This section of streamline_trace.glsl is the most relevant if you want to mess with streamline particle physics or change how each sound sample is calculated (raw_power becomes the sample). As you can see, I actually have the streamlines flowing at right angles to the actual trail field right now
August 17, 2026 at 6:29 PM
This section of streamline_trace.glsl is the most relevant if you want to mess with streamline particle physics or change how each sound sample is calculated (raw_power becomes the sample). As you can see, I actually have the streamlines flowing at right angles to the actual trail field right now
Goes hard as fuck, but not quite as hard as Funhouse. The stuff about how fucked up the mix is was interesting - they used three out of 24 tracks and when they brought David Bowie in to mix it he was like "What do you expect me to do here?"
Goes hard as fuck, but not quite as hard as Funhouse. The stuff about how fucked up the mix is was interesting - they used three out of 24 tracks and when they brought David Bowie in to mix it he was like "What do you expect me to do here?"