#SoPerfectICouldEatYouUp
Thank you to everyone who has played SPICEYU so far! Its first week of release has been pretty good so far! (Aside from a few bugs XD)

#SoPerfectICouldEatYouUp #RPGMakerHorror #visualnovel #horrorvisualnovel #indiedev
August 2, 2026 at 9:41 PM
I wrote up a little post mortem for SPICEYU! If you want to see a bit into how I made this game, consider checking it out!!!

liminace.itch.io/so-perfect-i...

#indiedev #RPGMaker #RPGMakerHorror #devlog #SoPerfectICouldEatYouUp
So Perfect I Could Eat You Up - Post Mortem
INTRO: This project was probably the craziest project I’ve ever tackled in RPGMaker. Now, as the name of the engine suggests, you’re supposed to make RPGs in RPGMaker (or horror walking sims with...
liminace.itch.io
August 2, 2026 at 8:16 PM
That feeling when you make a game to vent about how horrible you feel 90% of the time and try hard to make it PEAK

#SoPerfectICouldEatYouUp #RPGMakerHorror #visualnovel #horrorvisualnovel #indiedev
July 27, 2026 at 5:14 PM
After 4 months of work, I finally released SPICEYU on @itch.io! Please consider checjing it out if you're looking for a cozy horror game with yuri undertones!

liminace.itch.io/so-perfect-i...

#SoPerfectICouldEatYouUp #visualnovel #RPGMAKERHORROR #devlog #indiedev
So Perfect I Could Eat You Up by LiminAce
A mini restaurant simulator where envy eats you alive...
liminace.itch.io
July 26, 2026 at 12:34 PM
Mini teaser for So Perfect I Could Eat You Up, my upcoming restaurant simulator and visual novel hybrid!

#SoPerfectICouldEatYouUp #visualnovel #RPGMAKERHORROR #devlog #indiedev
June 22, 2026 at 3:19 PM
More CG stuffs! A lot of my old characters are gonna appear in my upcoming game, but there are a few new characters like this one!

#screenshotsaturday #SoPerfectICouldEatYouUp #visualnovel #RPGMAKERHORROR #liminace #devlog #indiedev
June 6, 2026 at 6:32 PM
Finished up the minigames and moving onto the CGs! I'm at 27 CGs rn, and aiming for 40 to 50 CGs (watch that double XD)

#SoPerfectICouldEatYouUp #visualnovel #RPGMAKERHORROR #liminace #devlog #indiedev
May 31, 2026 at 5:47 PM