#Sinessence
Random September playlist is on w/ Sinessence, Dekeyden, 10.000 BC (rmxd by Alexander Kowalski), Sioc & Philipp Drube, JANEIN, Spectrums Data Forces, Robotman (rmxd by Plastikman), Kraftwerk, RSW & Philippe Petit.

SC:
soundcloud.com/novafuture/s...

Feature:
novafuture.blog/2026/10/02/p...

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A Random NovaFuture Blog Playlist September 2026
https://novafuture.blog/2026/10/02/playlist-a-random-novafuture-blog-playlist-september-2026/
soundcloud.com
October 1, 2026 at 10:56 PM
Terminal Choice = Chris Pohl (also of Blutengel, Seelenkrank), Jens Gärtner, Sten Nitschke (also of Sinessence, TAGEZ)
"Deathwish" - 1997

Began as a solo project of Pohl's in 1993 before expanding circa 1996

#EBMBits
youtu.be/09m7tUknNi4
Terminal Choice - Deathwish
YouTube video by Chuck Finley (Chuck.Finley20780)
youtu.be
August 10, 2025 at 9:09 PM
I havent done nearly enough work on Sinessence =. =
September 4, 2025 at 3:35 AM
As I promised here's the 3D reference drawing. She's fully nude and will be modelled nude for accurate cloth simulation in the final animation. #NSFW #nsfw #18+ #nudity #3Dreference #Sinessence #Krita
July 8, 2025 at 3:08 AM
I played around with having a camera that leads in front of the player's movement to make up for the fact I'm using a 4:3 ratio. Of course its more complicated than it would be in 2D and uses 3 separate boom arms #indie #indiedev #solodev #gamedev #godot #godotdev #sinessence
June 20, 2025 at 2:06 AM
for a while it felt like I wasnt going anywhere with Sinessence. but in the last couple of weeks I made good progress largely of my own design. It took me a long time to get here but im finally figuring out solutions on my own and it feels so satisfying.
June 11, 2025 at 6:33 AM
Knockback has been implemented. Took a little bit to figure out what math equations I needed to calculate where the knockback should send her. #indie #indiedev #solodev #gamedev #godot #godotdev #sinessence
June 10, 2025 at 2:52 AM
I have implemented loading zones! and right now they're quite instant. #sinessence #gamedev #godot #indie #indiedev #platformer
June 8, 2025 at 2:28 AM
Mostly just a visual Update for my game. I've set up an animation tree but i also reduced the size of Sinessences sprite and reduced the games resolution to 320 by 240 Im not totally satisfied with the way I implemented the low resolution since I'm doing it kinda backwards. #godot #indie #sinessence
May 31, 2025 at 11:28 PM
pyun
May 30, 2025 at 3:10 AM
before I was working on Sinessence I was making a missile command clone in C++. I've decided I'm gonna make my missile command clone in Godot instead so I can actually finish a goddamned game for once.
November 24, 2024 at 4:52 PM
I really need to pick up Sinessence again. I really don't like how I'll get a month into a project and lose all my steam. maybe what i need is some one else to work with. Aside from some lyric writing I haven't done anything this past couple months.
November 24, 2024 at 2:03 AM
I don't think I'll get much done this weekend cause I'll be busy with unrelated stuff. But I just decoupled the in game camera from sinessence, which should smooth out the jitter caused by the path alignment system. N-E-Ways heres a blooper from that.
September 14, 2024 at 1:31 AM
once ive made Sinessence into an MinViaPro I think Ill be happy starting my devlog there. on the //TODO list is adding a title screen, scene transitions and basic attack and damage.
September 13, 2024 at 6:13 PM
Finally I can post videos. Anyways here's my 2.5D metroidvania I've been working on. I'm super proud of the Klonoa like path alignment.
The game is called Sinessence, named after the rabbit shown in this clip
#gamedev #indie #platformer
September 13, 2024 at 1:27 AM
Im still unable to upload any sort of video. hopefully it becomes a universal feature soon so I can show off Sinessence to yall soon.
September 12, 2024 at 1:21 AM
I've been working on a game these past month. Its called Sinessence
September 11, 2024 at 11:19 PM