#SaveSystems
ClickCrafter's Load & Save processes are feeling nice and buttery smooth! Just a few more things to work on before we should be ready for the first #SteamPlaytest...

#UnityDOTS #SaveSystems #IndieDev #CozyGames
July 2, 2026 at 7:36 PM
Didn’t account for edge cases in my save/load system, causing players to lose progress. Robust save systems are a must#savesystemsm#Unity3D3#gamedevev
November 17, 2024 at 3:16 AM
When I began, I had no idea how to handle save systems. Now, I can design robust systems that keep player data safe and offer seamless experiences across sessions. #Unity3D #savesystems #indiedev
December 8, 2024 at 3:16 AM
New DevLog 😘. The save system now has all the UI and UX a player could ever need. From quicksave/quickload with one press, and up to 40 saveslots. Saving like DeusEX/Emulator SaveStates, with an UI similar to a PSP.

SaveSystems are way to much work, but so rewarding. 😅😊

#indiegame #indiedev #godot
February 12, 2025 at 11:19 PM