It supports:
- Selecting multiple sprites
- Editing multiple sprites
- Combining regions
- Change history
Once I've polished it, I'll release it on GitHub.
#unity #unity3d #gamedev #indiedev #indiegamedev
It supports:
- Selecting multiple sprites
- Editing multiple sprites
- Combining regions
- Change history
Once I've polished it, I'll release it on GitHub.
#unity #unity3d #gamedev #indiedev #indiegamedev
You can even download it directly from his bbs on your #C64 / #C128 👍
heyitsbcs.com/posts/minisp...
You can even download it directly from his bbs on your #C64 / #C128 👍
heyitsbcs.com/posts/minisp...
I started with a simple no-save, static-palette sprite editor but 6 months later, I was able to save and beam data in and out over WiFi.
I started with a simple no-save, static-palette sprite editor but 6 months later, I was able to save and beam data in and out over WiFi.
#Commodore64 #C64 #BasicProgramming #RetroComputing #8BitBasic #BasicBytes #VintageComputing #SpriteEditor #RetroCode #C64Community
theoasisbbs.com/33-line-c64-...
#Commodore64 #C64 #BasicProgramming #RetroComputing #8BitBasic #BasicBytes #VintageComputing #SpriteEditor #RetroCode #C64Community
theoasisbbs.com/33-line-c64-...
(okay, auto-cropping is just inexistent on my tools. Either it's aligned on 16x16 grid and SpriteEditor/bin/imlib2spr.pl cast-a-venture.png venture.spr --nomap --nopack --blocksize=16 does the job ... or you'll have to fix things manually in #SpriteEditorForDS :P )
(okay, auto-cropping is just inexistent on my tools. Either it's aligned on 16x16 grid and SpriteEditor/bin/imlib2spr.pl cast-a-venture.png venture.spr --nomap --nopack --blocksize=16 does the job ... or you'll have to fix things manually in #SpriteEditorForDS :P )
#CharPad #SpritePad #C64dev #Commodore64 #8bitgraphics #retrogamedev #VICEemulator #C64tools #SIDgraphics #SpriteEditor
theoasisbbs.com/charpad-and-...
#CharPad #SpritePad #C64dev #Commodore64 #8bitgraphics #retrogamedev #VICEemulator #C64tools #SIDgraphics #SpriteEditor
theoasisbbs.com/charpad-and-...