#ProjectUkemi
Okay, yeah. I'd call this a real stage now.

(feat. debug env collision boxes)

#platsky #ProjectUkemi #gamedev
April 16, 2026 at 1:27 PM
Dipping my toes into lowpoly environment art and channeling my best Dreamcast look for Ukemi.

I'm new at it, but at least the skills kind of apply still.

#ProjectUkemi #platsky #gamedev
April 10, 2026 at 2:54 PM
Today I got the particle system hooked even deeper into the moveset system in Proj. Ukemi and it's *great*.

Maybe a bit overkill but I wanted to see if it worked, and it DID.

#platsky #ProjectUkemi #gamedev
August 14, 2025 at 4:37 AM
Once again realizing I never post about my game even though I am *extra hype* about it.

I finally got my custom homebrewed particle system linked into our movesets now!!

Here's our Snow Leopardess using it to breathe out cold air despite being in the badlands.

#platsky #gamedev #ProjectUkemi
July 26, 2025 at 2:27 PM
Updated my custom particles to use RandRotate and drag!✨

Rotation specifically was a *bear* - The vert pass math forces camera LookAt, so the quad rotation was getting overwritten.

Had to squint at Unity's HLSL UV rotation code and translate it to GodotGLSL to make it work.

#ProjectUkemi #gamedev
August 21, 2025 at 3:36 AM
At some point, I realized I am very bad at most vector graphic design programs

...but I'm real good at Blender. So I just started doing my graphic design IN BLENDER.

So here's the logo for #ProjectUkemi in 3D because I never sat down and practiced Inkscape 😂

#Platsky
May 29, 2025 at 1:52 PM