#ProbablyTooMuchForce
So I was playing around with Godot's RigidBody2D and apply_impact() for my jousting sequences, and… uh, hmm. That might be a bit too much force.

Should I:
A: Maybe turn it down a bit?
B: Nah, ship it.

#Godot #indiedev #indiegamedev #gamedev #ProbablyTooMuchForce
November 19, 2024 at 3:24 PM