#PseudoCode
pseudocode
November 10, 2026 at 12:39 AM
Displaying this next to the droid at the con this weekend.

It's intentionally simplified. Wanted to show enough technical stuff to be comforting, but most people this is aimed at won't understand anything too technical. Hence the pseudocode and simplified explanations.
November 4, 2026 at 3:48 PM
this is crap inefficient pseudocode, ideally you test yoffset=0 first and always accept the lowest possible slip

it also creates issues with jitter around corners that i have somewhat solved, i forget exactly how but it's solvable
November 6, 2026 at 5:57 PM
it sounds like you're looking for a high level version of pseudocode to teach a concept before actually implementing it in python or rust or javascript? am I off base here
November 5, 2026 at 6:44 PM
Not exactly what I had in mind, but the end goal appears similar.

integralcollective.io/documents/wh...
White Paper — INTEGRAL
The complete technical specification of the Integral architecture. Five subsystems, 45 modules, formal pseudocode, and transition framework. Version 0.1. Open to critique.
integralcollective.io
November 5, 2026 at 8:13 AM
I don’t recommend that you use my thing. But my advice: Write pseudocode that approximates how you want to write your game objects and stuff. Then try to build something that gets you there.
November 4, 2026 at 12:47 PM
Komputer nggak menebak langkah yang kamu lupa. Dia jalan baris per baris, dari atas ke bawah. Tulis langkahnya dulu pakai pseudocode, lalu cek urutannya.

https://learnhypersheets.com/learn/pseudocode/langkah-demi-langkah-pseudocode
November 3, 2026 at 5:00 AM
How to prevent ai llm scrape/bad agents:
Turning off wifi
Turning off eth nic
Dismantling the antennas
Cut the eth cable
Obfuscate code
Coding in cuneiform
Coding in egyptian hieroglyphs
Turning off computer
Writing only pseudocode on real paper with a pencil
November 7, 2026 at 11:05 AM
Prompting an AI for code, then losing track of what the spec said versus what it built? Huzzah is an experimental editor from where you edit persistent pseudocode, and an AI-generated implementation stays synchronized with it. Accepted JavaScript runs locally in a Web Worker. It's free and...
November 8, 2026 at 9:26 PM
Connects your AI agent to local reverse engineering tools. Inspects compiled binaries or web apps without source code. Extracts pseudocode. Explains exactly how features work.

github.com/morluto/rea
November 4, 2026 at 1:15 PM
so if the pseudocode is correct the really major problem that was consistently repeatable was, they run a loop setting all the magnets that shape the beam. but ptime only checks for edits if the magnet flag is set, AND THE MAGNET FLAG UNSETS AFTER THE FIRST MAGNET
November 6, 2026 at 7:34 PM
This is a slide from my NLP course wherein I explain that an LLM engaged in Chain-of-Thought is equivalent to this snippet of pseudocode but scaled up to like a trillion if-then-else statements.
November 3, 2026 at 4:37 PM
Reverse Engineering IVXV: A Specification and Security Analysis of Estonia’s Internet Voting System (Tingfeng Yu, Thomas Haines) ia.cr/2026/2576
November 9, 2026 at 1:56 AM
Zippel: A Language, Compiler, Runtime, and Analyzer for ZK Proof Systems (Sebastian Angel, Sydnie-Shea Cohen, Eleftherios Ioannidis, Pratyush Mishra, Alex Ozdemir, Yuxiang Qiu, Alireza Shirzad) ia.cr/2026/2517
November 9, 2026 at 1:50 AM
Gerade mit Informatiker im Ruhestand geredet. Sitzt auch inne Prüfungskomission. Die meisten FIAE diese Zwischenprüfung konnten Pseudocode nicht im Kopf durchlaufen und lösen. Haben aber im Kurs immer Programme abgeliefert. Die KI bekommt dann den Abschluss imo 🤣
October 30, 2026 at 11:32 AM
i genuinely couldnt stand the ethos behind trusting something to create parts of code for you, no pseudocode no planning no nothin
October 29, 2026 at 10:04 AM
not even raw disassembly or automatic decompilation output will be provided. when necessary, i will show *simplified pseudocode* based on excerpts of disassembly and automatic decompilation, but *not* full functions, and i will hand-rewrite them.
October 28, 2026 at 5:41 PM
Because shitty coders generally have a good tell. They might use 17 nested If statements or have everything running every frame or be missing formatting. Al code looks real but doesn't work, sorta in the same way pseudocode doesn't.
October 31, 2026 at 12:52 PM
What happened to the pseudocode that liked to set?
Burp booger diarrhea potty!
October 28, 2026 at 6:20 AM
i asked a PL researcher what she thought was the easiest language for LLMs to use and she said Python which was disappointing was probably true. my lovely pseudocode language
October 27, 2026 at 2:59 AM
"Speak to the model in pseudocode" is a really instinctual way to interact for a significant portion of the world. A lot of us who studied math and computer science and engineering like that register just fine.
October 26, 2026 at 2:14 PM
I am legitimately pleased with the way design elements are coming together on my game. I would show them to you but right now they are a bulleted list and a pseudocode draft of what the struct declaration will look like, so it's not very exciting
October 27, 2026 at 11:14 AM