#Placeholder_Text
PLACEHOLDER_TEXT、だいぶ前のインスタンス名だな…
June 8, 2025 at 6:08 AM
ここのインスタンス(PLACEHOLDER_TEXT)、連合先の管理をしてないせいで常にDeliverQueueに1000近くDelayedがある
June 29, 2024 at 1:21 PM
ここのインスタンス(PLACEHOLDER_TEXT)、連合先の管理をしてないせいで常にDeliverQueueに1000近くDelayedがある
June 29, 2024 at 1:21 PM
PLACEHOLDER_TEXT...​:thinknyan:​
June 5, 2024 at 2:52 AM
というわけで
当インスタンス名は今日から"PLACEHOLDER_TEXT"です

RE: <https://chpk.kur0den.net/notes/9tqctm9siwsz028g>
May 26, 2024 at 12:17 AM
「PLACEHOLDER_TEXT」とか「undefined」とか「Lorem ipsum」とかでもいいかも
May 23, 2024 at 1:03 PM
📺 This is #Overwatch, very stable game.
April 1, 2024 at 7:54 PM
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PLACEHOLDER_TEXT BETA.MOV オーエックスオービー
December 6, 2025 at 10:56 AM
ⓘ [PLACEHOLDER_TEXT]
August 9, 2023 at 6:11 PM
Getting the impression things are not okay at Blizzard, post-layoffs.
April 2, 2024 at 10:20 PM
Either its content is unimportant (in which case you can just leave it as something like PLACEHOLDER_TEXT) or it's a rough draft of what you *want* the final text to look like. In either case, you shouldn't need a robot's help to come up with it.
December 16, 2025 at 4:57 PM
You can tell a lot about a programmer based on what their test/placeholder strings are
"yippee"
"your mom"
"pen15"
"test"
"lorem ipsum dolor sit amet adipiscing quisque"
"PLACEHOLDER_TEXT"
"help im trapped inside of a Label node"
":D"
November 7, 2025 at 4:59 AM
yeah, I remember it got me some time to get this right.

this was the code that I used to prevent resizing and going out of the text edit box.

might be helpful for someone
October 23, 2025 at 2:06 PM