#SNESDev
Triple Impact #SNES homebrew game -- making-of video

#retrogaming #snesdev
Le secret de fabrication de Triple Impact (SNES)
YouTube video by Gangeek Style
www.youtube.com
September 24, 2026 at 2:50 PM
The first submission of the SNES Dev 2026 Game Jam on itch.io is in... a puzzle game by the name of Dekremit by Gero Konberg. gerokonberg.itch.io/dekremit #snesdev
Dekremit by GeroKonberg
A decrementing puzzle game, aim for the highest number of matches.
gerokonberg.itch.io
September 23, 2026 at 5:58 PM
SNESdev daily log 1 & 2:
Wrote a map compiler that converts a Tiled tmx file to my game's map data format.
Added horizontally aligned (512px tall) and vertically aligned (512px wide) maps.
September 20, 2026 at 11:23 PM
It's been nice to see folk play my game Blokit [https://crispulent-crisps.itch.io/blokit] and enjoy it.

It was initially intended for the SNESDEV 2026 game jam, but I got too much done before it started [oops].

Was also fun to take a break from platformers and make something more puzzle oriented!
September 20, 2026 at 8:06 PM
SNESdev daily log 3 & 4:
Finished a map tiles compiler.
Coded the map drawing and scrolling functions.
September 15, 2026 at 10:52 AM
My main problem is that I take a short break & I end up with multiple days of no snesdev. The daily challenge was an idea to build a habit & stick to it.

You're probably right about the sustainability. Maybe I can do a break-day where I play short game instead (& see if I spot anything interesting)
September 13, 2026 at 10:43 PM
SNESdev daily log 2:
Started drawing a rough tileset
September 13, 2026 at 10:09 PM
2026 SNESDEV Game Jam devlog 1
undisbeliever.net
September 12, 2026 at 1:51 PM
SNESdev daily log 1:
Completed and published a blog post
Sketched a few level tileset ideas on paper.
September 12, 2026 at 11:12 AM
My progress in the 2026 SNESDEV game game is nonexistent.

To help with motivation, I've committed my goals for the project to a blog post and documented what I've done so far.

undisbeliever.net/blog/2026091...

#snesdev
2026 SNESDEV Game Jam devlog 1
undisbeliever.net
September 12, 2026 at 1:42 AM
FIREWALL — a Yoshi's Cookie-style puzzler where you clear viruses off a network. New homebrew for the Super Nintendo.

Originally a high school Unity project.

colpanic.itch.io/firewall-snes

#SNES #homebrew #gamedev #retrogaming #SNESdev
September 10, 2026 at 4:29 PM
Trying out an aesthetic for Sliding Blaster 2 in which I use rilden.github.io/tiledpalette... to convert photos to get a look where you're playing with toys on top of a realistic surface, similar to LEGO Loco. Background uses 4-color tiles to save video RAM.

#snesdev #gamedev #homebrew
September 6, 2026 at 2:22 PM
SNESdev daily log 5 & 6:
Combined image tiles and map into a single resource binary
Brainstormed MetaSprite and MetaTile designs
Worked on a blog post
September 2, 2026 at 11:08 PM
Added platform edge detection to Beyond Sentinel, so the character strikes a dramatic pose at ledges - inspired by Sonic, Aladdin and plenty of others. Running here on NES, Game Boy, Super NES, Genesis, Master System and Game Gear.

#nesdev #gbdev #snesdev #segadev #homebrew
August 31, 2026 at 8:14 PM
Somebody made a DAW for creating SNES music!
#snesdev #chiptune

wavesmith.online
WaveSmith — SNES Music Studio
Create authentic SNES music in your browser. Design instruments, compose songs, and export to ROM.
wavesmith.online
August 31, 2026 at 1:43 PM
SNESdev daily log 1-4:
Started a blog post about the goals I want to achieve this game jam.
Designed and coded a way to embed resources into the game after the C code has compiled.
August 30, 2026 at 11:43 PM
Announcing our second game: Beyond Sentinel, a metroidvania crossed with a horizontal shooter, in parallel development with Alpha Pairs.

Mapping engine is operational, with a Super Metroid style mini-map. Level artwork is placeholder - character is finalized 😀

#nesdev #snesdev #segadev #homebrew
August 30, 2026 at 5:00 AM
One composition, three very different chips. Alpha Pairs title intro on NES, Super NES and Sega Genesis, music by Matias Sosa.
#nesdev #snesdev #segadev #chiptune
August 23, 2026 at 11:33 PM
Thought it was about time I bought something on which to test SUPER WILD CART, my SNES game 😎 #snesdevgamejam #snesdev
August 19, 2026 at 1:26 PM
SNESdev daily log 1:
Stopped procrastinating and started working on my 2026 snesdev game jam game.
August 18, 2026 at 12:39 PM
Hi, devs! This year's SNESdev is currently under way, and we'd like to have your entries aired on Satellaview+! (1/4)
August 10, 2026 at 8:11 PM
I really wonder what happened to PA Games Zelda-style Super Famicom homebrew game that they‘ve shown in 2021, it looked really good. #snesdev
August 10, 2026 at 5:10 PM
RetroGameForge by @nesmaker.bsky.social is coming to Kickstarter soon!

Create real NES (SNES,…) games from an intuitive visual editor!

🎮 Your retro game starts here.

❤️ Follow the campaign and be among the first to support it:
www.kickstarter.com/projects/ret...

#NESDev #SNESDev #NES #homebrew
Coming soon: RetroGameForge - Make Your Retro Games
Develop real NES games, SNES games, and more from an intuitive interface. Play YOUR games on real cartridges or your favorite emulator!
www.kickstarter.com
July 31, 2026 at 6:25 AM
July 27, 2026 at 4:47 PM