#SCUMM
Daily scene from “The Curse of Monkey Island” (PC): Demo #MonkeyIsland
September 28, 2026 at 3:02 PM
You are a man of culture and I hope that you figure out how to play our wonderful musical-themed Lucasarts game.
September 28, 2026 at 1:58 AM
Since I'm already on a roll and haven't recorded videos in so long, here's another one

youtu.be/oZ1sZiUyGrg

#IndieGameDev #Retro #Soviet #BK0011M #SCUMM #ColdWar #PDP-11 #MonkeyIsland #MisterFPGA
Script Creation Utility for Manic Marxists #bk0011m
YouTube video by Mark “Happy-Ferret” Bauermeister
youtu.be
September 27, 2026 at 7:30 PM
Daily scene from “Tales of Monkey Island” (PC): Episode III — Lair of the Leviathan #MonkeyIsland
September 27, 2026 at 3:02 PM
Calling on all interested parties:

I'd like to code small demo adventure games to show off my SCUMM interpreter on NES and Sega Master System

Looking for "idea guys" and artists who know how to work within the limitations of either system.

#IndieGameDev #Retro #Point&Click
September 27, 2026 at 11:51 AM
like with my recent Metal Gear, SCUMM, and Metroid series playthroughs, I've been going through the Zelda games chronologically and writing up my thoughts on my backloggd. Here's some thoughts on Majora's Mask.
September 27, 2026 at 4:12 AM
Daily scene from “Monkey Island 2: LeChuck’s Revenge” (VGA): Part II — Four Map Pieces #MonkeyIsland
September 26, 2026 at 3:00 PM
I guess folks didn't know about it. Some more info and pictures here
scummbar.com/the-movie
The Canceled Monkey Island Movie — The Monkey Island SCUMM Bar
A dive into the movie that (probably thankfully) never was.
scummbar.com
September 26, 2026 at 11:56 AM
We have officially reached peak levels of optimization.

My SCUMM interpreter running on an Elektronika BK-0011M (incredible that there's a Mister core for this).

#IndieGameDev #Soviet #Socialism #8bit #SCUMM #LucasArts
September 26, 2026 at 8:41 AM
Daily scene from “The Secret of Monkey Island” (PC Special Edition): Part III — Under Monkey Island #MonkeyIsland
September 25, 2026 at 3:01 PM
This is the result of merging my earlier SGDK codebase with a C translation of a fork of github.com/astrobleem/S...

(Yes. A lot of steps involved there)

I'm really fond of the scaling, even though it's less accurate than its bigger brother VM's

#RetroGameDev #IndieGameDev #SCUMM #Sega #MegaDrive
September 25, 2026 at 11:57 AM
El van començar el 1985 en paper i llapis, com un joc de taula, abans de programar-lo. Ron Gilbert es va adonar que el projecte era massa gros per fer-lo en assemblador i va crear un motor nou, el SCUMM, pensat per reutilitzar en moltes aventures.
September 25, 2026 at 8:28 AM
@lardratboy.bsky.social Any idea? Maybe I should just write a small SCUMM VM that only implements the necessary opcodes and exploit the existing constructs? A level could be represented by a Room and an Object could either be a unique object or something called for every one of the same type.
September 24, 2026 at 8:55 PM
Daily scene from “Tales of Monkey Island” (PC): Episode III — Lair of the Leviathan #MonkeyIsland
September 24, 2026 at 3:04 PM
Daily scene from “The Secret of Monkey Island” (CD-ROM): Part I — The Three Trials #MonkeyIsland
September 23, 2026 at 3:01 PM
September 22, 2026 at 6:38 PM
I haven’t even started on Rick Scumm yet.
September 22, 2026 at 3:02 PM
Daily scene from “The Secret of Monkey Island” (PC EGA): Part I — The Three Trials #MonkeyIsland
September 22, 2026 at 3:00 PM
It probably would work better with the Hercules version but I'd probably have to port those assets to the SCUMM v5 engine version of Secret of Monkey Island.
September 22, 2026 at 12:34 PM
Absolutely, the SCUMM era produced an absolutely insane run of games, and they hold up so dang well, one of my go-to comfort-watches is just playthroughs of S&M and the other comedy games
September 22, 2026 at 3:28 AM
i hope the loom guy in the scumm bar convinces him to play loom as well
September 21, 2026 at 9:06 PM
I'm really shocked there hasn't been any animated or even live action versions of any of the Lucasarts SCUMM point and click games (FoA excluded)
September 21, 2026 at 6:32 PM
Daily scene from “Return to Monkey Island” (PC): Part IV — Things Get Complicated #MonkeyIsland
September 21, 2026 at 3:03 PM
Screw it, the raw footage from the previous two videos:

youtu.be/tVT0r3X1T88

I die in a very stupid way at about 40 minutes, but that should be enough to give you an idea of how it plays.
Derelikt - Small part of the limited playtest.
YouTube video by SCUMM
youtu.be
September 21, 2026 at 2:42 PM
Same. It was the 32-colour, text-UI Amiga version, but when Guybrush went along the dock and into the Scumm Bar it was like I'd wandered onto the Holodeck.
September 21, 2026 at 7:09 AM