#SaveGameWorkers
Billy put decades of his life into a career in game development. Now, he questions if he can continue to weather an industry that is becoming increasingly hostile to its workers. Follow the link in our bio to demand better of employers like Microsoft and #SaveGameWorkers.
September 14, 2026 at 4:02 PM
When leadership makes poor decisions and tries to fix them with layoffs, they don't just hurt devs like Anelise. They hurt our players and our games, and never pay the price themselves. Join us to #SaveGameWorkers and gaming overall by using the link in our bio to make your voice heard.
September 4, 2026 at 4:09 PM
Devs like Marie want to make great games. But with the sword of layoffs poised over our heads, we are forced to split our attention between our work and the campaign to save our industry. #SaveGameWorkers by going to the link in our bio and telling Microsoft to take bargaining seriously.
September 2, 2026 at 5:46 PM
Developers like Ruben care about making games players can enjoy for years and improving with every update and future release. You can support devs like Ruben by using the link in our bio to #SaveGameWorkers.
August 31, 2026 at 4:12 PM
Even with over 17 years of experience in AAA games, Kitty was laid off on July 6th. Making profitable games doesn’t spare developers from mass lay-offs; only fighting for their protections will. Help us #SaveGameWorkers by going to the link in our bio and tell Microsoft to stop killing our games.
August 28, 2026 at 4:10 PM
Please remember #SaveGameWorkers and let's hope for a good resolution with effects bargaining w OneBGS and for all those affected across Xbox
August 26, 2026 at 11:18 PM
When you get lay off devs who care about the games they make, you tear out a studio's heart. Stephanie was part of that heart, loving the Elder Scrolls and Fallout franchises. We won't let corporations destroy us from the inside out. Join us to #SaveGameWorkers by going to the link in our bio!
August 26, 2026 at 4:10 PM
Just shy of a 4 year work anniversary on The Elder Scrolls Online, Kevin was laid off alongside 1,600 Xbox developers. Without our labor, there are no games. #SaveGameWorkers and remind Microsoft who it was that actually built their gaming legacy: shorturl.at/5ruBE
August 24, 2026 at 4:10 PM
Xbox layoffs did not remove "14 layers of management"; they removed talented on-the-ground developers like Griffin who were hard at work on Bethesda's next great title. Join us and #SaveGameWorkers by telling Microsoft leadership to stop downsizing development teams (link in bio)
August 14, 2026 at 4:10 PM
Why did Bobby Libby, a community content manager, come out to the Save Our Devs rally in July? Because Microsoft has shown they only have one plan to manage their own poor choices - layoffs. We'll be fighting again on August 18th across the country.
#saveourdevs #savegameworkers
August 13, 2026 at 9:10 PM
These 1,600 layoffs aren't just a number; they represent 1,600 real people who were on the ground supporting your favorite games. Stories like Becky's are commonplace in the modern games industry - but they don't have. Tell Microsoft to #SaveGameWorkers by going to the link in our bio!
August 13, 2026 at 4:10 PM
When massive corporations lay off foundational team members like Ching, they tear out the soul of a team. It is up to all of us to protect video games and it starts with the real people who make them. #SaveGameWorkers and tell Microsoft to correct course on these layoffs (link in bio).
August 12, 2026 at 4:10 PM
Game developers like David want to make games for adventurers like you - but they can't do if their colleagues keep getting arrows to the knee. The future of video game development belongs to you, hero. #SaveGameWorkers and tell Microsoft how these layoffs impact the worlds you love (link in bio).
August 11, 2026 at 4:10 PM
Developers like Eric just want to make games that enrich player's lives. But too often, multi-billion dollar companies like Microsoft, Sony, and EA want to enrich shareholders via layoffs. #SaveGameWorkers and tell these companies to stop treating game developers as disposable: shorturl.at/5ruBE
August 10, 2026 at 4:10 PM
There are no video games without video game developers. Trillionaire corporations will continue to treat devs as line items on a balance sheet unless we fight back.

Join us on August 18th to #SaveGameWorkers, as we rally across nine studios in the US and Canada. More location details to come soon.
August 8, 2026 at 7:15 PM
When Microsoft lays off veteran developers like Johnmichael, it's the decimation of a studio itself. This cycle of acquiring and discarding studios will continue unless we speak up. #SaveGameWorkers and tell Microsoft to end these unnecessary layoffs NOW: shorturl.at/5ruBE
August 7, 2026 at 4:11 PM
Person by person, Microsoft has gutted teams that support Xbox players. Cameron Miller was Zenimax's German Billingual Customer Support Lead until he was laid off on July 6th. Together, we can still send a message to Microsoft and #SaveGameWorkers. These layoffs cannot continue! shorturl.at/5ruBE
August 6, 2026 at 4:10 PM
Developers like Atran Raikany from ZOS are responsible for making the game worlds we love feel alive. Microsoft's lay-offs aren't just short sighted business decisions - they're threats to the future of these worlds. #SaveGameWorkers and tell Microsoft to end these layoffs: shorturl.at/5ruBE
August 5, 2026 at 4:10 PM
Xbox's 1,600 person "reset" didn't hit 14 layers of management. It hit devs who built the worlds you love. Faceless brands don't make games - people like Ben Carnow and his team do.

#SaveGameWorkers and tell Microsoft to end these cycles of layoffs: shorturl.at/5ruBE
August 4, 2026 at 12:20 PM
Without serious public pushback, trillionaire corporations like Microsoft will continue to treat talented developers like Naomi Green as expendable.

Help us break this unbalanced system and #SaveGameWorkers by telling Microsoft to end their cycles of layoffs: shorturl.at/5ruBE
August 3, 2026 at 2:16 PM
User researchers like Elisabeth Whyte made sure players' voices were heard in your favorite Xbox games.

On July 6th, Elisabeth and her entire team at Zenimax were laid off. Now, make your voice heard and #SaveGameWorkers by telling Microsoft to end their cycles of layoffs: shorturl.at/5ruBE
July 31, 2026 at 3:02 PM
On July 6th, Microsoft laid off 50% of id Software. Among these cuts were folks like John "Jebus" Roberts, a principal engine programmer on the id Tech engine.

For 15 years, Jebus supported the games you love. #SaveGameWorkers by telling Microsoft to end their cycles of layoffs: shorturl.at/5ruBE
July 29, 2026 at 5:05 PM
In our new series #SaveGameWorkers, you’ll meet the people who make your favorite games at Xbox…until they get laid off.

Today, meet Eric Bakutis from Zenimax Online Studios.

#SaveOurDevs by telling Microsoft to end their cycles of layoffs:

feedbackportal.microsoft.com/feedback/ide...
July 27, 2026 at 3:52 PM
Jebus is an incredible developer and friend of mine. He, along with all the other talented developers that Microsoft laid off, did not deserve this. #SaveGameWorkers
On July 6th, Microsoft laid off 50% of id Software. Among these cuts were folks like John "Jebus" Roberts, a principal engine programmer on the id Tech engine.

For 15 years, Jebus supported the games you love. #SaveGameWorkers by telling Microsoft to end their cycles of layoffs: shorturl.at/5ruBE
July 29, 2026 at 5:44 PM