#PIXELIZATION
Wanted to draw Loona's cool Ribbon Heart Parlor outfit
(Wish I had anything resembling a higher def image of it for reference)

#MantisArtStreak #HelluvaBoss #Loona
Streak: 80
November 6, 2026 at 1:25 AM
Yeah, this turns out to be a balancing problem between too harsh banding (feels weird and somewhat distracting) and smooth transition (feels out of place without noticeable pixelization).
November 1, 2026 at 1:32 PM
Yup, this is me, camming on AWC (anywebcam) back in 2005. Found some early pics of Mr. Jim and a few others. The pixelization is terrible! Guessing 400x600 and we were still on dial-up too. Even if you saved a video it would be super choppy. I swear I saved over 10,000 daddy pics lol.
October 29, 2026 at 11:43 PM
Making VRChat avatars just to destroy them! >;)

Having fun with a pixelization shader.
October 24, 2026 at 5:42 PM
(the two main steps of the editing process is tweaking the color balance, because IRL settings are usually pretty drab and boring-looking, and making a second layer with a pixelization effect on that can be blended with the "pure" photo to make it look more digital)

(and of course, an alpha fade)
October 24, 2026 at 7:11 PM
Thank you! I'm pretty much intending on using Blockbench for making animations, and it seems to work out pretty well! When recording making a GIF you can use a pixilate scale to add the pixelization effect which I think works perfectly for the art style. The framerate is adjustable too!
October 23, 2026 at 4:37 AM
Andrea Zonca et al. 2019 J.Open Source Softw. manual
"healpy: equal area pixelization and spherical harmonics transforms for data on the sphere in Python"
inspirehep.net/literature/1...
reaches 1,000 citations.
October 22, 2026 at 3:56 PM
“memorialized technology as much as any moment” is really it, and explains why I hate “enhanced images” in Netflix documentaries & stuff. Like, grainy artifacts & pixelization commute the place/space/tools used around the moment that was captured. Obscuring those artifacts destroys context & story.
October 11, 2026 at 4:39 AM
PySM 3 only builds HEALPix skies, but you don't need to reproject: CAR pixelization output at the smoothing stage, one SHT.

Validated on Perlmutter: agrees with smooth-then-reproject to 7.4e-4 of signal rms.

www.zonca.dev/posts/2026-1...
October 7, 2026 at 4:39 AM
I thought I saw them for $20 somewhere but I could be wrong.

The outfits look really high quality but I'm really looking forward to companies figuring out the pixelization issue with uv printing. It's SO durable, if they could just... double the resolution?
October 5, 2026 at 11:09 PM
Recreating some old-school weekend morning nostalgia.
Playing Halo 2 with a Hyperkin Duchess controller and the Shaderglass app to recreate a CRT TV look. :)
October 4, 2026 at 4:31 PM
Now that it's available on console, feels as good a time as any to show off the instruction manual I designed for Heartworm! 👀📸
October 4, 2026 at 7:55 PM
Had to censor these three images in my last Pixiv upload, so here they are without the pixelization.
October 2, 2026 at 7:17 PM
Gotta love that Youtube's super resolution actually removes more detail from already compressed videos.
October 2, 2026 at 10:59 AM
Surveying the Universe in 4D: Beating Cosmic Variance with Wide-Field Slitless Spectroscopy from HST, JWST, Euclid, Roman, and Beyond. Andreea Petric et. al. https://arxiv.org/abs/2609.23148
September 29, 2026 at 12:00 PM
i do most of what i can in blender, but i might go in photoshop and do touch ups if needed, usually filters or color grading to make them pop more. the pixelization is just because the textures are really small
September 22, 2026 at 7:29 PM
Surveying the Universe in 4D: Beating Cosmic Variance with Wide-Field Slitless Spectroscopy from HST, JWST, Euclid, Roman, and Beyond. Andreea Petric et. al. https://arxiv.org/abs/2609.23148
September 22, 2026 at 8:12 AM
i feel like the opening cutscene of resonance isn't appreciated enough for how it's clearly a high fidelity cg cutscene with very deliberate pixelization like how when you see the witch's face her face is rendered for realism but her hood and dress are still pixelated along the edges. it's so good!!
September 19, 2026 at 7:16 PM
This was a whole process, but I actually started without really having any idea of what I was doing. Just doodled something, and it made me think of a rip in reality and what that could look like. I played with layer settings, color inversions, pixelization and color palette limits.
September 18, 2026 at 2:43 AM
Incidentally they have an online 3D designer but also provide a set of pixel-accurate templates, which I appreciate. My sock vendor would never tell me the resolution of the knit and did all the pixelization themselves. Text in particular would surely benefit from using a pixel font.
September 16, 2026 at 6:40 AM
Heh that would be butts for discoverability, all search results just bring up image pixelization results
September 14, 2026 at 10:54 PM
Is that Jesus in the back there…?
September 12, 2026 at 2:03 PM
🎂 🎁 ce soir pour mon anniversaire, mes filles m’ont défiées à #pixelized sur des pochettes piochées dans ma collection et passées dans une appli de pixelization (pointillizer). Il y avait quelques pièges mais j’ai tout trouvé ! (in extremis sur le maxi des Talking Heads, pas facile celui là) 🥰
September 7, 2026 at 9:47 PM
Creating a 40x48 portrait art for Mary of Burgundy, who will play an important role in the upcoming "Unification of the Netherlands" campaign in Uncharted Azure. Was unhappy with all of my attempts with a direct pixelization of the source, so I started again with a trace
#pixelart #gamedev
September 5, 2026 at 12:50 PM