#PhantomPower
March 20, 2026 at 11:03 PM
Phantom Power - For use with home stereo equipment.

Manufactured by The Tragically Hip.

#TheTragicallyHip #PhantomPower #NowPlaying #VinylRecords #VinylCollector #MusicSky 🎶
August 25, 2026 at 1:19 AM
2029 Hyakuri AB (JP)
#phantomphriday #phantomfriday
From the 'Tower of PhantomPower', we bring you the Phantom....
#avgeek
#aviation
#aviationreporter
#militaryaviation
#aviationphotography
February 7, 2025 at 7:12 AM
LOOK AT THIS!!!!! Go to www.elgranerecords.com/phantompower and cop yourself a copy! Comes with download card and other goodies.
February 16, 2025 at 1:56 PM
After a very long week of struggling with intricate mouse states and action context I've finally got multi-selection in a decent state. My code is simpler and more robust for it, but I think next I'll try a few easy wins to let myself recover.
#Godot #Gamedev #PhantomPower
April 12, 2025 at 12:20 AM
For anyone curious, I'll be delaying working more on Phantom Power until after I've moved at the start of next month. Excited to get my own space again!

#PhantomPower
June 16, 2025 at 5:22 PM
Curves are implemented~ This step feels like things are coming together. Basing it on Godot's tools make me realise how clunky they are though, Illustrator does it more elegantly. Function over form for the moment though.
#Godot #GameDev #Gitarooman #PhantomPower
April 1, 2025 at 11:29 PM
Hab beim Microtesten gerade festgestellt, dass ich ewentewell die Phantompower am Mischpult abgeschaltet hab und gar nicht das Micro so unbedingt kapott war, aber jetzt hab ich halt eine neue Kapsel und so ...😬🤐🤥
November 27, 2023 at 1:17 PM
Just a little update today. Turns out adding arrows and show/hide UI was pretty simple - also helps that I'm getting used to Godot now.

Might fix the zoom next and look at adding points between existing ones. Will likely leave Undo/Redo stuff until the end.
#godot #gamedev #gitarooman #phantompower
April 12, 2025 at 5:56 PM
Finally got around to doing the Phase 1 Showcase, demoing all the functionality of the music line editor.
#PhantomPower #gamedev #godot
Phantom Power (2025) - Phase 1 Showcase
YouTube video by Klaustrix
youtu.be
May 29, 2025 at 8:56 PM
Glad to finally show off the guides and snapping! I could talk for 30 minutes about all the technical challenges involved, but I only have 3 minutes so this is a brief peek at what it actually does. Next up is the Undo function~
#phantompower #godot #gamedev
May 11, 2025 at 2:11 AM
And that's undo/redo working. Like everything it all needs more rigorous testing. Thankfully I'm nearing the timeline side of the editor which ties everything together. Last thing I'm gonna sort out is an easy win - some keyboard inputs.
#PhantomPower #Godot #GameDev
May 14, 2025 at 10:35 PM
Been busy but I have this week off work so I'm making some progress on Phantom Power - a Gitaroo simulator. Still working on the fundamentals for the song editor starting with editing the traceline.
#godot #gamedev #gitarooman #phantompower
March 31, 2025 at 3:51 PM
Snapping and Guides are still in the works so I worked on some other stuff to take a break. The art assets are now HD, there's a bunch of little bug fixes and refactoring, the background is redone, zoom is improved, and the camera pan is more consistent.
#phantompower #gamedev #godot
April 28, 2025 at 8:58 PM
So the thing I'm working on today is the zoom and of course it's the simplest seeming things that are hardest. For some reason my HUD is getting zoomed even when I separate it to a CanvasLayer (I'm just manipulating camera.zoom)? Anyone know whats up?
#gamedev #godot #phantompower
April 2, 2025 at 10:16 PM
Phantompower Party Vol. 3 am Samstag, 25.01. ab 23 Uhr im AZ!

Es ist wieder so weit, das dritte Jahr in Folge lädt 161ohm ins Autonome Zentrum ein um zusammen Party zu machen.

Mehr Infos:
az-aachen.de/partys/phant...

#aachen #azaachen
January 23, 2025 at 2:07 PM
That break was needed! My head is clear and I'm back on top of the work. A friend showed me some cool features I could implement, and while I want the editor to be robust I think importing SVG files lets me leverage every other program so I don't -need- industry feature parity.
#phantompower
April 23, 2025 at 2:36 PM
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#PhantomPower #BakkieUpgrade #VehicleFitment #Artav
February 15, 2025 at 8:37 AM
Any vector graphics nerds around?

Right now when the cursor is over an existing line it prepares to insert a new point. When guides are enabled, should it snap the new point to the line instead? Or should there be a toggle between them?
#phantompower #vectorgraphics #vectors #gamedev #vectorart
April 22, 2025 at 9:31 PM
We had a great evening with @theironroses.bsky.social at #phantompower in #Millersville ☺️ 💖💜💖
October 1, 2025 at 3:12 AM
Now playing..
#TheTragicallyHip
#PhantomPower
With the Victoria Day long weekend fast approaching, it's time for something uniquely Canadian. Cannot recommend this album enough to all the non-Canadians who have never heard The Hip
May 16, 2025 at 4:38 PM
Second 4 Scarlet, günstig, rauschen wenig.

Achte darauf, dass Phantompower und andere Schalter als Hardware ausgeführt sind und nicht nur über Software - dann kannst Du die mit Standardtreiber auch unter Linux und Mach benutzen und musst nicht neu kaufen, wenn Focusrite das will 😏
July 1, 2025 at 10:41 AM
Ended up getting point insertion sorted as well so it's been a very productive weekend. Out of my original idea list all I have left is snapping / guides, and the undo function to write.

After this it's implementing the Timeline mode which acts as the overview for the new song.
#PhantomPower
April 14, 2025 at 1:25 AM