#Paper2D
Telling Kenny "Up yours!" ?? Like we used to talk about Kenny as a total legend for giving away so much. How it helped get Paper2D interest.

But now this motherfucking version of Tim? What the fuck meth or crack has he been smoking?
October 19, 2026 at 12:39 PM
Unreal Paper2D export is now in beta. Export SpriteShip artwork, animations, and maps with an importer script built for Unreal workflows. 🎮
September 20, 2026 at 3:20 PM
So this was a miss. The effects are based off of a skeletal mesh and I haven’t been able to translate that to flipbooks/paper2d characters.

I’ll have to revisit it later.
February 17, 2025 at 1:57 AM
www.patreon.com/posts/sprite...

Decided to release this Sprite Outline Shader that was converted from a Unity tutorial for free on my patreon. No actual uassets, but images+comments for easy re-creation 2D Projects

#gamedev #paperzd #paper2d #unrealengine
Sprite Outline Material | Chris Radsby
Get more from Chris Radsby on Patreon
www.patreon.com
May 23, 2025 at 8:45 AM
May 20, 2026 at 11:38 AM
Drawing sprites in Gamemaker feels a like a lot less of a headache than it does in Unreal.
I know Unreal is focused on 3D
but paper2D is just so far behind.
I know paper ZD is out there, but its not as understandable as I wish.
September 20, 2023 at 12:11 AM
i'm assuming this is pixel-perfect art, so perhaps a dumb question but are the target textures set to unfiltered / nearest? i.e. did you right click and do Apply Paper2d Settings or whatever that menu option is?
April 17, 2026 at 7:36 PM
PCG + Paper2D quick test :)
#UnrealEngine #UE5 #gamedev
June 9, 2025 at 2:59 AM
Paper2D has been randomly replacing objects. Shotgun? E1M1's sprite sheet (I build in Crocotile) Bub? Default UE texture when idle, all his other animations play.

Didnt touch any Paper2D settings.

Eh Whatever.
I’m back with Gamedev Question Time, posting 3 today to catch up with the daily questions.

Day 6!
#indiegame #gamedevQT #gamedev
February 26, 2025 at 10:23 PM
...been debating going from 2.5d to just low poly 3d.

Having a ton of issues with paper2d not saving stuff/settings between work daily.

Low poly 3d would save some time on many things but complicate others.

All my guns, which were paper2d have quit working as of today, and I didn't touch them.
February 24, 2025 at 9:56 PM
Today:
Try to make a motion comic within unreal engine.

All I know is Paper2d and motion graphics will be involved. So...wee I guess.
February 18, 2025 at 3:04 PM
Yeah, you should be able to toggle visibility of every component of your actor, whether its a light, mesh, paper2d, or particle system.

Might be a bit harder if you are dynamically spawning/killing components, but its just a matter of remembering them, I believe
July 10, 2025 at 5:27 PM
The sketch for my character for this weekends gamejam #rabbitjam

Working my way through UEs Paper2D

#gamedev #gameart #art #gamejam
October 3, 2025 at 1:30 PM
Today testing and learning #Paper2D in #unrealengine #indiedev ⤵️ next step make the user interface
May 10, 2025 at 9:19 PM
Yesterday I created this an outline effect for my Paper2D Sprites It wasn't easy for me, but I managed to do it!
#UnrealEngine
September 29, 2025 at 12:08 PM
so I'm making a GBC game in Unreal 5. Using Paper2D and leaning C++ to adjust stuff since Paper2D is very outdated.
I'm using Zelda Oracle of Seasons sprites for now, since I'm aiming on doing something similiar (topdown RPG). Unfortunately we can't post videos in this plataform yet!
January 21, 2024 at 4:22 PM
#indiegamedev help me out here. About a year ago I saw someone sharing their current unreal project in which they were making a full 3D fps with all characters utilising paper2D sprites. Anyone know what that was? Or any other game/project that does similar? #gamedev #unrealengine
December 12, 2024 at 9:28 AM
2D is beautiful too 🖤 #unrealengine #paper2D #gamedev
April 23, 2025 at 4:07 PM
Oh jeez, I hope I didn't offend. My game is made with unlit Paper2D sprites and it has been pointed out to me that UE is too much for making a game like this.

If you don't mind spending the time, I would love to have a chat about the system you made! I'll message you after checking out your game!
August 21, 2025 at 6:34 PM
Sí, compré un curso de Cobracode de Udemy porque Youtube profundiza poco. y es buenísimo (el curso).
Paper2D + PaperZD hacen que usar Unity sea tosco en comparación; para Pixel Art usaba Pyxel Edit, pero usando la exportación json de Asesprite es rápido y directo.
Muy por encima de Unity para 2D. 😲
October 6, 2024 at 9:16 AM
Going to be moving some assets I had in Unity to Godot or Unreal… maybe Unreal with Paper2D 🤔
September 22, 2025 at 2:44 AM
Meanwhile I'm just over here going, "Okay, but can you please integrate the niagara systems with paper2D? It seems like it would be relatively simple code wise. Hello? Oh you're now outsourcing anything 2D wise...Greeeeeaaaaaaaat."
June 4, 2025 at 10:55 PM
Like, Unreal can absolutely make gorgeous games. But the only update to Paper2D has been via a plugin ANOTHER STUDIO made.

And still no integration with the Niagara system despite it being an arguably simple task. (Understanding WHY its simple is very technical ironically enough)
December 5, 2023 at 9:51 PM
Two 2D UE4 games under my belt here, and it was pain each time because Paper2D was largely forgotten by Epic. There's now PaperZD (free addon in the marketplace) which is aiming to update it and make it a million times better.
September 16, 2023 at 9:54 PM