#SourceEngine
wanted to make a map in hammer without any thought as to what it would be; not great but i've had fun

will carry on with it but here is what i have so far #gmod #leveldesign #sourceengine
November 7, 2026 at 10:47 PM
My map GM_Melancholia is now available to download on the Steam Workshop go check it out now! :3

steamcommunity.com/sharedfiles/...

#sourceengine #gmod #mapping
November 5, 2026 at 6:40 PM
I've been building this since 2019. If you make Half-Life, Source or Quake II mods, tell me what slows you down the most.

Discord: discord.gg/WEuZcRwEuv

#gamedev #leveldesign #SourceEngine
October 18, 2026 at 8:31 PM
Pirates, Vikings, and Knights II

It seems the Assassin really messed up the Buccaneer's body... source engine ragdoll physics never disappoints!

#PVKII #PiratesVikingsAndKnightsII #SourceEngine #RagdollPhysics #CursedImages
October 14, 2026 at 1:45 PM
October 14, 2026 at 6:12 AM
Posting again about another past 24 hour map jam entry.

Godzina was a map I made in literally an hour or two. I since updated it to be a bit nicer but I shouldn't have spent more than 24 hours on it in total.

#sourceengine #leveldesign #gmod #halflife2 #gamedev #3D
Steam Workshop::[TTT] Godzina
steamcommunity.com
October 11, 2026 at 9:57 PM
beautiful wall mural wip by @tianes.bsky.social - honky and his circus of merriment

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping
October 9, 2026 at 8:09 PM
October 8, 2026 at 12:38 AM
more assets (by @fryingdutchman.bsky.social!) starting to replace all of my sloppy proxy meshes (as i very slowly work on finishing up the map)

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping
October 7, 2026 at 5:13 PM
October 6, 2026 at 2:07 PM
progress on a d3d11 renderer for the tf2 sdk i'm building 👀

#tf2 #sourceengine #valve
October 5, 2026 at 10:44 PM
i deleted a room one of our hoovers were in so now they're friends

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping
October 5, 2026 at 10:28 PM
I should probably post some screenshots of the map i've been working on so here

#sourceengine #gmod #hammer
October 5, 2026 at 11:25 AM
i procrastinated a proof of concept... back to actually working on the layout lol

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping
October 4, 2026 at 3:05 PM
i love creating zoos/developer maps as testbeds and having an individual map for everyone working on the project who needs one really helps people iterate quickly on designs/ideas in-game

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping
October 4, 2026 at 10:12 AM
for all those interested in #sourceengine #leveldesign there's a cool blog on tumblr called BSPTourist and its so epic
.bsp tourist (@bsptourist) on Tumblr
zoned, furnished and (occasionally) ai noded (queue fires mon/wed/fri @ 4:30 PM CST, w/ occasional manual posts)
www.tumblr.com
October 3, 2026 at 10:03 PM
Gonna post more about my 24 hour TTT jam map 'Prolegomenon'

This was a map made for Garry's Mod TTT in 24 hours for a jam between friends. Its not the best map - the map file is very messy.

#leveldesign #sourceengine #gmod #gamedev
Steam Workshop::[TTT] Prolegomenon
steamcommunity.com
October 2, 2026 at 6:49 PM
messing around with creating a blacklight effect without using colour correction or other post-processing in source, getting fairly close

maybe im procrastinating a little bit..

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping
October 1, 2026 at 11:50 PM
today i made a map for garry's mod to quickly test surface properties in-game

will be useful for my project since it will allow us to quickly pop into the engine and mess around with props and their materials

might be useful for some

#garrysmod #sourceengine #leveldesign #halflife #valve #gamedev
September 29, 2026 at 10:05 PM
doesn't look too great now, but put together a modular kit in hammer to be able to slam out iterations on an interior soft play set/jungle

will be tight to get it in for the test this evening but easy to iterate design now

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source
September 27, 2026 at 3:13 PM
since its #screenshotsaturday i thought I'd what i have so far with my in-development gmod map. i should be done with the layout today after taking my time with it. will be doing a playtest with friends to iterate tomorrow.

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source
September 26, 2026 at 1:33 PM
September 25, 2026 at 4:55 PM
it doesn't make much sense, but while designing the theatre i decided it would be much more interesting to play in if the stage area were on a different vertical plane to the rest of the eatery

hopefully it will be epic
#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source
September 25, 2026 at 12:43 PM