After playtesting:
After playtesting:
Honestly, I don’t think I’m ever gonna ship a game without this level of public user feedback again. Playtesting has always been a part of my process, but my god the scale possible via these very straightforward tools nowadays
Honestly, I don’t think I’m ever gonna ship a game without this level of public user feedback again. Playtesting has always been a part of my process, but my god the scale possible via these very straightforward tools nowadays
After playtesting dozens of games for tabletop, PC/console, and installations, I've learned a thing or two about how to test well. So I figured it's a good time to remind folks about playtesting best practices while we're all hyped up with inspiration from GDC. 🧵
After playtesting dozens of games for tabletop, PC/console, and installations, I've learned a thing or two about how to test well. So I figured it's a good time to remind folks about playtesting best practices while we're all hyped up with inspiration from GDC. 🧵
Difficulty spikes, weird controls, ropey onboarding all of it critical to prevent games feeling like they're ground down and pumped out safe mush.
www.reddit.com/r/gamedev/s/...
Everything looks good for the July 3rd release date!
If you want to join the playtesting group, head on to our Patreon!
www.patreon.com/MinotaurHote...
Everything looks good for the July 3rd release date!
If you want to join the playtesting group, head on to our Patreon!
www.patreon.com/MinotaurHote...