nnnv️→Mile
nnnv️→Mile
integral sqrt( w^T S w ) dw ~= pi * (
(1-1/sqrt3) * ( sqrt(S00) + sqrt(S11) + sqrt(S22) ) +
(1+1/sqrt3) * sqrt( S00 + S11 + S22 ) )
integral sqrt( w^T S w ) dw ~= pi * (
(1-1/sqrt3) * ( sqrt(S00) + sqrt(S11) + sqrt(S22) ) +
(1+1/sqrt3) * sqrt( S00 + S11 + S22 ) )
#gamedev #retrogaming #retrocomputing #optimization
#gamedev #retrogaming #retrocomputing #optimization
vec3 p=(FC.xy*2.-r)/r.y*mat3x2(-8,0,4,7,4,-7),
f=fract(p/3.+.5)-.5;
o=tanh(.5/tan(p.y-t+5.*sqrt(abs(.4-dot(f,f)))+vec4(6,0,.2,0)));
o*=o;
vec3 p=(FC.xy*2.-r)/r.y*mat3x2(-8,0,4,7,4,-7),
f=fract(p/3.+.5)-.5;
o=tanh(.5/tan(p.y-t+5.*sqrt(abs(.4-dot(f,f)))+vec4(6,0,.2,0)));
o*=o;