Asking for 500k friends.
store.steampowered.com/app/1037020/...
Asking for 500k friends.
store.steampowered.com/app/1037020/...
It has since sold 300k units (excl. game pass and play store pass), and it keeps surprising us.
Maybe close to 1m players if adding everything up.
store.steampowered.com/app/1037020/...
It has since sold 300k units (excl. game pass and play store pass), and it keeps surprising us.
Maybe close to 1m players if adding everything up.
store.steampowered.com/app/1037020/...
With ARTE & currently
@florian.flying-oak.com
@cindyadb.bsky.social
@romainrope.bsky.social
@doseone.bsky.social
@lucas.at.tripleeyegames.com
@gyhyom.bsky.social
@pluspixels.bsky.social
@nico-n-art.bsky.social
and Ugo Petulla!
More later! 🙌
ARTE is glad to collaborate with Flying Oak Studios on a new project!
Stay tuned for more information soon. 😉
🫶 @flying-oak.com
With ARTE & currently
@florian.flying-oak.com
@cindyadb.bsky.social
@romainrope.bsky.social
@doseone.bsky.social
@lucas.at.tripleeyegames.com
@gyhyom.bsky.social
@pluspixels.bsky.social
@nico-n-art.bsky.social
and Ugo Petulla!
More later! 🙌
I'm currently trying to write an article about that. So hit me up if there's something you want to know.
store.steampowered.com/app/1037020/...
I'm currently trying to write an article about that. So hit me up if there's something you want to know.
store.steampowered.com/app/1037020/...
www.fanatical.com/en/game/scou...
www.fanatical.com/en/game/scou...
3 times ScourgeBringer.
3 times ScourgeBringer.
I've also back ported the Dash invulnerability setting of the mobile version of ScourgeBringer.
I'll roll a short beta of those long overdue patches.
I've also back ported the Dash invulnerability setting of the mobile version of ScourgeBringer.
I'll roll a short beta of those long overdue patches.
(2025/11/21 1:00までの配布)
store.epicgames.com/ja/p/scourge...
(2025/11/21 1:00までの配布)
store.epicgames.com/ja/p/scourge...
i wanted to move away from mouse aim (ala @flying-oak.com's ScourgeBringer) and so ive mostly been doing boring systems stuff to account for that
but now i get to design enemies so thats fun
#gamedev #screenshotsaturday
i wanted to move away from mouse aim (ala @flying-oak.com's ScourgeBringer) and so ive mostly been doing boring systems stuff to account for that
but now i get to design enemies so thats fun
#gamedev #screenshotsaturday
Es como un Celeste bullethell roguelike con musicote. Muy recomendable. 👌
store.epicgames.com/es-ES/p/scou...
Es como un Celeste bullethell roguelike con musicote. Muy recomendable. 👌
store.epicgames.com/es-ES/p/scou...
Imagine Hyper Light Drifter and The Binding of Issac had a baby that exclusively listens to the Doom Soundtrack.
It rides a fine line of making you feel like a total badass while also being tough as nails.
Highly reccommend.
Imagine Hyper Light Drifter and The Binding of Issac had a baby that exclusively listens to the Doom Soundtrack.
It rides a fine line of making you feel like a total badass while also being tough as nails.
Highly reccommend.
#art #games #scourgebringer
#art #games #scourgebringer
It's called Knuckle Paradise, are you interested?
It's called Knuckle Paradise, are you interested?
I'm a 39 years old French indie gamedev. I'm doing all sorts of things at @flying-oak.com like code, design, management, directing, business... since 2013!
We are known for ScourgeBringer (s.team/a/1037020) & NeuroVoider (s.team/a/400450).
We're into juicy and crunchy things.
I'm a 39 years old French indie gamedev. I'm doing all sorts of things at @flying-oak.com like code, design, management, directing, business... since 2013!
We are known for ScourgeBringer (s.team/a/1037020) & NeuroVoider (s.team/a/400450).
We're into juicy and crunchy things.