#ShaderCache
Security researcher RBC has published details on a (kinda) new UAC bypass technique that abuses a folder created by the Intel graphics driver

g3tsyst3m.github.io/uac%20bypass...
Bypassing UAC via Intel ShaderCache Directory
I’ll readily admit my discord server inspired this most recent research into a sort of newly discovered UAC bypass! 😸 I see a lot of convos in the discord server about privilege escalation and I got t...
g3tsyst3m.github.io
April 24, 2025 at 10:49 AM
AMD Shader Cache Explained: Should You Reset It?
This guide explains how shader caching reduces repeated shader compilation and when resetting the AMD cache can help
#ShaderCache #AMDRadeon #FPSBoost #PCGaming #TechExplained
brutaluniverse.com/amd-shader-c...
September 14, 2026 at 6:02 AM
Meine ich nicht einmal. Um die Modell zu starten usw. brauchst du ja die Grundfunktionalitäten auf deinen Beschleuniger kompiliert. Vgl. Shadercache, wie wir es vom Gaming her kennen. Precompiled ist in dem Kontext ja echt so seine Sache. Könnte Einfluss haben. 🤷
May 15, 2026 at 4:46 PM
Here's a few solutions to similar problems found after a quick search!!! it's very unlikely it's hard drive related vs software, imo, no panic yet ! <3

It sounds like the game either still believes you're on your old drivers, or you simply need to lower your graphics as much as possible?
October 31, 2024 at 10:36 PM
my steam deck says warframe has 115.97 gigabytes of shader cache but I can't figure out where because the shadercache folder for warframe is empty
September 4, 2026 at 12:40 AM
July 29, 2026 at 1:52 PM
[Cemu 1.7.3d] Zelda: BotW | 4K Pack | 6743 ShaderCache | GTX970 G1, I5-4... https://www.youtube.com/watch?v=oSMVqSPKuXk&feature=share
[Cemu 1.7.3d] Zelda: BotW | 4K Pack | 6743 ShaderCache | GTX970 G1, I5-4690K, 8GB RAM
www.youtube.com
November 20, 2024 at 1:34 AM
Hmm bizarre ça, perso j’ai du 60FPS avec des chutes quand Mario tombe sur un nouveau truc (du coup là c’est de plus en plus stable vu que le shadercache se remplit bien)
October 20, 2023 at 6:08 PM
○気づいたこと
特定のフルスクリーンになるゲームで起きている
 → グラフィック関連?(ほぼ確証)

●◎うまくいった対処法
シェーダーキャッシュを(Win再起動直後に)クリアしたら直った!
~~~SteamLibrary\steamapps\shadercache
↑これを完全削除する

ということで、直りました!(最初の体験版も無事起動)
全く同じ症状は検索で出なかったので、
これに悩まされたときは試してみてください!
November 12, 2024 at 7:17 PM
Steamのゲームが原因でドライブが読み取り不可になる!
という問題が起き、やっと対処できたので、みなさんにも共有します。

結論だけ書くと
●シェーダーキャッシュを(Win再起動直後に)クリアしたら直った!
~~~\SteamLibrary\steamapps\shadercache
↑このフォルダを完全削除

○経緯
●症状のタイミング
あるゲームの体験版が起動できず
その後グラフィックドライバをアップデート

●症状
・Steamのゲームを起動後にDドライブ(ゲームの大半を入れてたドライブ)大半のファイル・フォルダが認識できなくなり、再起動するまでそれがつづく
(↓コメ欄へつづく)
November 12, 2024 at 7:16 PM
/It's not really a problem, Decky's ShaderCache killer works great for this.

And CryoUtilities stopped migrating files for some reason.

I just got careless and lazy.
July 15, 2025 at 1:56 PM
Bypassing UAC via Intel ShaderCache Directory
Bypassing UAC via Intel ShaderCache Directory
g3tsyst3m.github.io
April 26, 2025 at 7:54 AM
A weird oddity in this build I noticed that might be present in other, older builds is that things using Postal III's plant system appear darker for some odd reason. There are two theories to this, one is the plant color is set darker in hammer. The other is that it relates to the shadercache dll.
December 29, 2024 at 4:50 AM
clearing the shadercache fixed most of the performance issues i was having
not sure what's up with the Museum map in Marvel Rivals but it's laggy as fuck. nearly thought my game crashed when spawning in.
January 29, 2026 at 7:17 PM
To my friends trying to play Oblivion Remastered (steam), with a 13/14th gen Intel Processor, Who are running into the ShaderCache Crash.

Firstly, Install Intel XTU

You'll need to enable this in your bios once installed.
April 27, 2025 at 5:07 PM
Bypassing UAC via Intel ShaderCache Directory
Bypassing UAC via Intel ShaderCache Directory
g3tsyst3m.github.io
April 23, 2025 at 7:39 AM
small! I use only one shader for the entire game ^_^
November 19, 2025 at 6:49 PM