#OpenXR
For the past year Godot has been funded by Khronos to add support for the latest OpenXR APIs to the engine.

With the Godot Integration Project now rounded off, read all about these changes:
Godot OpenXR Integration Project Update: Major OpenXR Features Now Production-Ready
Earlier this year, we shared how the Godot OpenXR Integration Project, developed in close collaboration with The Khronos® Group, was advancing OpenXR™ development through real-world testing and implem...
www.khronos.org
November 12, 2025 at 9:11 AM
With the release of the Godot OpenXR Vendors plugin v5.1, #GodotEngine is now ready for production on #AndroidXR

godotengine.org/article/godo...
Godot OpenXR Vendors plugin v5.1 – Godot Engine
Introducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!
godotengine.org
May 19, 2026 at 5:34 PM
Welcome PICO to the Blender Foundation’s Development Fund as a Corporate Patron!

A key contributor to improve and support Blender's OpenXR development. fund.blender.org #b3d #OpenXR #DevFund
August 8, 2025 at 1:28 PM
At AWE, Google and XReal officially showed the new XReal Aura glasses running Android XR

The recently released Godot OpenXR vendor plugin ensures great support for this device. We recommend using the upcoming Godot 4.7 to get the most out of these glasses

godotengine.org/article/godo...
Godot OpenXR Vendors plugin v5.1 – Godot Engine
Introducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!
godotengine.org
June 16, 2026 at 6:02 PM
Ready for the Steam Frame, Khronos Group announced a new OpenXR "Best Practices Validation Layer"
#OpenXR #SteamFrame #VR #VirtualReality #GameDev #Gaming
Ready for the Steam Frame, Khronos Group announced a new OpenXR "Best Practices Validation Layer"
The Khronos Group, the stewards of various open protocols like OpenGL, Vulkan, OpenXR and more just revealed a new tool for XR (VR / AR) developers.
www.gamingonlinux.com
November 13, 2025 at 5:48 PM
Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready!

www.khronos.org/blog/godot-o...
#openxr #godot #game #engine #spatial #anchors #android
November 10, 2025 at 3:31 PM
In light of this, I’m happy to announce I’ve received funding from my old employer, SideQuest, to expand my OpenXR Unity extension plugin further! Let’s all move away from vendor SDKs and make OpenXR truly cross platform. github.com/mikeskydev/u...
March 13, 2025 at 5:17 PM
Godot now supports Vulkan foveated rendering on Android, Application SpaceWarp, DirectX 12, and OpenXR render models, and can build a universal OpenXR APK:
Godot Now Supports More XR Features & Builds A Universal OpenXR APK
Godot now supports Vulkan foveated rendering on Android, Application SpaceWarp, DirectX 12, and OpenXR render models, and can build a universal OpenXR APK.
www.uploadvr.com
November 25, 2025 at 7:00 PM
We have a new release of our Godot OpenXR Vendors plugin with loads of new goodies!

godotengine.org/article/godo...
Godot OpenXR Vendors Plugin v4 – Godot Engine
What's new in the latest release of the Godot OpenXR Vendors plugin?
godotengine.org
July 22, 2025 at 3:31 AM
Meta's Unity and Unreal "OpenXR" SDKs block other PC VR headsets, going against the spirit of the standard, and developers aren't happy about it:
Meta's Unity & Unreal "OpenXR" Integrations Block Other PC VR Headsets
Meta's Unity and Unreal "OpenXR" SDKs block other PC VR headsets, going against the spirit of the standard, and developers aren't happy about it.
www.uploadvr.com
March 6, 2025 at 5:00 PM
Announcement! I've been working on Unity support for the new OpenXR Spatial Entities extensions, and today we shipped a public native API in OpenXR Plug-in 1.16.0-pre.1: docs.unity3d.com/Packages/com...

This API is a pure C# port of the OpenXR spec, currently limited to spatial entities.
OpenXR native API | OpenXR Plugin | 1.16.0-pre.1
docs.unity3d.com
August 18, 2025 at 9:43 PM
I can finally talk about this in the open, HURRAY! OpenXR 1.1.49 dropped today and one of the two big things I've had a small hand in is Spatial Entities support. Watch this space for more news soon!

www.khronos.org/blog/openxr-...
OpenXR Spatial Entities Extensions Released for Developer Feedback
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...
www.khronos.org
June 11, 2025 at 12:20 AM
The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence:
OpenXR Spatial Entities Extensions Standardize Surfaces, Markers, Anchors & Persistence
The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence.
www.uploadvr.com
June 17, 2025 at 10:00 PM
I did a talk at OpenXR Live a week ago about the Godot Integration Project we're doing with Khronos.
You can watch it here: www.youtube.com/watch?v=7hYR...
Godot Support for OpenXR - Building The OpenXR Implementation for the Godot Game Engine
YouTube video by The Khronos Group
www.youtube.com
September 22, 2024 at 12:13 PM
Monado becomes the open source foundation for various OpenXR (VR) vendors
#Monado #VR #AR #XR #OpenSource
Monado becomes the open source foundation for various OpenXR (VR) vendors
Collabora announced that their open source XR runtime (VR / AR) Monado has made some serious waves in the industry, and is now the foundation for many vendors.
www.gamingonlinux.com
March 27, 2026 at 8:32 AM
This anti-openness is why I went about developing my own version of their extensions that can still be used cross platform: github.com/mikeskydev/u...
GitHub - mikeskydev/unity-openxr-extensions: Cross-platform OpenXR extensions for Unity. No vendor bloat.
Cross-platform OpenXR extensions for Unity. No vendor bloat. - mikeskydev/unity-openxr-extensions
github.com
March 6, 2025 at 6:42 PM
Haven't posted an intro yet! XR Developer, ex-Valve contractor on SteamVR/OpenXR, now a Khronos OpenXR Advisory Panel member. Sharing vids I couldn’t import from Twitter. Currently working on a #MixedReality project powered by my custom #OpenXR library. A thread 👇

youtube.com/shorts/EtRna...
OpenXR Provider v2: Portals
YouTube video by Rune Berg
youtube.com
November 25, 2024 at 4:35 PM
The Khronos OpenXR Extension Matrix now includes middleware support data from Godot, LÖVR, StereoKit, Unity, and Unreal Engine — so developers can see exactly what's available across the full XR stack.

khronos.org/blog/khronos-adds-middleware-insights-to-the-openxr-extension-matrix
#OpenXR #XR
Khronos Adds Middleware Insights to the OpenXR Extension Matrix
The Khronos OpenXR working group has expanded its Extension Matrix to include self-reported data from middleware providers. Developers now have a clearer view of what's available across the broader XR...
khronos.org
April 7, 2026 at 1:21 PM
I'm putting together a starter pack of individuals and companies championing OpenXR! 🙌

Are you working on an OpenXR based engine, runtime, extension, API layer? Writing docs or tutorials to help people get started? Please reach out and I'll add you to the list!

go.bsky.app/LRHRUMo
November 13, 2024 at 4:08 PM
My favorite part about Meta's blog post:

"As of Unity's OpenXR Plugin 1.14, the OpenXR Meta package has achieved feature and performance parity with the Oculus XR plugin,"

That's my team! :D We've been working on this for a while!

developers.meta.com/horizon/blog...
Meta and OpenXR
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
developers.meta.com
March 9, 2025 at 12:38 AM
July 8, 2025 at 3:39 PM
proprietary middleware has no place in any healthy ecosystem. OpenXR wins all day say no to OVR say no to "Open"VR
February 10, 2025 at 8:41 PM
Godot XR Update 🥽

The Godot XR team has released the Godot Meta Toolkit, along with updates to XR Tools, the OpenXR Vendors plugin, and many fixes and improvements.

Read the full update:
godotengine.org/article/godo...
Godot XR update - February 2025 – Godot Engine
New plugin releases for Godot XR.
godotengine.org
March 7, 2025 at 1:56 PM
I put together a video showing off the OpenXR render model support we added to Godot 4.5 and how to set it up:

youtu.be/elM-Nn8LQY0
Godot OpenXR Render Models
YouTube video by Bastiaan Olij
youtu.be
January 14, 2026 at 12:11 AM
My #madewithunity plugin re-implements common Meta extensions using the new composition layers, and uses the Khronos cross-platform loader. @openxr.org let’s get Unity XR portable again! github.com/mikeskydev/u...
GitHub - mikeskydev/unity-openxr-extensions: Cross-platform OpenXR extensions for Unity. No vendor bloat.
Cross-platform OpenXR extensions for Unity. No vendor bloat. - mikeskydev/unity-openxr-extensions
github.com
February 10, 2025 at 8:20 PM