#ProjectChronicle
Today's boss fight: the server door. 🚪

Our goal: two Unity clients, secure connections, one-use entry tickets.

Reality: we're still fixing the test environment. The actual multiplayer test hasn't started. 😅

No dragons today. Just foundations.

#ProjectChronicle #IndieDev #MMORPG #GameDev
November 4, 2026 at 10:04 AM
Yesterday's boss was the server door. Today's? A Unix socket path. 🫠

We were preparing to test PostgreSQL in Unity, but Bee stopped compilation before the test even started.

No Npgsql verdict yet. Just a clear diagnosis and a plan for round two. ⚔️

#gamedev #MMORPG #IndieDev #ProjectChronicle
November 5, 2026 at 11:34 AM
This morning: fighting the server door. 🚪

Tonight: the face walking through it. 😂

Character creation: high-level customization, or something simpler?

Are you a 60-minute character sculptor or a 5-minute adventurer? 👀

#MMORPG #ProjectChronicle #IndieDev #GameDev
November 4, 2026 at 6:07 PM
4 weeks into our side quest: building a tool to help us build our game. 😂

AI-assisted development has a hidden boss: context loss.

Aternum Studio helps us keep Project Chronicle’s docs, specs and decisions connected.

Real screenshot, real work.

#GameDev #IndieDev #ProjectChronicle #mmorpg
November 3, 2026 at 9:13 PM
Update your Moderation/Block lists accordingly.

projectchronicle. bsky. social
November 3, 2026 at 2:08 PM
Tonight's plan: launch our website + dev blog.

Reality: Federico came over for dinner. We ended up excavating 4 old demo repos on Erwin's PC. 🫠

Now we're down to 2.

**A 50% improvement.** 😂

Website + blog coming soon. Unless repo #5 shows up.

#ProjectChronicle #MMORPG #IndieDev #GameDev
November 2, 2026 at 10:25 PM