#Projectsp
Made a floor shader where the emissions layer is only visible when near it.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
November 4, 2026 at 5:40 PM
Version 0.0.1.30 of Project SP is now playable. Changes made to some gameplay mechanics, along with the player radar.

project-sp.itch.io/project-sp

#gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP
November 1, 2026 at 3:44 PM
Enemy icons will now show you if they are above or below you, and if they are in a line of sight. This should make it easier to tell where they are within the level.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
October 26, 2026 at 2:59 PM
Remade the gauntlet goal base to make it stand out more. The old version on the left and the new version on the right.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
October 19, 2026 at 2:28 PM
Found a cool "Feature" when testing the jump pads. If you dash over them, you end up getting an extra jump.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
October 17, 2026 at 2:16 PM
A more updated visual look at the new jump pad model. It still needs texturing, but part of it now glows.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
October 15, 2026 at 3:07 PM
October 12, 2026 at 6:57 PM
Gauntlet stage 1-7 has been updated and is playable in the latest update. Meaning now all of the gauntlet stages have been reworked.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
October 1, 2026 at 10:14 PM
Version 0.0.1.29 of Project SP is now playable. More updates added to the gauntlet stages.

project-sp.itch.io/project-sp

#gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP
October 1, 2026 at 10:05 PM
Here is a clean look of the new melee attack in action.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
September 30, 2026 at 10:18 PM
It is still a work in progress, but this is what the new melee attack looks when in combat.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
September 28, 2026 at 9:22 PM
Here is another look at the new melee attack in action.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
September 27, 2026 at 6:14 PM
Slight update to melee attack works. Rather than attacking straight ahead of the player, it now does an area of effect around them, making it much easier to take out multiple enemies.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
September 20, 2026 at 4:33 PM
Version 0.0.1.28 of Project SP is now playable. More updates added to the gauntlet stages.

project-sp.itch.io/project-sp

#gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP
August 31, 2026 at 11:19 PM
New change to gauntlet stage 1-3. There has been some complexity added to the stages layout and is no longer a straight line to the goal.

Now available to try in the newest update.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
August 31, 2026 at 11:16 PM
More reworks for another gauntlet stage, this time 1-6. One of the updates for this stage is that the end section has been removed and has been changed to something more simplified.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
August 26, 2026 at 5:31 PM
Gauntlet stage 1-8 has been reworked. The start of the level has been shrunken down, along with some alteration to the levels platforms.

The new version of the stage will be available in the next update.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
August 23, 2026 at 2:52 PM
I put together a little family/relations tree!

Some stuff may change in the future on some of the Anomalies stories but this is more a less an idea of the relations between some of them!

#Projectsp #Creepypasta
July 16, 2025 at 9:13 AM
Drew some more Sonic.EXE/Crimson Art as a way to help with the modelling process!

#projectsp #sonicexe #digitalart
July 13, 2025 at 8:40 PM
SLENDERMAN?! WITH A SLENDERWOMAN???

finished the design for Slenderman for Project: Spooky Pasta! He’s so far the most intricate designed character of the bunch!

#projectsp #creepypasta
July 13, 2025 at 5:36 PM
FIRST CONCEPTS FOR PROJECT SPOOKYPASTA!!

Yes that’s what it’s called lol. Did these guys up while at work, I also did a few skin ideas for these two as well!

(Also I guess for future posts about this I’ll do the funny tag thing)

#projectSP #sonicexe
July 12, 2025 at 9:21 PM
Still not seeing a lot of PR spam on my projectsp but I’m getting “can we buy a link on your website” on a constant basis now, over 100 over the weekend 😅
April 13, 2026 at 7:17 AM
Version 0.0.1.27 of Project SP is now playable. Updates have been to some of the gauntlet stages. Along with rewrite of the all tutorials.

project-sp.itch.io/project-sp

#gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP
August 1, 2026 at 3:13 PM
Reworks of gauntlet stage 1-5.

It has been resized and made to be more forgiving if you fall down to the lower parts. So even when you miss a jump, you can still reach the end of the stage.

#gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP
July 25, 2026 at 10:32 PM
Version 0.0.1.26 is now playable from the store page. There is still an option to download the game, if you choose to.

project-sp.itch.io/project-sp

#gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP
July 12, 2026 at 1:43 PM