#SpriteEditor
Working on custom SpriteEditor for Unity.

It supports:
- Selecting multiple sprites
- Editing multiple sprites
- Combining regions
- Change history

Once I've polished it, I'll release it on GitHub.

#unity #unity3d #gamedev #indiedev #indiegamedev
July 31, 2026 at 5:30 PM
Cool #SpriteEditor from heyitsbcs for #Commodore64 with #mouse support and easy use with #TurboMacroPro 😍

You can even download it directly from his bbs on your #C64 / #C128 👍

heyitsbcs.com/posts/minisp...
January 30, 2026 at 9:29 PM
Beforus Karkat sprite made by @ spriteeditorsprite:

www.tumblr.com/spriteeditor...
Post by @spriteeditorsprite · 1 image
💬 0  🔁 27  ❤️ 105 · beforan karkat/The Imposter sprite!
www.tumblr.com
October 18, 2025 at 11:33 AM
20 years ago, I got myself a #NintendoDS, and a few month later, I received a "kit" to run my own #homebrew software on it so I started #ndsdev.

I started with a simple no-save, static-palette sprite editor but 6 months later, I was able to save and beam data in and out over WiFi.
January 7, 2026 at 9:53 PM
okay ... so here's teasing #1 ;)

(okay, auto-cropping is just inexistent on my tools. Either it's aligned on 16x16 grid and SpriteEditor/bin/imlib2spr.pl cast-a-venture.png venture.spr --nomap --nopack --blocksize=16 does the job ... or you'll have to fix things manually in #SpriteEditorForDS :P )
March 21, 2025 at 4:13 PM