#SpriteKit
I did some tinkering with Spritekit earlier and may have got carried away 🤪

#indiedev #gamedev
April 19, 2025 at 9:05 PM
August 15, 2025 at 10:56 AM
Anyone else building their SpriteKit games with a modular approach? 👀
#SwiftLang #SpriteKit #gamedev
November 29, 2025 at 4:12 PM
Spent some time at lunchtime experimenting with a star gate/space anomaly type effect in SpriteKit
#gamedev #indiedev #swift
May 7, 2025 at 12:21 PM
Happy Monday, SpriteKit devs!

What are you missing or wanting when developing your games?
#SwiftLang #SpriteKit #gamedev
November 10, 2025 at 4:26 PM
Clarity through modules. Separation through design. 👾
#SwiftLang #SpriteKit #gamedev
December 13, 2025 at 4:34 PM
This little match 3 game I'm making with #swiftui and #spritekit. All in on #swift.

#gamedev #indiegamedev
October 28, 2025 at 3:23 PM
this bomb power-up is probably too OP

#spritekit #swiftui #gamedev #indiedev #indiegamedev #iosgaming
September 1, 2025 at 3:10 PM
Creating games using Swift 6?
#SwiftLang #SpriteKit #gamedev
November 12, 2025 at 6:39 PM
Anyone using SpriteKit in 2025?
Share your ideas and projects! 🚀
#SwiftLang #SpriteKit #gamedev
November 4, 2025 at 3:44 PM
Don’t build games for watchOS using SpriteKit and Swift 6…

A lot of nonisolated content… I’m building a tool for each simulator running SpriteKit and I am reconsidering watchOS… 😏

What do you think?
#SwiftLang #SpriteKit #gamedev
November 19, 2025 at 6:03 PM
Working on attack state collision detection in my macOS game. 🗡️

#indiedev #gamedev #swiftlang #SpriteKit
March 14, 2026 at 9:05 AM
I wanted to learn a bit of Swift so I looked into SpriteKit and made an Apple Watch app where we tap to feed a duck and level it up. I might keep this around installed for my amusement if I’m bored waiting for something someday.
July 28, 2025 at 5:43 PM
my wife insists this icon looks like a shrimp. is she wrong?

#gamedev #indiedev #indiegamedev #spritekit
August 27, 2025 at 9:11 PM
Working on an inspector tool for SpriteKit projects… 👀

Would this be useful for your debugging workflow? What features would you want to see?
#SwiftLang #SpriteKit #gamedev
November 21, 2025 at 5:52 PM
Glow in the Dark Slime 🦠✨

Liquid experiment made with SpriteKit & SwiftUI (<100 lines of code)!
November 20, 2024 at 9:33 AM
When you are an #indiegame #indiedev you have crazy mid-development moments like these. I call this absolute "eggsanity".

#ios #gamedesign #spritekit
August 26, 2025 at 8:46 PM
Sunday Build with HWS+: Create a one-touch physics game built with SpriteKit, proving you don't need complex controls to make something fun and addictive. #SundayBuild www.hackingwithswift.com/plus/live-st...
Infinite Bounce – Hacking with Swift+
Is it possible to make a fun physics game that can be played with just one touch? It certainly is – and with SpriteKit it’s not even that difficult!
www.hackingwithswift.com
May 24, 2026 at 2:04 PM
Act 1 just started… 👀
#SwiftLang #SpriteKit #gamedev
November 11, 2025 at 5:03 PM
Built a tiny physics game for the Apple Watch — it’s called PLÖPP 🎯

Shoot the ball by turning the Digital Crown and hit the holes.
Made with SwiftUI and SpriteKit.

A small game, no ads, no in-app stuff, just fun.

👉 apps.apple.com/us/app/ploep...

#AppleWatch #IndieDev #SpriteKit
November 12, 2025 at 6:20 PM
Starting Act 1...

Want to see behind the “modules”? 👀

#indiedev #gamedev #swiftlang #SpriteKit
March 20, 2026 at 2:56 PM
You can control SwiftUI particle effects by tilting your head while wearing AirPods, using gyroscopic sensors most developers don't even know exist. The whole system is built purely in SwiftUI, no SpriteKit or Metal required. www.hackingwithswift.com/articles/246...
Special Effects with SwiftUI
TimelineView, Canvas, particles, and… AirPods?!
www.hackingwithswift.com
June 4, 2026 at 2:11 PM
Gameplay progress preview. Disregard the tutorials, they need work. Added joystick buttons as testers complained about accelerometer controls. #gamedesign #gamedev #ios #indiegame #spritekit
August 31, 2025 at 12:35 AM