(floor temporarily mirrored to create a ceiling for effect)
sunilpai.dev/posts/ppr-fo...
sunilpai.dev/posts/ppr-fo...
Content layer, server islands, simplified prerendering, type-safe env, @vite.dev v6. All stable.
Go see what you can do 👇
astro.build/blog/astro-5/
Content layer, server islands, simplified prerendering, type-safe env, @vite.dev v6. All stable.
Go see what you can do 👇
astro.build/blog/astro-5/
React SPAs are slow and bloated junk, full of useless heavy JS
Prefetching/prerendering is a bad remedy for a syndrome that MPA apps do not have
"
-- Posted from an iOS app (100mb+ downloaded upfront)
React SPAs are slow and bloated junk, full of useless heavy JS
Prefetching/prerendering is a bad remedy for a syndrome that MPA apps do not have
"
-- Posted from an iOS app (100mb+ downloaded upfront)
github.com/facebook/rea...
github.com/facebook/rea...
currently building a vite SPA and realizing that astro would help with prerendering the application "shell".
this kind of thing is notoriously difficult with vite, which is mainly concerned with bundling.
currently building a vite SPA and realizing that astro would help with prerendering the application "shell".
this kind of thing is notoriously difficult with vite, which is mainly concerned with bundling.
55% of my pageviews on Desktop are coming from Bfbache or had an early start with Prerendering. 👌
#webperf is easy* in 2025
(*I know I know)
55% of my pageviews on Desktop are coming from Bfbache or had an early start with Prerendering. 👌
#webperf is easy* in 2025
(*I know I know)
github.com/nitrojs/nitr...
github.com/nitrojs/nitr...
Main problem I have with the approach to animation done in SRW DD, 30, and Y are the prerendered sprites are incredibly blurry when scaled.
SD Gundam G Gen solved this with Genesis by their prerendering methods, we should've had the same treatment.
Main problem I have with the approach to animation done in SRW DD, 30, and Y are the prerendered sprites are incredibly blurry when scaled.
SD Gundam G Gen solved this with Genesis by their prerendering methods, we should've had the same treatment.