S. Del Mastro
youtube.com
November 7, 2026 at 7:00 PM
r_lightmap 1 is the command in question lol, makes the entire map dark except for toggleable lights and it only works in software mode, i very vividly remember getting my brother to fix this issue and he changed to opengl mode
November 5, 2026 at 3:11 PM
what i know: enough c++ to get started
what i'm learning: emscripten, webassembly, opengl, sdl
November 7, 2026 at 5:22 PM
crashed my GPU doing opengl badly lmao
November 10, 2026 at 12:11 AM
Going live with my #indiegamedev stream, Tune in below!
I'm working on a pirate themed zeldalike game. #gamedev

youtube.com/live/SiUYJx2...
OpenGL/C++ Game Engine - A Short Odyssey LIVE
YouTube video by Jake S. Del Mastro
youtube.com
November 5, 2026 at 4:03 PM
🎨 Meet gatochoc, the ultimate immediate-mode GUI toolkit for TinCLE! 🍫✨ Seamlessly glaze your SDL or OpenGL games with high-performance Nuklear-powered HUDs, windows, and buttons without bloated overhead. 🚀🎮
#tincle#gamedev 🌐TinCLE
November 8, 2026 at 3:00 AM
all these dogshit engines and no replacement yet found for making your own janky piece of shit in c++ and an outdated version of the opengl api
November 6, 2026 at 2:42 AM
Nice glitch : "The OpenGL renderer shows the same missing walls, but the map loads fine, so the problem is where wall faces sit in the BSP tree"

#Quake #OpenGL
November 9, 2026 at 9:35 AM
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November 8, 2026 at 10:15 AM
Me impressiona como usar OpenGL é uma coisa terrível
November 4, 2026 at 4:01 AM
i get why khronos deprecated opengl... but part of me wishes it lived on as a layer of vulkan. a khronos maintained opengl "4.7" that renders straight to vulkan would be a nice to have...
November 8, 2026 at 3:40 AM
Probably something to do with some Saturn games in the 90s (including Virtua Fighter) having Windows 95 ports that used an nVidia's first 3D accelerator card. Very early, before Direct3D or OpenGL. Used the same kind of rendering as the Saturn (quads) instead of the eventual standard triangles.
November 9, 2026 at 9:59 PM