Just because you need one thing from a module, you shouldn't pay the cost of all the others!
Just because you need one thing from a module, you shouldn't pay the cost of all the others!
This reduces the build time of `import { Button } from 'antd'` from 528ms to 82ms.
This reduces the build time of `import { Button } from 'antd'` from 528ms to 82ms.
tangled.org/coil-habdle....
tangled.org/coil-habdle....
less than 1.5 minutes, a few clicks and i have a Substance Painter file with my mesh, textures exported, everything set up in UE and (mostly) ready for further iterations and reexports🙌
still MANY issues, but happy to see that my idea is coming to life
less than 1.5 minutes, a few clicks and i have a Substance Painter file with my mesh, textures exported, everything set up in UE and (mostly) ready for further iterations and reexports🙌
still MANY issues, but happy to see that my idea is coming to life
L'information importante est que c'est un outil utilisé par les US pour bloquer les exports/réexports de matériels militaires.
L'information importante est que c'est un outil utilisé par les US pour bloquer les exports/réexports de matériels militaires.
* doc_cfg feature: `cfg` on glob reexports are now correctly handled: github.com/rust-lang/ru...
* macro expansion: Foreign items are now correctly expanded: github.com/rust-lang/ru...
1/2
* doc_cfg feature: `cfg` on glob reexports are now correctly handled: github.com/rust-lang/ru...
* macro expansion: Foreign items are now correctly expanded: github.com/rust-lang/ru...
1/2
Read: https://bit.ly/4eDxZd3
Read: https://bit.ly/4eDxZd3
```
// crate a
/// a
pub struct X;
// crate b
/// b
pub use a::X
// crate c
/// c
pub use b::X;
```
Before github.com/rust-lang/ru..., the docs from the `b` crate was not present.
Enjoy!
```
// crate a
/// a
pub struct X;
// crate b
/// b
pub use a::X
// crate c
/// c
pub use b::X;
```
Before github.com/rust-lang/ru..., the docs from the `b` crate was not present.
Enjoy!
Including this automated precise decompression window with no stray garbage tiles around the gfx!
Including this automated precise decompression window with no stray garbage tiles around the gfx!