Wrote a map compiler that converts a Tiled tmx file to my game's map data format.
Added horizontally aligned (512px tall) and vertically aligned (512px wide) maps.
Wrote a map compiler that converts a Tiled tmx file to my game's map data format.
Added horizontally aligned (512px tall) and vertically aligned (512px wide) maps.
It was initially intended for the SNESDEV 2026 game jam, but I got too much done before it started [oops].
Was also fun to take a break from platformers and make something more puzzle oriented!
It was initially intended for the SNESDEV 2026 game jam, but I got too much done before it started [oops].
Was also fun to take a break from platformers and make something more puzzle oriented!
Finished a map tiles compiler.
Coded the map drawing and scrolling functions.
Finished a map tiles compiler.
Coded the map drawing and scrolling functions.
You're probably right about the sustainability. Maybe I can do a break-day where I play short game instead (& see if I spot anything interesting)
You're probably right about the sustainability. Maybe I can do a break-day where I play short game instead (& see if I spot anything interesting)
Started drawing a rough tileset
Started drawing a rough tileset
Completed and published a blog post
Sketched a few level tileset ideas on paper.
Completed and published a blog post
Sketched a few level tileset ideas on paper.
To help with motivation, I've committed my goals for the project to a blog post and documented what I've done so far.
undisbeliever.net/blog/2026091...
#snesdev
To help with motivation, I've committed my goals for the project to a blog post and documented what I've done so far.
undisbeliever.net/blog/2026091...
#snesdev
Originally a high school Unity project.
colpanic.itch.io/firewall-snes
#SNES #homebrew #gamedev #retrogaming #SNESdev
Originally a high school Unity project.
colpanic.itch.io/firewall-snes
#SNES #homebrew #gamedev #retrogaming #SNESdev
#snesdev #gamedev #homebrew
#snesdev #gamedev #homebrew
Combined image tiles and map into a single resource binary
Brainstormed MetaSprite and MetaTile designs
Worked on a blog post
Combined image tiles and map into a single resource binary
Brainstormed MetaSprite and MetaTile designs
Worked on a blog post
#nesdev #gbdev #snesdev #segadev #homebrew
Started a blog post about the goals I want to achieve this game jam.
Designed and coded a way to embed resources into the game after the C code has compiled.
Started a blog post about the goals I want to achieve this game jam.
Designed and coded a way to embed resources into the game after the C code has compiled.
Mapping engine is operational, with a Super Metroid style mini-map. Level artwork is placeholder - character is finalized 😀
#nesdev #snesdev #segadev #homebrew
Stopped procrastinating and started working on my 2026 snesdev game jam game.
Stopped procrastinating and started working on my 2026 snesdev game jam game.
Create real NES (SNES,…) games from an intuitive visual editor!
🎮 Your retro game starts here.
❤️ Follow the campaign and be among the first to support it:
www.kickstarter.com/projects/ret...
#NESDev #SNESDev #NES #homebrew
Create real NES (SNES,…) games from an intuitive visual editor!
🎮 Your retro game starts here.
❤️ Follow the campaign and be among the first to support it:
www.kickstarter.com/projects/ret...
#NESDev #SNESDev #NES #homebrew