#RogueRobotRavager
After looking at Legends 2 levels a little more closely, I've decided to incorporate #Crocotile3D into my workflow for creating dungeon rooms for #RogueRobotRavager. Working pretty well so far, now to make more textures for the walls.
#megamanlegends #gamedev #indiedev
November 3, 2026 at 6:56 AM
It's still got a long ways to go, but #RogueRobotRavager has procedural dungeon generation set up now. Very pleased with the results so far, but definitely need to tweak a lot and make more rooms and variations. #gamedev #indiedev #megamanlegends #indiegame
October 22, 2026 at 11:35 AM
Does your RogueRobotRavager have procedural opinions on which wall tiles are snackable, or do I need to teach mine that too?
October 23, 2026 at 1:59 AM
October 14, 2026 at 8:40 PM
Enemies jumping when pathing in RogueRobotRavager sounds like it'll wreck a lot of turret-camping strategies. Was that intentional or did it fall out of the pathfinding rework?
August 22, 2026 at 7:21 AM
I have made a LOT of headway for #RogueRobotRavager as of late. Color-coded Item Chests, energy and health pickups, an in-progress dialogue system, enemies being able to JUMP when pathing, AND a new enemy model.

Feels good to be back. #screenshotsaturday #gamedev #megamanlegends #indiedev
August 22, 2026 at 5:16 AM
My living situation got a little worse, but things might be looking up. In the meantime, I did some work on #RogueRobotRavager today. Small stuff. Completely redid the jump animations for Rogue and tweaked jumping behavior, specifically when running. #indiedev #megamanlegends #gamedev #roguelite
August 7, 2026 at 4:25 AM
With all the AI-generated concept art discussion going around, I wanna post this funny little piece of concept art I drew up for #RogueRobotRavager today. I did it on a mouse. In 7 minutes. In a McDonald's. And I know exactly how the enemy is going to look and function in-game now, give or take.
December 17, 2025 at 5:22 AM
Making a little more progress on some of the necessities for #RogueRobotRavager, like enemy drops and chips that modify shot behavior beyond just stats. Have a peek at Scraps (the in-game currency, literal metal scraps dropped by Witherbots) and the Spiral Shot chip! #gamedev #megamanlegends
November 19, 2025 at 8:55 AM
June 29, 2025 at 12:59 AM
Added a combat indicator and enemy radar to the bottom left of the HUD in #RogueRobotRavager! Kinda extending on the combat indicator present in #MegaManLegends with the radar. #indiedev #gamedev #indiegamedev #ue5
June 26, 2025 at 1:39 AM
Added #MegaManLegends style stationary kicking, and a simple booster particle to the drop kick. Also polished up the way the game handles aiming animations, but that's mostly a me thing, I doubt most people would notice a difference lol

#indiedev #gamedev #indiegamedev #roguerobotravager #ue5
June 24, 2025 at 3:53 PM
Nothing fancy for today's #ScreenshotSaturday, so have closer look at some of the updated visual effects related to dashing! #gamedev #indiedev #indiegamedev #roguerobotravager #ue5 #unrealengine5
June 21, 2025 at 10:12 PM
Got the chainsword working as intended! Mostly. Still not tied to the Energy Gauge, but ASIDE from that, it's working! Also added some visual effects for dashing! #gamedev #indiedev #indiegamedev #indiegame #ue5 #roguerobotravager #unrealengine5
June 20, 2025 at 9:47 PM
Got a basic implementation of the chainsword implemented, just need to polish it up a bit, tie the Melee Weapons to their energy gauge, and add particle effects, but it's working! I'll get a video when it's in a more polished state.
#gamedev #indiedev #indiegamedev #roguerobotravager
June 17, 2025 at 10:56 AM
I wanted to have something cooler for #ScreenshotSaturday, but Unreal decided not to cooperate. So instead, have a close look at the first of many different melee weapon options to be found in #RogueRobotRavager, the chainsword! #gamedev #indiedev #indiegamedev #lowpoly
June 8, 2025 at 2:31 AM
For #ScreenshotSaturday, have an updated look at chips! I received some feedback regarding their clarity and visibility, so I've given them a major overhaul! #gamedev #indiedev #ue5 #roguerobotravager #megamanlegends #indiegamedev
June 1, 2025 at 1:43 AM
Makin' some progress with the HUD in Rogue Robot Ravager! This is the most I've ever animated something UI-related.
#indiedev #gamedev #indiegamedev #ue5 #megamanlegends #roguerobotravager #unrealengine #indiegame
May 30, 2025 at 6:22 PM
Gonna be another commission day, but when I'm done with that I'll be working on the HUD for Rogue Robot Ravager. Did a little mock-up sketch on my phone last night before bed, quite happy with it.
Alt text says what each gauge is.

#indiedev #gamedev #mockup #megamanlegends #roguerobotravager
May 25, 2025 at 5:56 PM
It's got a ways to go, but I've got basic melee combat in! It will change a lot depending on what melee weapon you have equipped, but by default it's a quick dash kick!
#indiedev #gamedev #ue5 #indiegamedev #gamedevelopment #indiegame #megamanlegends #roguerobotravager
May 16, 2025 at 1:25 AM