#TailsVR #Saneject #GameDev #Unity3D #VR #XR
🏷️ v0.9.0 beta
🧩 Unity 2022.3.12f1 → 6.2
🔗 github.com/alexanderlarsen/Saneject
#Unity #Unity3D #GameDev #IndieDev #OpenSource
🏷️ v0.9.0 beta
🧩 Unity 2022.3.12f1 → 6.2
🔗 github.com/alexanderlarsen/Saneject
#Unity #Unity3D #GameDev #IndieDev #OpenSource
New v0.17.0 adds method injection ([Inject] on methods) and more.
🔗 github.com/alexanderlarsen/Saneject
#Unity3D #Saneject
New v0.17.0 adds method injection ([Inject] on methods) and more.
🔗 github.com/alexanderlarsen/Saneject
#Unity3D #Saneject
🔗 github.com/alexanderlar...
#Unity3D #Saneject #GameDev #IndieDev
🔗 github.com/alexanderlar...
#Unity3D #Saneject #GameDev #IndieDev
Editor-time resolution, no runtime container, no surprises.
Clean, easy to use, Inspector-friendly, with serialized interfaces!
Beta out now → github.com/alexanderlar...
#Unity3D #GameDev #IndieDev #MadeWithUnity #OpenSource
Editor-time resolution, no runtime container, no surprises.
Clean, easy to use, Inspector-friendly, with serialized interfaces!
Beta out now → github.com/alexanderlar...
#Unity3D #GameDev #IndieDev #MadeWithUnity #OpenSource
Got a bit sidetracked improving the architecture… and accidentally built a full open source DI system instead. Saneject actually started as a small thing for Tails, so now I get to really battletest it.
#Unity3D #GameDev #IndieDev #VR #Saneject #TailsVR
#Unity #GameDev #IndieDev #DI #OpenSource #XR
#Saneject #Unity3D #GameDev #IndieDev
Saneject injects dependencies at editor-time: clean API, declarative rules, full Inspector visibility. No runtime container, no second lifecycle.
#Unity #GameDev #IndieDev #OpenSource
Saneject injects dependencies at editor-time: clean API, declarative rules, full Inspector visibility. No runtime container, no second lifecycle.
#Unity #GameDev #IndieDev #OpenSource