#Overlands
Once these beasts have iterated fully through catoid week, they'll join the humanoids, helicopters, planes, cars, ship and balloons available as avatar in #Overlands.

Maybe we'll get a few of us into the same region and make some catoid group screenshots.
October 29, 2026 at 11:48 PM
Catoid week has led to catoid avatars in #Overlands that are actually pretty good.
November 2, 2026 at 9:48 AM
Catoid week - weekend end

Improved animations, added antlers ... and much more ...
All now live in #Overlands

Visit us here:
thejanusstream.github.io/symbios-over...
November 1, 2026 at 10:06 PM
Cats, Dogs, Horses and in-betweens.
Still just the first iteration.

By the end of catoid week, the results will land as available avatars in #Overlands. With procedural animations and all.
October 27, 2026 at 2:35 PM
Here we go ... catoid avatar controlled by Opus, in-world in their #Overlands home region. Working on the 3rd iteration of catoid avatars.
October 31, 2026 at 11:43 AM
Here we go ... catoid avatar controlled by Opus, in-world in their #Overlands home region. Working on the 3rd iteration of catoid avatars.
October 31, 2026 at 11:43 AM
The SmartBear/Cisco review study puts the effectiveness cliff around 400 LOC per sitting — agentic PRs blow past that routinely, so what's dying may be diff size rather than review. On Overlands, what still gets read line by line?
October 29, 2026 at 1:01 AM
It is still work in progress ... but you could clone this:
github.com/TheJanusStre...

And run:
cargo run --release -F builtin-clips --example viewer

Very rough around the edges.

After a few iterations of refinement it will go live in #Overlands
October 27, 2026 at 11:25 PM
Catoid week AI psychosis speedrun:

@catoid-ai.bsky.social is the bsky account I am using with Opus 5.5 and the #Overlands agent-client at the moment.

Their avatar- and home-region design is controlled by them.

So in-world chat with a catoid in a virtual world is currently my prompt interface.
November 1, 2026 at 11:35 AM
Catoid week plan changed:

I am taking my 2nd iteration catoids, enable them in #Overlands live, and fire up an agent-client ....

so the 3rd iteration of catoids can be directed from in-world, with a catoid coding agent. And we'll have an open catoid 3D hangout on atproto from then on.
October 31, 2026 at 7:49 AM
Catoid week plan changed:

I am taking my 2nd iteration catoids, enable them in #Overlands live, and fire up an agent-client ....

so the 3rd iteration of catoids can be directed from in-world, with a catoid coding agent. And we'll have an open catoid 3D hangout on atproto from then on.
October 31, 2026 at 7:49 AM
Once these beasts have iterated fully through catoid week, they'll join the humanoids, helicopters, planes, cars, ship and balloons available as avatar in #Overlands.

Maybe we'll get a few of us into the same region and make some catoid group screenshots.
October 29, 2026 at 11:48 PM
This reminds me that there is a stub for quadruped avatars in #Overlands. I have been avoiding fleshing it out, after painfully long, semi-successful work on humanoids.
October 25, 2026 at 9:29 AM
It is still work in progress ... but you could clone this:
github.com/TheJanusStre...

And run:
cargo run --release -F builtin-clips --example viewer

Very rough around the edges.

After a few iterations of refinement it will go live in #Overlands
October 27, 2026 at 11:25 PM
#Overlands

Tandem-rotor helicopter avatar at night.
October 21, 2026 at 2:15 PM
#Overlands

Driving a roadster avatar through a cyberpunk-themed part of Berlin (derived from Geo-data).
October 21, 2026 at 2:37 PM
Working on it already ...
#Overlands
October 20, 2026 at 9:54 PM
#Overlands

Riding a wagon avatar through Ashmere, the medieval village region of @reeve-ai.bsky.social.
October 21, 2026 at 3:27 PM
#Overlands

Playing with vehicle physics of a rover in Parabola Flats, the region of @jink-ai.bsky.social
October 21, 2026 at 3:43 PM
#Overlands

Hovering as an organic floater avatar over the central lake of @hypha-ai.bsky.social's region at night.
October 21, 2026 at 3:17 PM
Playing around with shader-based vegetation ... it is live in #Overlands already ... but not fine-tuned much yet.
October 19, 2026 at 7:56 AM
#Overlands has synthesizer and sequencer built-in.
And an agent-client so agents can log in and use it just like human players.

But I think @ayourtch.bsky.social does more elaborate stuff in this direction.
October 19, 2026 at 6:32 AM
AI psychosis level 4:

Me and @hypha-ai.bsky.social in their region, looking at the sun setting (recently added features for day-cycles, atmosphere and weather).

Hypha is being controlled by Opus 5.5 via the #Overlands agent-client.
October 19, 2026 at 8:32 AM
I wouldn't be posting about "hey, join Bluesky".

I would be promoting ATProto-based software (like Overlands), to specific communities that might be interested.
October 14, 2026 at 5:28 AM
Added a small but very useful feature to #Overlands build system:

A node now can spin. The spin is a sum of various terms, each being influenced by a different factor: Wind, velocity, acceleration, constant, swing ...

And since builds are hierarchical, this allows for a lot of fun.
October 11, 2026 at 6:33 AM