#ProceduralGeneration
Some further work on my planet. Birds and grass now populates this world.

#indiegamedev #indiegames
#proceduralgeneration #unity
#indiegame #gamedev
May 6, 2025 at 7:43 AM
November 22, 2024 at 7:48 AM
August 18, 2025 at 6:28 AM
🚧 Progress update on my city builder / automation project!
Intersections are now generated automatically when roads cross .
It’s just visual for now, but it lays the foundation for proper traffic flow later on.

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #ProceduralGeneration
June 29, 2025 at 4:55 PM
April 20, 2025 at 4:40 PM
January 5, 2026 at 3:37 AM
April 4, 2026 at 9:26 PM
September 15, 2026 at 1:13 PM
A little procedural project from last night and this morning.
#Blender #MotionGraphics #TechArt #Bluesky #ProceduralGeneration
January 28, 2025 at 2:33 PM
Yayyyyy... I got my crystal generator working. Frustrating ass workflow.
#Blender #GeometryNodes #ProceduralGeneration
August 14, 2025 at 8:17 PM
March 28, 2025 at 5:41 AM
A motion graphics piece inspired by Victor Vasarely's Cheyt-M (1970).
#AbstractArt #MotionGraphics #MathArt #ProceduralGeneration
March 30, 2025 at 1:29 AM
Y'know what, that's uh.... that's not bad. Not bad.
#Blender #GeometryNodes #ProceduralGeneration
August 24, 2025 at 12:10 AM
You've seen GhostSwimmer. Now see the three stages of its evolution. Eggs to Hatchlings (right) to Fledglings (middle) to Sovereigns (left).

#GenerativeArt
#ProceduralGeneration
#IndieGameDev
September 25, 2026 at 1:02 AM
Working on Procedural Room Composer for my secret (yet) indie game 🙌

#indiedev #gamedev #solodev #unity #proceduralgeneration
September 1, 2026 at 10:47 AM
More objects, more placement rules, more variety... Looks surprisingly good for such simple code! ⛰️

#proceduralGeneration #gameDev #indieDev #unity3d
May 21, 2026 at 8:52 PM
Paths drift apart and reconverge.
#Blender #Shader #ProceduralGeneration #AbstractArt
January 15, 2025 at 4:25 AM
February 28, 2026 at 7:16 PM
A modular procedural dungeon generator for Recursive Riftfall #indiedev #gamedev #gaming #procgen #proceduralgeneration
November 21, 2024 at 7:11 PM
Been working on this for a while, but now it is taking good shape. Still a lot to be done, but getting there.

HeliTopo: a geography flying game for kids.

#gamedev #indiedev #UnrealEngine #UE5 #proceduralgeneration #madewithunreal #edtech #geography
September 24, 2026 at 12:55 PM