New features:
* High score persistence
* Fruit timers (eat it or lose it)
* 'Sick' movement debuffs
Read more here - github.com/silverpascal...
#gamedev #indiedev #Pascal #buildinpublic
New features:
* High score persistence
* Fruit timers (eat it or lose it)
* 'Sick' movement debuffs
Read more here - github.com/silverpascal...
#gamedev #indiedev #Pascal #buildinpublic
Project Source: github.com/silverpascal...
Original Video: youtu.be/MQamUn-I-bc
Project Source: github.com/silverpascal...
Original Video: youtu.be/MQamUn-I-bc
I’m benching the AI. No safety nets. Just raw Modern Pascal in the terminal. If the Wi-Fi dies, I still want to be able to ship.
youtu.be/HKPvj_pYWF0?...
#ObjectPascal #Vim #NoAI #SoftwareArchitecture #SilverPascal
I’m benching the AI. No safety nets. Just raw Modern Pascal in the terminal. If the Wi-Fi dies, I still want to be able to ship.
youtu.be/HKPvj_pYWF0?...
#ObjectPascal #Vim #NoAI #SoftwareArchitecture #SilverPascal