#Rasterizing
About 15-20%, mostly legacy 90s backlists and indie zines. It adds a compute tax (jumping from ~2s to ~6s per chunk), but we mitigate it by only rasterizing the empty bounding boxes. Plus, our Upstash Redis cache means we only ever pay that latency tax once globally! ⚡🐁
November 11, 2026 at 12:04 AM
Rasterizing an HTML5 canvas at 300 DPI for a quick PDF export is tempting, but an A4 sheet eats 35MB of raw RGBA buffer before Base64 encoding even starts.

Emitting native vector text and lines keeps the export under 100KB, perfectly selectable, and razor-sharp on physical print.
November 10, 2026 at 2:05 PM
Missing /ToUnicode maps are a classic trap: parsers report zero errors while dumping empty whitespace.

150 DPI is a solid floor for speed. The trickier edge is mixed pages: vector body text, but an unmapped table. Slicing bounding boxes to OCR instead of rasterizing whole pages saves huge compute.
November 10, 2026 at 10:43 PM
Ist eine bessere Grafik den Leistungspreis wert? Wir zeigen in unserer Gegenüberstellung zwischen Rasterizing und Raytracing, wie sich Letzteres "gratis" nutzen lässt.

Zum Special 📊: www.pcgameshardware.de/Raytracing-H...
So viel kostet Raytracing wirklich und wann Upsampling hilft
Raytracing in PC-Spielen: Ist die schönere Grafik den Leistungspreis wert? PCGH zeigt, wie sich Raytracing „gratis“ nutzen lässt.
www.pcgameshardware.de
October 28, 2026 at 12:01 PM
I have written about this here: sharo.dev/posts/readin... :) might be of use also uses Sean's approach (but version 1 not 2)
Reading TTF files and rasterizing them using a handmade approach, Part 2: Rasterization
Part 2 of this series on handling and reading TTF files
sharo.dev
October 27, 2026 at 11:02 AM
Moving from Draft2Digital to Ingram for my print book distributor sucks right now but is actually a long-term boon because I realized I fucked the cover text up by rasterizing it, which made slightly it blurry. I can fix it though!
October 22, 2026 at 9:02 PM
Actually none of the programs I tried meet those requirements. Krita is the closest. GIMP fails at "can rotate text without rasterizing". Photocraft can do that, but otherwise fails at more specific thing.
October 12, 2026 at 5:57 PM
About 90% done with modelling, still need to add buckles, the tail, and the arduous process of rasterizing all of the hair strands. Then UV unwrapping and texturing. I probably won't rig it, maybe just to render a cute pose or two. You can have the file when it's done :)
October 12, 2026 at 10:51 AM
At long last conservative-depth is supported in Dawn as of today's Chrome release.

(This prevents disabling of the early-Z optimization when writing fragment depth in some cases - relevant when you're rasterizing a bounding shape and ray-casting in it.)

developer.chrome.com/blog/new-in-...
What's New in WebGPU (Chrome 155-156)  |  Blog  |  Chrome for Developers
WGSL fragment_depth extension, texture compression unaligned, srgb-linear and display-p3-linear color spaces, snorm10-10-10-2 vertex format, and more.
developer.chrome.com
October 8, 2026 at 4:47 PM
Not even rasterizing tris in compute, smh
October 2, 2026 at 11:41 AM
Like I mentioned in my latest devblog, I'm gonna slowly go through and re-export all of the previous artbooks I've made to fix the rasterizing bug in all of them

updated Locked Room's first since it's the shortest
solarprotagonist.itch.io/locked-room-...
Locked Room on Rails by solarProtag
A trip back home turns into an impromptu murder mystery.
solarprotagonist.itch.io
October 1, 2026 at 6:43 PM
Thanks @adobe.com for rasterizing all my text for no reason. Now I have to redo the lettering on this page from scratch. You fucking suck.
September 28, 2026 at 2:24 PM
makes sense, rasterizing sidesteps the whole font embed/subset dance entirely. tradeoff is you lose selectable text and file size balloons vs vector paths, but for full 3d scenes it's probably the only approach that doesn't fall apart on edge cases.
September 28, 2026 at 7:31 PM
They're rasterizing you in Merge Layers chat
September 25, 2026 at 4:10 PM
Welcher Grafikkarte ist die Grafikpracht von Control Resonant gewachsen?

Wir zeigen es im Test: www.pcgameshardware.de/Control-Reso...
Die Max-Payne-Macher drehen auf: Welche GPU der Grafikpracht von Control Resonant gewachsen ist
Wie läuft Control Resonant? PCGH testet zahlreiche Grafikkarten in sechs Auflösungen mit Rasterizing, Raytracing und Pathtracing.
www.pcgameshardware.de
September 18, 2026 at 1:15 PM
Ah okay. I’ll let you know if I have a more concrete answer later. I’m pretty sure I ran into something very similar recently.

The only other piece of info I found is that theres an experimental resource called DPITexture that’s meant for scaling+rasterizing SVGs, but it’s not very well documented.
September 5, 2026 at 4:50 PM
I guess we call it slop now, however I would say it's more like "rasterizing an image out of gaussian noise, based on the concept of what you input".

So, why is this suddenly horrible and unacceptable, when marketing for food and businesses and stuff has always been putting on the best face?
September 4, 2026 at 7:35 PM
two things:

controlledburn has been ported to Rust:
crates.io/crates/contr...

(a merge of fasterize and exactextract rasterizing methods, as a core library)

{cbr} experimental #RStats package wrapping controlledburn-rs github.com/mdsumner/cbr
September 4, 2026 at 1:13 AM
I think the issue was they decided that "it lets you simulate things like light and reflections and water with comparatively less computing power than rasterizing did" wasn't exciting to anyone but GPU nerds, so they said "now you can fire all the humans" to get that sweet capex money
The AI conversation makes me bristle because I think the blame for AIs being so unpopular lies squarely on the tech industry and not the left or right or artists or whatever. Silicon Valley did a shit ass job introducing their product and they should be the ones out here trying to fix it.
August 21, 2026 at 7:51 PM
Isn’t there some old graphics algorithm for rasterizing shaded spheres? I could’ve sworn.
August 20, 2026 at 3:32 AM
Blog post: rasterizing very quickly to massive grids without creating wasteful pixels (until you want to): www.hypertidy.org/posts/2026-0...

#RStats a merger of {fasterize} and {exactextractr}, focused on the core algorithm where 'raster compression' is redundant
August 19, 2026 at 1:53 PM
Motion designers, listen up: After Effects now imports SVGs as native, editable shape layers — no rasterizing needed. Pair it with Premiere via Dynamic Link and skip the re-render headache. Top Key Shop has Creative Cloud from €39.50/mo to try it out 🎬
August 19, 2026 at 6:38 AM