#PubDev
Working on getting particle effects rendering in the stencil reflections in @positrongame.com today, without it massively killing performance! #PubDev #IndieDev #GameDev
August 17, 2025 at 1:16 PM
Fixed it, and looks much better when the bike is turning now :-). #GameDev #IndieDev #IndieGame #Positron #PubDev #SoloDev #Steam #EarlyAccess
May 25, 2026 at 12:34 PM
Out with @lauracaine.com for our regular Sunday morning pub-dev session working on @positrongame.com. Laura is making some new smaller intro levels, while I'm working on splitscreen render optimisations. #GameDev #IndieDev #PubDev

steam.positrongame.com
August 10, 2025 at 11:50 AM
Working on render optimisations for my #IndieGame @positrongame.com in today's #pubdev session down the local Wetherspoons. I suspect I've broken something, haha! #GameDev #IndieDev #IndieGameDev
October 19, 2025 at 12:49 PM
Bit of pub-dev on @positrongame.com between cinema visits today. Working on getting rumble working on controller, and maybe a bit of screen shake too. steam.positrongame.com #PubDev #GameDev #IndieDev #SoloDev #IndieGame #NotMadeWithUnity
November 2, 2025 at 5:56 PM
It's been a while, but I'm settled in for a full afternoon pub-dev session working on @positrongame.com's mac port ahead of a whole slew of public demos coming up over the next few months! #GameDev #IndieDev #PubDev
September 21, 2025 at 11:45 AM
The dangers of pub-dev, found our way to a nice craft beer pub... six half-pints later (got to increase that unique count on Untappd!), and less work is now getting done. #GameDev #IndieDev #PubDev
August 10, 2025 at 3:59 PM
Have an hour to kill before we head for our train back home. found another nice little pub to get some more Sunday pub-dev done on @positrongame.com. #GameDev #IndieDev #PubDev
March 16, 2025 at 4:25 PM
In the local Wetherspoons with @lauracaine.com. Bit of a pub-dev session on my game @positrongame.com, and putting together some new media for socials. Going to see TRON: Ares again tonight, but this time in 3D. #GameDev #IndieDev #IndieDev #IndieGameDev #PubDev #TRON #TronAres
October 12, 2025 at 12:26 PM
Bit of Saturday afternoon #pubdev between cinema visits on @positrongame.com today. Working on getting the Arena mode update live before Steam's PvP Fest hits on February 9th! #GameDev #IndieDev #PvP #Multiplayer #Steam

steam.positrongame.com/pvp
January 31, 2026 at 2:46 PM
Settling in for a pub-dev session on @positrongame.com in our favourite Leeds Wetherspoons (there are five in Leeds!), The Hedley Verity. Working on getting my stencil reflections working with Metal on the Mac. #GameDev #IndieDev #PubDev
July 19, 2025 at 11:33 AM
First pub-dev session since releasing @positrongame.com. Nice and quiet in The Lord Wilson today. Lots to do, and @lauracaine.bsky.social's here making more maze levels today too :-) #GameDev #IndieDev #PubDev
November 24, 2024 at 10:08 AM
Barely had any time to work on @positrongame.com this week, so met @lauracaine.com after work today for a pub-dev session before the weekend. #GameDev #IndieDev #PubDev #NotMadeWithUnity
April 4, 2025 at 8:37 PM
Playing about with the reflectivity settings in @positrongame.com today. I do like having more reflections showing in the outer walls, but they can get very distracting when all the smaller walls are heavily reflective too! #GameDev #IndieDev #PubDev #SoloDev
July 20, 2025 at 1:27 PM
Got out for a bit of #pubdev today on my game Positron. I feel like I need paper and pen to figure out the maths as this was supposed to add a nice smooth downwards curve to the start of the trail... #gamedev #solodev #indiedev
May 24, 2026 at 11:53 AM
Early pub-dev session at the Wetherspoons in Camden. Making progress on getting my Metal and D3D12 renderer to parity with the stable D3D11 code (as used on the Steam release of @positrongame.com).

#GameDev #IndieDev #PubDev
March 16, 2025 at 10:35 AM
Write your own C++ engine. It’s great fun. I started extending my particle system today, and have since had to expand my Random Number Generator, switch the billboarding to the GPU, and added sub-frame emitting to keep spawn rates consistent. All while at the pub(s). #PubDev #GameDev #SoloDev
June 7, 2026 at 1:48 PM
Needed to get out for a bit of shopping today, so came out early for a bit of #pubdev on my game Positron for a couple of hours. Finally working on my engine’s particle effect system, which is woefully basic at the moment.

#GameDev #IndieDev #SoloDev #NotMadeWithUnity
June 7, 2026 at 11:44 AM
It's Sunday, so of course @lauracaine.com and I are in the local Wetherspoons. Start with a breakfast Muffin (and unlimited hot drinks). Hoping for a productive pub-dev session on @positrongame.com today :-). #GameDev #IndieDev #PubDev
February 23, 2025 at 11:24 AM
Does anyone else take their laptop out to the pub to get a bit of #GameDev done? Maybe other 'unusual' places? Cheaper than a coffee shop; Wetherspoons breakfast Muffin and unlimited coffee for just £2.99. It's also nice and cool in here! #IndieDev #pubdev
June 29, 2025 at 1:03 PM
Had a little wander around Hebden Bridge. Pretty nice. Very compact little village center, but full of places to eat and drink. Had a sandwich and pastry, now in the Vocation bar, getting a bit of #pubdev done on @positrongame.com :-). #GameDev #IndieDev #HebdenBridge
January 24, 2026 at 12:27 PM
pub.dev is experimenting with displaying absolute package download numbers instead of the old (and confusing) “Popularity” percentage metric.
Enable it at pub.dev/experimental
#flutter #open-source #pubdev
November 20, 2024 at 5:34 PM
Time for a bit of Husband and Wife #GameDev with @lauracaine.com. Been ill this week and haven't touched @positrongame.com at all, so we're in the Wetherspoons for a Sunday pub-dev session. Working on getting this 0.2 update ready for release! #GameDev #IndieDev #IndieGame #PubDev
March 23, 2025 at 11:30 AM
I had planned an epic hike for today, but it's too hot and I'll melt in this heat. So instead I'm back in the 'spoons for some #pubdev on my game Positron. Managed to sort out the trail shaders to add this nice swoop at the front. #GameDev #IndieDev #SoloDev #Steam #EarlyAccess
May 25, 2026 at 12:25 PM
Bit of #pubdev on @positrongame.com today between cinema visits. Fixed a bug where the orb would be too high to collect sometimes in Snake mode, and increased the attraction distance as you approach too.

#GamDev #IndieDev #IndieGame #Snake #Nokia3310
December 7, 2025 at 7:48 PM