#Signposting
If only all the extra redundant signposting dialogue was this full of character as well
November 9, 2026 at 4:37 PM
here I added some signposting to help you
November 5, 2026 at 2:21 PM
that said, besides all of that and some occasionally iffy signposting on 'okay what do you actually want me to do next' I enjoyed the game very much! it's fun!
November 8, 2026 at 7:26 AM
My only real critique is that it could have done with a Metroid Prime-ish map for that final third with all the scavenger hunting. There's a lot of stuff you need to hunt down that's spread VERY far apart with zero signposting.

I think giving a player a map just for the endgame would have worked.
November 8, 2026 at 7:25 AM
*** New blog post ***

I have better things to do weekend, but I've written an open letter to the members of the London Assembly after their plenary session of 5th November which included a vote to ask Mayor to instruct TfL to pause the installation of all new floating bus stops.
Floating Bus Stops: An Open Letter to Members of the Greater London Authority
This is an unusual post for me as someone used to signposting data, research and studies, as well as telling some stories of how infrastruct...
therantyhighwayman.blogspot.com
November 8, 2026 at 4:29 PM
I honestly think even the signposting in dialogue thing is being overblown, tbh
November 8, 2026 at 2:05 AM
Watching normal people play games, I have found that there is no signposting obvious enough that someone won't miss it.
November 7, 2026 at 6:05 PM
The funny thing is that the issue they're talking about was Solved in the original!

Nintendo didn't need this much signposting because it had Navi and Saria's song! If you ever forgot where you were going or were confused, both were options to get reminded of your objective or other hints!
November 7, 2026 at 12:49 PM
Is this Doomy signposting to us that she plays every game on Easy mode?
Man's Shocked Reaction
Alt: Even Doom. 😆
static.klipy.com
November 7, 2026 at 6:13 AM
And it’s multi-faceted too, like Zelda Notes is an arm of this effort, except honestly that’s healthier cause you can just not use them

It’s weird when the signposting is so heavy and baked into dialogue, cause like you said: only way around that is not talking to people, and that’s no fun
November 7, 2026 at 12:44 PM
The characters are referring to the new universe Sora is in as "a world of fiction" but Nomura is heavily signposting that the reverse is more accurate lol

KH might literally be a storybook world that Sora has broken out of
November 4, 2026 at 7:22 PM
my most insane take ever: zelda 2's progression is better paced and signposted in a nicer way than link to the past's. link to the past has the entire light world overworld available basically from the start, and one of the consequences of this is that literally all the signposting is to dungeon 1
November 7, 2026 at 9:20 PM
Happily signed! It might be worth signposting this one too, closing in on 10,000 signatures: www.megaphone.org.uk/petitions/st...
Stop the Privatisation of the British Library!
On 16 October, Jeremy Silver, Interim Chief Executive Officer, announced to staff that British Library management intends to: • Close parts of the Library, including the Science Reading Rooms, with th...
www.megaphone.org.uk
November 8, 2026 at 11:09 AM
Thank you for sharing Clare. I’ve been signposting your CPD videos to the pre- and in-service teachers I support in 🏴󠁧󠁢󠁳󠁣󠁴󠁿
November 6, 2026 at 4:03 PM
CoSchools is also signposted in the Department for Education’s ventilation guidance.

At Safe Air Schools, we include Professor Kumar’s research and resources, along with @samhe.bsky.social in
our signposting to help schools access reliable evidence and guidance.
November 7, 2026 at 12:46 AM
My only problem with Pipistrello was that the signposting was kinda off and a lot of times I'd see something and instinctively try one thing only to realize the game wanted something else.
November 7, 2026 at 11:16 PM
I wouldn't call OOT a particularly hard game but definitely harder than what came after, the smoother controls and more signposting might've made the experience smoother, also I dunno if stuff like damage values or enemy HP has been altered
November 8, 2026 at 4:06 AM
Fascists like art they don't actually have to see. What matters is not the gross sensuality of art as an object of encounter but rather its value as a symbol signposting some socially sanctioned idea like Beauty or Patriotism.
November 8, 2026 at 5:37 AM
yeah! the normal castle "guides" you by upgrades, but the inverted castle has no such signposting and there's not really any meaningful locks to block you from going anywhere, so you're just left to wander
November 5, 2026 at 11:50 PM
So far I haven't actually noticed that many changes to the dungeon design in OoTmake? I was worried that they'd try so sand down some of the puzzles for newer audiences, but apart from a bit more signposting of certain puzzle elements they're still about as challenging.
November 8, 2026 at 5:41 AM
There are a handful of weird changes. There's so much signposting--mostly just new dialog telling you where to go next. And the owl has a name now. I mean I guess the owl always had a name, but we never learned it in the N64 version. He just hooted tutorial info at you. And there's voice acting.
November 7, 2026 at 11:01 PM
Already seeing older players lament the signposting.

Guys.

I need you to understand the struggle of an 11 year old in 2010 trying to play this massive, largely directionless game for the first time on a fucking WII CLASSIC CONTROLLER. Children are not born fluent in 90s game design.
November 7, 2026 at 3:59 PM
probably both. they added more signposting to the dungeon to make things easier to keep track of, and they replaced one of the more nefariously hidden small keys
November 8, 2026 at 7:30 PM
Thank you for bringing this to our attention. We will pass this on to our officer responsible for signposting.
November 6, 2026 at 12:43 PM