#Raytracing
i think i wanted them to speed up raytracing? one of my biggest frustrations back then was how slow raytracing was
November 9, 2026 at 2:27 AM
when ppl talk abt agents this is who i think of btw
SEED - Project PICA PICA - Real-time Raytracing Experiment using DXR (DirectX Raytracing)
YouTube video by Electronic Arts
youtu.be
November 8, 2026 at 6:36 AM
November 9, 2026 at 12:30 PM
You don't need raytracing to be cute
November 6, 2026 at 3:47 AM
November 8, 2026 at 2:03 AM
i remember when they first fully showed off ocaremake everyone got in their Hire This Man jokes but the thing is

ocaremake has a cohesive art style and direction. Hire This Man usually disregards art style entirely for the sake of making everything HD 4K Raytracing
November 7, 2026 at 9:16 PM
Red Dead Redemption 2 gets RayTracing Mod on PC
www.resetera.com/threads/16...
November 10, 2026 at 11:34 AM
November 6, 2026 at 4:20 PM
Lovr's graphics module is looking pretty good now. It can do basic raytracing shaders as of the latest major release. I should go back and try to make some abstract art with that
November 6, 2026 at 10:48 PM
„GTA 6“ zielt auf allen Konsolen auf 30 fps, Raytracing-Schatten gibt es nur auf der PS5 Pro. Die Cloud streamt in Series-S-Qualität – der PC bleibt außen vor. #Gaming
„GTA 6“: Rockstar peilt auf allen Konsolen 30 fps an
„GTA 6“ zielt auf allen Konsolen auf 30 fps, Raytracing-Schatten gibt es nur auf der PS5 Pro. Die Cloud streamt in Series-S-Qualität – der PC bleibt außen vor.
www.heise.de
November 10, 2026 at 3:07 PM
Le PDG de Nvidia explique comment son DLSS 4.0 peut reconstruire la 'Fidélité' uniquement dans les jeux. 🎮🤔

#Memes #Gaming #Nvidia #DLSS #RayTracing
November 9, 2026 at 2:55 PM
November 6, 2026 at 12:56 AM
Microsoft's own testing of this update suggests it could reduce ray tracing memory load by as much as 90% without the need for a team green GPU.

pc-gamer.visitlink.me/1tqLXe

#pcgamer #pcgaming #raytracing
November 3, 2026 at 8:00 PM
This Tail Features Nvidia™ RTX-Raytracing™ Technology©

Artist: CerberossArt
Image Source: Deviantart
November 4, 2026 at 9:02 PM
it feels like PBR shaders were the last meaningful advancement in graphics and those didn't really make that much of a meaningful difference in how games looked. raytracing is an actual scam, it never looks good/convincing and it never will
November 6, 2026 at 10:12 PM
writing a thread about the chunks of the download, but before that the most interesting bit is that PS5 Pro *may* have some exclusive assets.

bvh4 and bvh8 refer to some data that differs for raytracing on Base/Pro, and the Story set for Base is empty (64KB) but Pro's is 223.5MB
November 9, 2026 at 9:31 AM
3060 should be more than enough to handle raytracing, unless you somehow cranked every setting up to the cinematic preset lol. Try deleting everything in AppData\Local\DarkRooms\Saved
November 7, 2026 at 8:14 PM
"i just need hyper-realistic lighting in video games or it breaks my immersion"

suggestion go outside after it rains, there's SO much raytracing out there. super immersive
November 5, 2026 at 2:34 AM
🚨 GTA VI'nın PS5 Pro sürümüne dair heyecan verici detaylar ortaya çıktı!

... 👇

#GTA6 #GTAVI #PS5Pro #RockstarGames #PlayStation #RayTracing
November 10, 2026 at 7:45 AM
Seems like about as far as I can push Eevee's raytracing at the moment, at least while keeping render times around 1 second per frame on my *ahem* modest computer.
November 5, 2026 at 12:19 AM
DXVK-NVAPI 0.9.3 adds initial ARM64 support and new DirectX Raytracing features. It's already bundled with Proton, so Valve will ship it in future updates. via GamingOnLinux https://www.gamingonlinux.com/2026/11/dxvk-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/ #gamedev
November 3, 2026 at 4:01 AM
This week's free-to-read Musings is on how I think games look better without DLSS and Raytracing.
The Monkey's Paw of Visual Fidelity (Monday Musings #72) | Dave's Videogame Journey
Over the last week I've been rewatching some of my older videos. Specifically the yearly impressions videos where I play 30 minutes to an ho
www.patreon.com
November 9, 2026 at 3:42 AM
BVH refers to an optimization structure specific to 3d geometry used for raytracing, so this is NOT higher quality textures. This may be some higher resolution 3d models though (perhaps for Lucia/Jason?). We dont really know, but there is *some* difference between base/pro.
November 9, 2026 at 9:31 AM
Larping as a datacenter.

Raytracing in my car with an inverter.
November 3, 2026 at 5:43 PM
I'm slowly preparing for the raytracing course I'll be teaching in spring, so I'll probably do a bunch of related blog posts soon

Some with pretty pictures, some with a ton of math 😈
November 2, 2026 at 2:48 PM